2007-10-12 Tomas Frydrych <tf@o-hand.com>

* clutter/clutter-actor.c:
        * clutter/clutter-backend.c:
        * clutter/clutter-behaviour-depth.c:
        * clutter/clutter-box.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-container.c:
        * clutter/clutter-entry.c:
        * clutter/clutter-feature.c:
        * clutter/clutter-fixed.c:
        * clutter/clutter-group.c:
        * clutter/clutter-hbox.c:
        * clutter/clutter-label.c:
        * clutter/clutter-layout.c:
        * clutter/clutter-media.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-score.c:
        * clutter/clutter-script.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c:
        * clutter/clutter-timeline.c:
        * clutter/clutter-timeout-pool.c:
        * clutter/clutter-vbox.c:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        * clutter/eglnative/clutter-backend-egl.c:
        * clutter/eglnative/clutter-event-egl.c:
        * clutter/eglnative/clutter-stage-egl.c:
        * clutter/eglx/clutter-backend-egl.c:
        * clutter/eglx/clutter-event-egl.c:
        * clutter/eglx/clutter-stage-egl.c:
        * clutter/glx/clutter-event-glx.c:
        * clutter/json/json-array.c:
        * clutter/json/json-generator.c:
        * clutter/json/json-node.c:
        * clutter/json/json-object.c:
        * clutter/json/json-parser.c:
        * clutter/sdl/clutter-backend-sdl.c:
        * clutter/sdl/clutter-event-sdl.c:
        * clutter/sdl/clutter-stage-sdl.c:

	Fixedup config.h inclusion (must always be bracketed with #ifdef
	HAVE_CONFIG_H).
This commit is contained in:
Tomas Frydrych 2007-10-12 08:17:00 +00:00
parent 14a794f18b
commit 356678ab3c
2 changed files with 38 additions and 32 deletions

View File

@ -23,7 +23,10 @@
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include <GL/gl.h>
@ -89,7 +92,7 @@ CoglFuncPtr
cogl_get_proc_address (const gchar* name)
{
/* Sucks to ifdef here but not other option..? would be nice to
* split the code up for more reuse (once more backends use this
* split the code up for more reuse (once more backends use this
*/
#ifdef HAVE_CLUTTER_GLX
static GLXGetProcAddressProc get_proc_func = NULL;
@ -128,7 +131,7 @@ cogl_get_proc_address (const gchar* name)
return NULL;
}
gboolean
gboolean
cogl_check_extension (const gchar *name, const gchar *ext)
{
gchar *end;
@ -141,7 +144,7 @@ cogl_check_extension (const gchar *name, const gchar *ext)
name_len = strlen(name);
while (ext < end)
while (ext < end)
{
n = strcspn(ext, " ");
@ -162,7 +165,7 @@ cogl_paint_init (const ClutterColor *color)
0.0) );
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glDisable (GL_LIGHTING);
glDisable (GL_LIGHTING);
glDisable (GL_DEPTH_TEST);
cogl_enable (CGL_ENABLE_BLEND);
@ -284,7 +287,7 @@ cogl_enable (gulong flags)
void
cogl_color (const ClutterColor *color)
{
glColor4ub (color->red, color->green, color->blue, color->alpha);
glColor4ub (color->red, color->green, color->blue, color->alpha);
}
void
@ -300,11 +303,11 @@ cogl_clip_set (const ClutterGeometry *clip)
GE( glColor3f (1.0f, 1.0f, 1.0f) );
GE( glRecti (clip->x,
GE( glRecti (clip->x,
clip->y,
clip->x + clip->width,
clip->y + clip->height) );
GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) );
; GE( glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
}
@ -319,7 +322,7 @@ gboolean
cogl_texture_can_size (COGLenum target,
COGLenum pixel_format,
COGLenum pixel_type,
int width,
int width,
int height)
{
#ifdef GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
@ -349,8 +352,8 @@ cogl_texture_can_size (COGLenum target,
void
cogl_texture_quad (gint x1,
gint x2,
gint y1,
gint x2,
gint y1,
gint y2,
ClutterFixed tx1,
ClutterFixed ty1,
@ -369,7 +372,7 @@ cogl_texture_quad (gint x1,
glTexCoord2f (txf1, tyf2); glVertex2i (x1, y2);
glTexCoord2f (txf1, tyf1); glVertex2i (x1, y1);
glTexCoord2f (txf2, tyf1); glVertex2i (x2, y1);
glEnd ();
glEnd ();
}
void
@ -391,7 +394,7 @@ cogl_texture_bind (COGLenum target, guint texture)
}
void
cogl_texture_set_alignment (COGLenum target,
cogl_texture_set_alignment (COGLenum target,
guint alignment,
guint row_length)
{
@ -400,7 +403,7 @@ cogl_texture_set_alignment (COGLenum target,
}
void
cogl_texture_set_filters (COGLenum target,
cogl_texture_set_filters (COGLenum target,
COGLenum min_filter,
COGLenum max_filter)
{
@ -409,7 +412,7 @@ cogl_texture_set_filters (COGLenum target,
}
void
cogl_texture_set_wrap (COGLenum target,
cogl_texture_set_wrap (COGLenum target,
COGLenum wrap_s,
COGLenum wrap_t)
{
@ -420,8 +423,8 @@ cogl_texture_set_wrap (COGLenum target,
void
cogl_texture_image_2d (COGLenum target,
COGLint internal_format,
gint width,
gint height,
gint width,
gint height,
COGLenum format,
COGLenum type,
const guchar* pixels)
@ -441,9 +444,9 @@ void
cogl_texture_sub_image_2d (COGLenum target,
gint xoff,
gint yoff,
gint width,
gint width,
gint height,
COGLenum format,
COGLenum format,
COGLenum type,
const guchar* pixels)
{
@ -482,7 +485,7 @@ cogl_trapezoid (gint y1,
}
void
cogl_alpha_func (COGLenum func,
cogl_alpha_func (COGLenum func,
ClutterFixed ref)
{
GE( glAlphaFunc (func, CLUTTER_FIXED_TO_FLOAT(ref)) );
@ -499,12 +502,12 @@ cogl_perspective (ClutterFixed fovy,
ClutterFixed fovy_rad_half = CLUTTER_FIXED_MUL (fovy, CFX_PI) / 360;
GLfloat m[16];
memset (&m[0], 0, sizeof (m));
/*
* Based on the original algorithm in perspective():
*
*
* 1) xmin = -xmax => xmax + xmin == 0 && xmax - xmin == 2 * xmax
* same true for y, hence: a == 0 && b == 0;
*
@ -540,14 +543,14 @@ cogl_setup_viewport (guint width,
ClutterFixed z_far)
{
GLfloat z_camera;
GE( glViewport (0, 0, width, height) );
GE( glMatrixMode (GL_PROJECTION) );
GE( glLoadIdentity () );
cogl_perspective (fovy, aspect, z_near, z_far);
GE( glMatrixMode (GL_MODELVIEW) );
GE( glLoadIdentity () );
@ -579,8 +582,8 @@ cogl_setup_viewport (guint width,
}
GE( glTranslatef (-0.5f, -0.5f, -z_camera) );
GE( glScalef ( 1.0f / width,
-1.0f / height,
GE( glScalef ( 1.0f / width,
-1.0f / height,
1.0f / width) );
GE( glTranslatef (0.0f, -1.0 * height, 0.0f) );
}
@ -590,7 +593,7 @@ cogl_get_features ()
{
ClutterFeatureFlags flags = 0;
const gchar *gl_extensions;
flags = CLUTTER_FEATURE_TEXTURE_READ_PIXELS;
gl_extensions = (const gchar*) glGetString (GL_EXTENSIONS);
@ -609,7 +612,7 @@ cogl_get_features ()
flags |= CLUTTER_FEATURE_TEXTURE_YUV;
}
#endif
return flags;
}
@ -630,7 +633,7 @@ cogl_get_modelview_matrix (ClutterFixed m[16])
M(m,1,1) = CLUTTER_FLOAT_TO_FIXED (M(md,1,1));
M(m,1,2) = CLUTTER_FLOAT_TO_FIXED (M(md,1,2));
M(m,1,3) = CLUTTER_FLOAT_TO_FIXED (M(md,1,3));
M(m,2,0) = CLUTTER_FLOAT_TO_FIXED (M(md,2,0));
M(m,2,1) = CLUTTER_FLOAT_TO_FIXED (M(md,2,1));
M(m,2,2) = CLUTTER_FLOAT_TO_FIXED (M(md,2,2));
@ -647,9 +650,9 @@ void
cogl_get_projection_matrix (ClutterFixed m[16])
{
GLdouble md[16];
glGetDoublev(GL_PROJECTION_MATRIX, &md[0]);
#define M(m,row,col) m[col*4+row]
M(m,0,0) = CLUTTER_FLOAT_TO_FIXED (M(md,0,0));
M(m,0,1) = CLUTTER_FLOAT_TO_FIXED (M(md,0,1));
@ -660,7 +663,7 @@ cogl_get_projection_matrix (ClutterFixed m[16])
M(m,1,1) = CLUTTER_FLOAT_TO_FIXED (M(md,1,1));
M(m,1,2) = CLUTTER_FLOAT_TO_FIXED (M(md,1,2));
M(m,1,3) = CLUTTER_FLOAT_TO_FIXED (M(md,1,3));
M(m,2,0) = CLUTTER_FLOAT_TO_FIXED (M(md,2,0));
M(m,2,1) = CLUTTER_FLOAT_TO_FIXED (M(md,2,1));
M(m,2,2) = CLUTTER_FLOAT_TO_FIXED (M(md,2,2));

View File

@ -23,7 +23,10 @@
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include <GLES/gl.h>