frames: Make 1st button/motion handlers take generic events

This will ease handling of touch events through these same handlers.

https://bugzilla.gnome.org/show_bug.cgi?id=770185
This commit is contained in:
Carlos Garnacho 2018-04-15 15:45:02 +02:00
parent e34c330f66
commit 3561082aba

View File

@ -743,16 +743,21 @@ redraw_control (MetaUIFrame *frame,
static gboolean
meta_frame_titlebar_event (MetaUIFrame *frame,
ClutterButtonEvent *event,
const ClutterEvent *event,
int action)
{
MetaFrameFlags flags;
Display *display;
guint32 evtime;
gfloat x, y;
display = GDK_DISPLAY_XDISPLAY (gdk_display_get_default ());
flags = meta_frame_get_flags (frame->meta_window->frame);
evtime = clutter_event_get_time (event);
clutter_event_get_coords (event, &x, &y);
switch (action)
{
case G_DESKTOP_TITLEBAR_ACTION_TOGGLE_SHADE:
@ -760,9 +765,9 @@ meta_frame_titlebar_event (MetaUIFrame *frame,
if (flags & META_FRAME_ALLOWS_SHADE)
{
if (flags & META_FRAME_SHADED)
meta_window_unshade (frame->meta_window, event->time);
meta_window_unshade (frame->meta_window, evtime);
else
meta_window_shade (frame->meta_window, event->time);
meta_window_shade (frame->meta_window, evtime);
}
}
break;
@ -808,16 +813,14 @@ meta_frame_titlebar_event (MetaUIFrame *frame,
case G_DESKTOP_TITLEBAR_ACTION_LOWER:
meta_core_user_lower_and_unfocus (display,
frame->xwindow,
event->time);
evtime);
break;
case G_DESKTOP_TITLEBAR_ACTION_MENU:
meta_core_show_window_menu (display,
frame->xwindow,
META_WINDOW_MENU_WM,
event->x,
event->y,
event->time);
x, y, evtime);
break;
}
@ -826,7 +829,7 @@ meta_frame_titlebar_event (MetaUIFrame *frame,
static gboolean
meta_frame_double_click_event (MetaUIFrame *frame,
ClutterButtonEvent *event)
const ClutterEvent *event)
{
int action = meta_prefs_get_action_double_click_titlebar ();
@ -839,7 +842,8 @@ meta_frame_middle_click_event (MetaUIFrame *frame,
{
int action = meta_prefs_get_action_middle_click_titlebar();
return meta_frame_titlebar_event (frame, event, action);
return meta_frame_titlebar_event (frame, (const ClutterEvent *) event,
action);
}
static gboolean
@ -848,7 +852,8 @@ meta_frame_right_click_event (MetaUIFrame *frame,
{
int action = meta_prefs_get_action_right_click_titlebar();
return meta_frame_titlebar_event (frame, event, action);
return meta_frame_titlebar_event (frame, (const ClutterEvent *) event,
action);
}
static gboolean
@ -937,10 +942,17 @@ grab_op_from_resize_control (MetaFrameControl control)
static gboolean
meta_frame_left_click_event (MetaUIFrame *frame,
ClutterButtonEvent *event)
const ClutterEvent *event)
{
Display *display = GDK_DISPLAY_XDISPLAY (gdk_display_get_default ());
MetaFrameControl control = get_control (frame, event->x, event->y);
MetaFrameControl control;
guint32 evtime, button;
gfloat x, y;
evtime = clutter_event_get_time (event);
clutter_event_get_coords (event, &x, &y);
button = clutter_event_get_button (event);
control = get_control (frame, x, y);
switch (control)
{
@ -950,7 +962,7 @@ meta_frame_left_click_event (MetaUIFrame *frame,
case META_FRAME_CONTROL_DELETE:
case META_FRAME_CONTROL_MENU:
case META_FRAME_CONTROL_APPMENU:
frame->grab_button = event->button;
frame->grab_button = button;
frame->button_state = META_BUTTON_STATE_PRESSED;
frame->prelit_control = control;
redraw_control (frame, control);
@ -987,13 +999,12 @@ meta_frame_left_click_event (MetaUIFrame *frame,
frame->xwindow,
menu,
&root_rect,
event->time);
evtime);
}
else
{
meta_frames_try_grab_op (frame, META_GRAB_OP_FRAME_BUTTON,
event->x, event->y,
event->time);
x, y, evtime);
}
return TRUE;
@ -1007,8 +1018,7 @@ meta_frame_left_click_event (MetaUIFrame *frame,
case META_FRAME_CONTROL_RESIZE_W:
meta_frames_try_grab_op (frame,
grab_op_from_resize_control (control),
event->x, event->y,
event->time);
x, y, evtime);
return TRUE;
case META_FRAME_CONTROL_TITLE:
@ -1019,8 +1029,7 @@ meta_frame_left_click_event (MetaUIFrame *frame,
{
meta_frames_try_grab_op (frame,
META_GRAB_OP_MOVING,
event->x, event->y,
event->time);
x, y, evtime);
}
}
@ -1036,21 +1045,26 @@ meta_frame_left_click_event (MetaUIFrame *frame,
}
static gboolean
handle_button_press_event (MetaUIFrame *frame,
ClutterButtonEvent *event)
handle_press_event (MetaUIFrame *frame,
const ClutterEvent *event)
{
MetaFrameControl control;
Display *display;
guint evtime, button;
gfloat x, y;
display = GDK_DISPLAY_XDISPLAY (gdk_display_get_default ());
control = get_control (frame, event->x, event->y);
evtime = clutter_event_get_time (event);
clutter_event_get_coords (event, &x, &y);
control = get_control (frame, x, y);
button = clutter_event_get_button (event);
/* don't do the rest of this if on client area */
if (control == META_FRAME_CONTROL_CLIENT_AREA)
return FALSE; /* not on the frame, just passed through from client */
if (event->button == 1 &&
if (button == 1 &&
!(control == META_FRAME_CONTROL_MINIMIZE ||
control == META_FRAME_CONTROL_DELETE ||
control == META_FRAME_CONTROL_MAXIMIZE))
@ -1058,52 +1072,58 @@ handle_button_press_event (MetaUIFrame *frame,
meta_topic (META_DEBUG_FOCUS,
"Focusing window with frame 0x%lx due to button 1 press\n",
frame->xwindow);
meta_window_focus (frame->meta_window, event->time);
meta_window_focus (frame->meta_window, evtime);
}
/* We want to shade even if we have a GrabOp, since we'll have a move grab
* if we double click the titlebar.
*/
if (control == META_FRAME_CONTROL_TITLE &&
event->button == 1 &&
event->click_count == 2)
button == 1 &&
clutter_event_get_click_count (event) == 2)
{
meta_core_end_grab_op (display, event->time);
meta_core_end_grab_op (display, evtime);
return meta_frame_double_click_event (frame, event);
}
if (meta_core_get_grab_op (display) != META_GRAB_OP_NONE)
return FALSE; /* already up to something */
frame->grab_button = event->button;
frame->grab_button = button;
switch (event->button)
switch (button)
{
case 1:
return meta_frame_left_click_event (frame, event);
case 2:
return meta_frame_middle_click_event (frame, event);
return meta_frame_middle_click_event (frame, (ClutterButtonEvent *) event);
case 3:
return meta_frame_right_click_event (frame, event);
return meta_frame_right_click_event (frame, (ClutterButtonEvent *) event);
default:
return FALSE;
}
}
static gboolean
handle_button_release_event (MetaUIFrame *frame,
ClutterButtonEvent *event)
handle_release_event (MetaUIFrame *frame,
const ClutterEvent *event)
{
Display *display = GDK_DISPLAY_XDISPLAY (gdk_display_get_default ());
guint32 evtime, button;
gfloat x, y;
evtime = clutter_event_get_time (event);
clutter_event_get_coords (event, &x, &y);
button = clutter_event_get_button (event);
frame->frames->current_grab_op = META_GRAB_OP_NONE;
meta_core_end_grab_op (display, event->time);
meta_core_end_grab_op (display, evtime);
/* We only handle the releases we handled the presses for (things
* involving frame controls). Window ops that don't require a
* frame are handled in the Xlib part of the code, display.c/window.c
*/
if (((int) event->button) == frame->grab_button &&
if (((int) button) == frame->grab_button &&
frame->button_state == META_BUTTON_STATE_PRESSED)
{
switch (frame->prelit_control)
@ -1113,7 +1133,7 @@ handle_button_release_event (MetaUIFrame *frame,
break;
case META_FRAME_CONTROL_MAXIMIZE:
/* Focus the window on the maximize */
meta_window_focus (frame->meta_window, event->time);
meta_window_focus (frame->meta_window, evtime);
if (meta_prefs_get_raise_on_click ())
meta_window_raise (frame->meta_window);
meta_window_maximize (frame->meta_window, META_MAXIMIZE_BOTH);
@ -1124,7 +1144,7 @@ handle_button_release_event (MetaUIFrame *frame,
meta_window_unmaximize (frame->meta_window, META_MAXIMIZE_BOTH);
break;
case META_FRAME_CONTROL_DELETE:
meta_window_delete (frame->meta_window, event->time);
meta_window_delete (frame->meta_window, evtime);
break;
default:
break;
@ -1135,7 +1155,7 @@ handle_button_release_event (MetaUIFrame *frame,
* prelit so to let the user know that it can now be pressed.
* :)
*/
MetaFrameControl control = get_control (frame, event->x, event->y);
MetaFrameControl control = get_control (frame, x, y);
meta_ui_frame_update_prelit_control (frame, control);
}
@ -1236,13 +1256,19 @@ meta_ui_frame_update_prelit_control (MetaUIFrame *frame,
}
static gboolean
handle_motion_notify_event (MetaUIFrame *frame,
ClutterMotionEvent *event)
handle_motion_event (MetaUIFrame *frame,
const ClutterEvent *event)
{
MetaFrames *frames = frame->frames;
MetaFrameControl control;
ClutterModifierType modifiers;
guint32 evtime;
gfloat x, y;
control = get_control (frame, event->x, event->y);
modifiers = clutter_event_get_state (event);
evtime = clutter_event_get_time (event);
clutter_event_get_coords (event, &x, &y);
control = get_control (frame, x, y);
if (frame->button_state == META_BUTTON_STATE_PRESSED)
{
@ -1260,9 +1286,9 @@ handle_motion_notify_event (MetaUIFrame *frame,
meta_ui_frame_update_prelit_control (frame, control);
}
if ((event->modifier_state & CLUTTER_BUTTON1_MASK) &&
if ((modifiers & CLUTTER_BUTTON1_MASK) &&
frames->current_grab_op != META_GRAB_OP_NONE)
meta_frames_retry_grab_op (frames, event->time);
meta_frames_retry_grab_op (frames, evtime);
return TRUE;
}
@ -1519,11 +1545,11 @@ meta_ui_frame_handle_event (MetaUIFrame *frame,
switch (event->any.type)
{
case CLUTTER_BUTTON_PRESS:
return handle_button_press_event (frame, (ClutterButtonEvent *) event);
return handle_press_event (frame, event);
case CLUTTER_BUTTON_RELEASE:
return handle_button_release_event (frame, (ClutterButtonEvent *) event);
return handle_release_event (frame, event);
case CLUTTER_MOTION:
return handle_motion_notify_event (frame, (ClutterMotionEvent *) event);
return handle_motion_event (frame, event);
case CLUTTER_ENTER:
return handle_enter_notify_event (frame, (ClutterCrossingEvent *) event);
case CLUTTER_LEAVE: