backends: Allow multiple "SW" cursor overlays on the stage

All the upper layers are prepared for multiple onscreen cursors, but
this. All MetaCursorRenderers created would poke the same internal
MetaOverlay in the stage.

This will lead to multiple cursor renderers resorting to the "SW"
rendering paths (as it can be seen with tablet support) to reuse the
same overlay, thus leading to flickering when a different
MetaCursorRenderer takes over the overlay.

Fix this by allowing per-cursor-renderer overlays, their lifetime
is attached to the cursor renderer, so is expected to be tear down
if the relevant device (eg. tablet) disappears.
This commit is contained in:
Carlos Garnacho
2016-05-02 13:49:13 +02:00
parent 2cec7ac596
commit 362ab781dd
3 changed files with 86 additions and 21 deletions

View File

@ -40,6 +40,7 @@ struct _MetaCursorRendererPrivate
int current_x, current_y;
MetaCursorSprite *displayed_cursor;
MetaOverlay *stage_overlay;
gboolean handled_by_backend;
};
typedef struct _MetaCursorRendererPrivate MetaCursorRendererPrivate;
@ -63,12 +64,16 @@ queue_redraw (MetaCursorRenderer *renderer,
if (!stage)
return;
if (!priv->stage_overlay)
priv->stage_overlay = meta_stage_create_cursor_overlay (META_STAGE (stage));
if (cursor_sprite && !priv->handled_by_backend)
texture = meta_cursor_sprite_get_cogl_texture (cursor_sprite);
else
texture = NULL;
meta_stage_set_cursor (META_STAGE (stage), texture, &rect);
meta_stage_update_cursor_overlay (META_STAGE (stage), priv->stage_overlay,
texture, &rect);
}
static gboolean
@ -81,9 +86,26 @@ meta_cursor_renderer_real_update_cursor (MetaCursorRenderer *renderer,
return FALSE;
}
static void
meta_cursor_renderer_finalize (GObject *object)
{
MetaCursorRenderer *renderer = META_CURSOR_RENDERER (object);
MetaCursorRendererPrivate *priv = meta_cursor_renderer_get_instance_private (renderer);
MetaBackend *backend = meta_get_backend ();
ClutterActor *stage = meta_backend_get_stage (backend);
if (priv->stage_overlay)
meta_stage_remove_cursor_overlay (META_STAGE (stage), priv->stage_overlay);
G_OBJECT_CLASS (meta_cursor_renderer_parent_class)->finalize (object);
}
static void
meta_cursor_renderer_class_init (MetaCursorRendererClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->finalize = meta_cursor_renderer_finalize;
klass->update_cursor = meta_cursor_renderer_real_update_cursor;
}