frames: Make 1st button/motion handlers take generic events
This will ease handling of touch events through these same handlers. https://bugzilla.gnome.org/show_bug.cgi?id=770185
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parent
e34c330f66
commit
3561082aba
120
src/ui/frames.c
120
src/ui/frames.c
@ -743,16 +743,21 @@ redraw_control (MetaUIFrame *frame,
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static gboolean
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meta_frame_titlebar_event (MetaUIFrame *frame,
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ClutterButtonEvent *event,
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const ClutterEvent *event,
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int action)
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{
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MetaFrameFlags flags;
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Display *display;
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guint32 evtime;
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gfloat x, y;
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display = GDK_DISPLAY_XDISPLAY (gdk_display_get_default ());
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flags = meta_frame_get_flags (frame->meta_window->frame);
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evtime = clutter_event_get_time (event);
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clutter_event_get_coords (event, &x, &y);
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switch (action)
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{
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case G_DESKTOP_TITLEBAR_ACTION_TOGGLE_SHADE:
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@ -760,9 +765,9 @@ meta_frame_titlebar_event (MetaUIFrame *frame,
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if (flags & META_FRAME_ALLOWS_SHADE)
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{
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if (flags & META_FRAME_SHADED)
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meta_window_unshade (frame->meta_window, event->time);
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meta_window_unshade (frame->meta_window, evtime);
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else
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meta_window_shade (frame->meta_window, event->time);
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meta_window_shade (frame->meta_window, evtime);
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}
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}
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break;
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@ -808,16 +813,14 @@ meta_frame_titlebar_event (MetaUIFrame *frame,
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case G_DESKTOP_TITLEBAR_ACTION_LOWER:
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meta_core_user_lower_and_unfocus (display,
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frame->xwindow,
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event->time);
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evtime);
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break;
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case G_DESKTOP_TITLEBAR_ACTION_MENU:
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meta_core_show_window_menu (display,
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frame->xwindow,
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META_WINDOW_MENU_WM,
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event->x,
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event->y,
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event->time);
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x, y, evtime);
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break;
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}
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@ -826,7 +829,7 @@ meta_frame_titlebar_event (MetaUIFrame *frame,
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static gboolean
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meta_frame_double_click_event (MetaUIFrame *frame,
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ClutterButtonEvent *event)
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const ClutterEvent *event)
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{
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int action = meta_prefs_get_action_double_click_titlebar ();
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@ -839,7 +842,8 @@ meta_frame_middle_click_event (MetaUIFrame *frame,
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{
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int action = meta_prefs_get_action_middle_click_titlebar();
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return meta_frame_titlebar_event (frame, event, action);
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return meta_frame_titlebar_event (frame, (const ClutterEvent *) event,
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action);
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}
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static gboolean
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@ -848,7 +852,8 @@ meta_frame_right_click_event (MetaUIFrame *frame,
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{
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int action = meta_prefs_get_action_right_click_titlebar();
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return meta_frame_titlebar_event (frame, event, action);
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return meta_frame_titlebar_event (frame, (const ClutterEvent *) event,
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action);
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}
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static gboolean
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@ -937,10 +942,17 @@ grab_op_from_resize_control (MetaFrameControl control)
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static gboolean
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meta_frame_left_click_event (MetaUIFrame *frame,
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ClutterButtonEvent *event)
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const ClutterEvent *event)
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{
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Display *display = GDK_DISPLAY_XDISPLAY (gdk_display_get_default ());
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MetaFrameControl control = get_control (frame, event->x, event->y);
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MetaFrameControl control;
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guint32 evtime, button;
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gfloat x, y;
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evtime = clutter_event_get_time (event);
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clutter_event_get_coords (event, &x, &y);
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button = clutter_event_get_button (event);
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control = get_control (frame, x, y);
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switch (control)
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{
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@ -950,7 +962,7 @@ meta_frame_left_click_event (MetaUIFrame *frame,
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case META_FRAME_CONTROL_DELETE:
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case META_FRAME_CONTROL_MENU:
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case META_FRAME_CONTROL_APPMENU:
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frame->grab_button = event->button;
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frame->grab_button = button;
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frame->button_state = META_BUTTON_STATE_PRESSED;
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frame->prelit_control = control;
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redraw_control (frame, control);
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@ -987,13 +999,12 @@ meta_frame_left_click_event (MetaUIFrame *frame,
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frame->xwindow,
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menu,
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&root_rect,
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event->time);
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evtime);
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}
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else
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{
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meta_frames_try_grab_op (frame, META_GRAB_OP_FRAME_BUTTON,
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event->x, event->y,
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event->time);
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x, y, evtime);
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}
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return TRUE;
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@ -1007,8 +1018,7 @@ meta_frame_left_click_event (MetaUIFrame *frame,
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case META_FRAME_CONTROL_RESIZE_W:
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meta_frames_try_grab_op (frame,
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grab_op_from_resize_control (control),
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event->x, event->y,
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event->time);
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x, y, evtime);
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return TRUE;
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case META_FRAME_CONTROL_TITLE:
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@ -1019,8 +1029,7 @@ meta_frame_left_click_event (MetaUIFrame *frame,
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{
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meta_frames_try_grab_op (frame,
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META_GRAB_OP_MOVING,
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event->x, event->y,
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event->time);
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x, y, evtime);
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}
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}
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@ -1036,21 +1045,26 @@ meta_frame_left_click_event (MetaUIFrame *frame,
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}
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static gboolean
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handle_button_press_event (MetaUIFrame *frame,
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ClutterButtonEvent *event)
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handle_press_event (MetaUIFrame *frame,
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const ClutterEvent *event)
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{
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MetaFrameControl control;
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Display *display;
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guint evtime, button;
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gfloat x, y;
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display = GDK_DISPLAY_XDISPLAY (gdk_display_get_default ());
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control = get_control (frame, event->x, event->y);
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evtime = clutter_event_get_time (event);
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clutter_event_get_coords (event, &x, &y);
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control = get_control (frame, x, y);
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button = clutter_event_get_button (event);
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/* don't do the rest of this if on client area */
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if (control == META_FRAME_CONTROL_CLIENT_AREA)
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return FALSE; /* not on the frame, just passed through from client */
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if (event->button == 1 &&
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if (button == 1 &&
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!(control == META_FRAME_CONTROL_MINIMIZE ||
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control == META_FRAME_CONTROL_DELETE ||
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control == META_FRAME_CONTROL_MAXIMIZE))
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@ -1058,52 +1072,58 @@ handle_button_press_event (MetaUIFrame *frame,
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meta_topic (META_DEBUG_FOCUS,
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"Focusing window with frame 0x%lx due to button 1 press\n",
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frame->xwindow);
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meta_window_focus (frame->meta_window, event->time);
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meta_window_focus (frame->meta_window, evtime);
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}
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/* We want to shade even if we have a GrabOp, since we'll have a move grab
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* if we double click the titlebar.
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*/
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if (control == META_FRAME_CONTROL_TITLE &&
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event->button == 1 &&
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event->click_count == 2)
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button == 1 &&
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clutter_event_get_click_count (event) == 2)
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{
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meta_core_end_grab_op (display, event->time);
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meta_core_end_grab_op (display, evtime);
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return meta_frame_double_click_event (frame, event);
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}
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if (meta_core_get_grab_op (display) != META_GRAB_OP_NONE)
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return FALSE; /* already up to something */
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frame->grab_button = event->button;
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frame->grab_button = button;
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switch (event->button)
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switch (button)
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{
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case 1:
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return meta_frame_left_click_event (frame, event);
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case 2:
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return meta_frame_middle_click_event (frame, event);
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return meta_frame_middle_click_event (frame, (ClutterButtonEvent *) event);
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case 3:
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return meta_frame_right_click_event (frame, event);
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return meta_frame_right_click_event (frame, (ClutterButtonEvent *) event);
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default:
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return FALSE;
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}
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}
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static gboolean
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handle_button_release_event (MetaUIFrame *frame,
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ClutterButtonEvent *event)
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handle_release_event (MetaUIFrame *frame,
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const ClutterEvent *event)
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{
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Display *display = GDK_DISPLAY_XDISPLAY (gdk_display_get_default ());
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guint32 evtime, button;
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gfloat x, y;
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evtime = clutter_event_get_time (event);
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clutter_event_get_coords (event, &x, &y);
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button = clutter_event_get_button (event);
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frame->frames->current_grab_op = META_GRAB_OP_NONE;
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meta_core_end_grab_op (display, event->time);
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meta_core_end_grab_op (display, evtime);
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/* We only handle the releases we handled the presses for (things
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* involving frame controls). Window ops that don't require a
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* frame are handled in the Xlib part of the code, display.c/window.c
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*/
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if (((int) event->button) == frame->grab_button &&
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if (((int) button) == frame->grab_button &&
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frame->button_state == META_BUTTON_STATE_PRESSED)
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{
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switch (frame->prelit_control)
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@ -1113,7 +1133,7 @@ handle_button_release_event (MetaUIFrame *frame,
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break;
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case META_FRAME_CONTROL_MAXIMIZE:
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/* Focus the window on the maximize */
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meta_window_focus (frame->meta_window, event->time);
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meta_window_focus (frame->meta_window, evtime);
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if (meta_prefs_get_raise_on_click ())
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meta_window_raise (frame->meta_window);
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meta_window_maximize (frame->meta_window, META_MAXIMIZE_BOTH);
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@ -1124,7 +1144,7 @@ handle_button_release_event (MetaUIFrame *frame,
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meta_window_unmaximize (frame->meta_window, META_MAXIMIZE_BOTH);
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break;
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case META_FRAME_CONTROL_DELETE:
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meta_window_delete (frame->meta_window, event->time);
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meta_window_delete (frame->meta_window, evtime);
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break;
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default:
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break;
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@ -1135,7 +1155,7 @@ handle_button_release_event (MetaUIFrame *frame,
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* prelit so to let the user know that it can now be pressed.
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* :)
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*/
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MetaFrameControl control = get_control (frame, event->x, event->y);
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MetaFrameControl control = get_control (frame, x, y);
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meta_ui_frame_update_prelit_control (frame, control);
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}
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@ -1236,13 +1256,19 @@ meta_ui_frame_update_prelit_control (MetaUIFrame *frame,
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}
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static gboolean
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handle_motion_notify_event (MetaUIFrame *frame,
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ClutterMotionEvent *event)
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handle_motion_event (MetaUIFrame *frame,
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const ClutterEvent *event)
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{
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MetaFrames *frames = frame->frames;
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MetaFrameControl control;
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ClutterModifierType modifiers;
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guint32 evtime;
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gfloat x, y;
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control = get_control (frame, event->x, event->y);
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modifiers = clutter_event_get_state (event);
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evtime = clutter_event_get_time (event);
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clutter_event_get_coords (event, &x, &y);
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control = get_control (frame, x, y);
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if (frame->button_state == META_BUTTON_STATE_PRESSED)
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{
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@ -1260,9 +1286,9 @@ handle_motion_notify_event (MetaUIFrame *frame,
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meta_ui_frame_update_prelit_control (frame, control);
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}
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if ((event->modifier_state & CLUTTER_BUTTON1_MASK) &&
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if ((modifiers & CLUTTER_BUTTON1_MASK) &&
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frames->current_grab_op != META_GRAB_OP_NONE)
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meta_frames_retry_grab_op (frames, event->time);
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meta_frames_retry_grab_op (frames, evtime);
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return TRUE;
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}
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@ -1519,11 +1545,11 @@ meta_ui_frame_handle_event (MetaUIFrame *frame,
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switch (event->any.type)
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{
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case CLUTTER_BUTTON_PRESS:
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return handle_button_press_event (frame, (ClutterButtonEvent *) event);
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return handle_press_event (frame, event);
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case CLUTTER_BUTTON_RELEASE:
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return handle_button_release_event (frame, (ClutterButtonEvent *) event);
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return handle_release_event (frame, event);
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case CLUTTER_MOTION:
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return handle_motion_notify_event (frame, (ClutterMotionEvent *) event);
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return handle_motion_event (frame, event);
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case CLUTTER_ENTER:
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return handle_enter_notify_event (frame, (ClutterCrossingEvent *) event);
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case CLUTTER_LEAVE:
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