state: Handle setting keys for the current target state
Add special behaviour when you set the key of the current target state: - If the state is transitioning, add/modify the interval so that the new key transitions from the current time (taking into account pre-delay) to its target final property - If the state is set but has already finished animating/was warped to, set the property immediately
This commit is contained in:
parent
73dcbedc80
commit
35c35de55c
@ -100,6 +100,9 @@ typedef struct _ClutterStateKey
|
||||
GValue value; /* target value */
|
||||
gdouble pre_delay; /* fraction of duration to delay before
|
||||
starting */
|
||||
gdouble pre_pre_delay;/* fraction of duration to add to
|
||||
pre_delay. This is used to set keys
|
||||
during transitions. */
|
||||
gdouble post_delay; /* fraction of duration to be done in */
|
||||
|
||||
State *source_state; /* source state */
|
||||
@ -433,9 +436,10 @@ clutter_state_new_frame (ClutterTimeline *timeline,
|
||||
if (found_specific || key->source_state == NULL)
|
||||
{
|
||||
const GValue *value;
|
||||
gdouble pre_delay = key->pre_delay + key->pre_pre_delay;
|
||||
|
||||
sub_progress = (progress - key->pre_delay) /
|
||||
(1.0 - (key->pre_delay + key->post_delay));
|
||||
sub_progress = (progress - pre_delay) /
|
||||
(1.0 - (pre_delay + key->post_delay));
|
||||
|
||||
if (sub_progress >= 0.0)
|
||||
{
|
||||
@ -481,13 +485,24 @@ clutter_state_change (ClutterState *state,
|
||||
*/
|
||||
if (!target_state_name)
|
||||
{
|
||||
if (!priv->target_state)
|
||||
return NULL;
|
||||
|
||||
priv->source_state_name = priv->target_state_name = NULL;
|
||||
priv->source_state = priv->target_state = NULL;
|
||||
|
||||
clutter_timeline_stop (priv->timeline);
|
||||
clutter_timeline_rewind (priv->timeline);
|
||||
|
||||
if (priv->current_animator)
|
||||
{
|
||||
clutter_animator_set_timeline (priv->current_animator, NULL);
|
||||
priv->current_animator = NULL;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (target_state_name != NULL)
|
||||
target_state_name = g_intern_string (target_state_name);
|
||||
|
||||
if (target_state_name == priv->target_state_name)
|
||||
@ -542,6 +557,11 @@ clutter_state_change (ClutterState *state,
|
||||
ClutterStateKey *key = k->data;
|
||||
GValue initial = { 0, };
|
||||
|
||||
/* Reset the pre-pre-delay - this is only used for setting keys
|
||||
* during transitions.
|
||||
*/
|
||||
key->pre_pre_delay = 0;
|
||||
|
||||
g_value_init (&initial, clutter_interval_get_value_type (key->interval));
|
||||
g_object_get_property (key->object, key->property_name, &initial);
|
||||
|
||||
@ -833,6 +853,7 @@ static void
|
||||
clutter_state_set_key_internal (ClutterState *state,
|
||||
ClutterStateKey *key)
|
||||
{
|
||||
ClutterStatePrivate *priv = state->priv;
|
||||
State *target_state = key->target_state;
|
||||
GList *old_item = NULL;
|
||||
|
||||
@ -849,6 +870,50 @@ clutter_state_set_key_internal (ClutterState *state,
|
||||
target_state->keys = g_list_insert_sorted (target_state->keys,
|
||||
key,
|
||||
sort_props_func);
|
||||
|
||||
/* If the current target state is modified, we have some work to do.
|
||||
*
|
||||
* If the animation is running, we add a key to the current animation
|
||||
* with a delay of the current duration so that the new animation will
|
||||
* animate into place.
|
||||
*
|
||||
* If the animation isn't running, but the state is set, we immediately
|
||||
* warp to that state.
|
||||
*/
|
||||
if (key->target_state == priv->target_state)
|
||||
{
|
||||
if (!clutter_timeline_is_playing (priv->timeline))
|
||||
{
|
||||
/* We can warp to the state by setting a NULL state, then setting
|
||||
* the target state again.
|
||||
*/
|
||||
clutter_state_change (state, NULL, FALSE);
|
||||
clutter_state_change (state, target_state->name, FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Set the ClutterInterval associated with the state */
|
||||
GValue initial = { 0, };
|
||||
gdouble progress = clutter_timeline_get_progress (priv->timeline);
|
||||
|
||||
g_value_init (&initial,
|
||||
clutter_interval_get_value_type (key->interval));
|
||||
g_object_get_property (key->object, key->property_name, &initial);
|
||||
|
||||
if (clutter_alpha_get_mode (key->alpha) != key->mode)
|
||||
clutter_alpha_set_mode (key->alpha, key->mode);
|
||||
|
||||
clutter_interval_set_initial_value (key->interval, &initial);
|
||||
clutter_interval_set_final_value (key->interval, &key->value);
|
||||
|
||||
g_value_unset (&initial);
|
||||
|
||||
/* Set the delay as if the interval had just begun */
|
||||
if (progress > key->pre_delay)
|
||||
key->pre_pre_delay = MIN (progress - key->pre_delay,
|
||||
1.0 - key->post_delay);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
Loading…
Reference in New Issue
Block a user