cogl-pipeline-glsl: Generate the alpha test snippet under GLES2

GLES2 has no glAlphaFunc function so we need to simulate the behaviour
in the fragment shader. The alpha test function is simulated with an
if-statement and a discard statement. The reference value is stored as
a uniform.
This commit is contained in:
Neil Roberts 2010-11-22 18:33:49 +00:00
parent c3582b77df
commit 3504491b46

View File

@ -61,6 +61,7 @@
#define glDeleteShader ctx->drv.pf_glDeleteShader
#define glGetUniformLocation ctx->drv.pf_glGetUniformLocation
#define glUniform1i ctx->drv.pf_glUniform1i
#define glUniform1f ctx->drv.pf_glUniform1f
#define glUniform4fv ctx->drv.pf_glUniform4fv
#endif /* HAVE_COGL_GLES2 */
@ -117,6 +118,12 @@ typedef struct _GlslProgramState
custom uniforms. This is a massive hack but it can go away once
this GLSL backend starts generating its own shaders */
GLuint gles2_program;
/* Under GLES2 the alpha test is implemented in the shader. We need
a uniform for the reference value */
gboolean alpha_test_reference_used;
gboolean dirty_alpha_test_reference;
GLint alpha_test_reference_uniform;
#endif
/* We need to track the last pipeline that the program was used with
@ -416,6 +423,12 @@ _cogl_pipeline_backend_glsl_start (CoglPipeline *pipeline,
"main ()\n"
"{\n");
#ifdef HAVE_COGL_GLES2
priv->glsl_program_state->alpha_test_reference_uniform = -1;
priv->glsl_program_state->alpha_test_reference_used = FALSE;
priv->glsl_program_state->dirty_alpha_test_reference = FALSE;
#endif
for (i = 0; i < n_layers; i++)
{
priv->glsl_program_state->unit_state[i].sampled = FALSE;
@ -878,6 +891,103 @@ update_constants_cb (CoglPipeline *pipeline,
return TRUE;
}
/* GLES2 doesn't have alpha testing so we need to implement it in the
shader */
#ifdef HAVE_COGL_GLES2
static void
add_alpha_test_snippet (CoglPipeline *pipeline,
GlslProgramState *glsl_program_state)
{
CoglPipelineAlphaFunc alpha_func;
alpha_func = cogl_pipeline_get_alpha_test_function (pipeline);
if (alpha_func == COGL_PIPELINE_ALPHA_FUNC_ALWAYS)
/* Do nothing */
return;
if (alpha_func == COGL_PIPELINE_ALPHA_FUNC_NEVER)
{
/* Always discard the fragment */
g_string_append (glsl_program_state->source,
" discard;\n");
return;
}
/* For all of the other alpha functions we need a uniform for the
reference */
glsl_program_state->alpha_test_reference_used = TRUE;
glsl_program_state->dirty_alpha_test_reference = TRUE;
g_string_append (glsl_program_state->header,
"uniform float _cogl_alpha_test_ref;\n");
g_string_append (glsl_program_state->source,
" if (cogl_color_out.a ");
switch (alpha_func)
{
case COGL_PIPELINE_ALPHA_FUNC_LESS:
g_string_append (glsl_program_state->source, ">=");
break;
case COGL_PIPELINE_ALPHA_FUNC_EQUAL:
g_string_append (glsl_program_state->source, "!=");
break;
case COGL_PIPELINE_ALPHA_FUNC_LEQUAL:
g_string_append (glsl_program_state->source, ">");
break;
case COGL_PIPELINE_ALPHA_FUNC_GREATER:
g_string_append (glsl_program_state->source, "<=");
break;
case COGL_PIPELINE_ALPHA_FUNC_NOTEQUAL:
g_string_append (glsl_program_state->source, "==");
break;
case COGL_PIPELINE_ALPHA_FUNC_GEQUAL:
g_string_append (glsl_program_state->source, "< ");
break;
case COGL_PIPELINE_ALPHA_FUNC_ALWAYS:
case COGL_PIPELINE_ALPHA_FUNC_NEVER:
g_assert_not_reached ();
break;
}
g_string_append (glsl_program_state->source,
" _cogl_alpha_test_ref)\n discard;\n");
}
static void
update_alpha_test_reference (CoglPipeline *pipeline,
GLuint gl_program,
GlslProgramState *glsl_program_state)
{
float alpha_reference;
if (glsl_program_state->dirty_alpha_test_reference)
{
if (glsl_program_state->alpha_test_reference_uniform == -1)
{
GE_RET( glsl_program_state->alpha_test_reference_uniform,
glGetUniformLocation (gl_program,
"_cogl_alpha_test_ref") );
g_return_if_fail (glsl_program_state->
alpha_test_reference_uniform != -1);
}
alpha_reference = cogl_pipeline_get_alpha_test_reference (pipeline);
GE( glUniform1f (glsl_program_state->alpha_test_reference_uniform,
alpha_reference) );
glsl_program_state->dirty_alpha_test_reference = FALSE;
}
}
#endif /* HAVE_COGL_GLES2 */
gboolean
_cogl_pipeline_backend_glsl_end (CoglPipeline *pipeline,
unsigned long pipelines_difference)
@ -934,6 +1044,10 @@ _cogl_pipeline_backend_glsl_end (CoglPipeline *pipeline,
0 /* no application private data */);
COGL_COUNTER_INC (_cogl_uprof_context, backend_glsl_compile_counter);
#ifdef HAVE_COGL_GLES2
add_alpha_test_snippet (pipeline, glsl_program_state);
#endif
g_string_append (glsl_program_state->source, "}\n");
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_SHOW_SOURCE))
@ -1016,6 +1130,19 @@ _cogl_pipeline_backend_glsl_end (CoglPipeline *pipeline,
update_constants_cb,
&state);
#ifdef HAVE_COGL_GLES2
if (glsl_program_state->alpha_test_reference_used)
{
if (gl_program_changed)
glsl_program_state->alpha_test_reference_uniform = -1;
if (gl_program_changed ||
glsl_program_state->last_used_for_pipeline != pipeline)
glsl_program_state->dirty_alpha_test_reference = TRUE;
update_alpha_test_reference (pipeline, gl_program, glsl_program_state);
}
#endif
if (user_program)
_cogl_program_flush_uniforms (user_program,
gl_program,
@ -1035,13 +1162,22 @@ _cogl_pipeline_backend_glsl_pre_change_notify (CoglPipeline *pipeline,
{
static const unsigned long fragment_op_changes =
COGL_PIPELINE_STATE_LAYERS |
#ifdef COGL_HAS_GLES2
COGL_PIPELINE_STATE_ALPHA_FUNC |
#endif
COGL_PIPELINE_STATE_USER_SHADER;
/* TODO: COGL_PIPELINE_STATE_FOG */
if (!(change & fragment_op_changes))
return;
dirty_glsl_program_state (pipeline);
if ((change & fragment_op_changes))
dirty_glsl_program_state (pipeline);
#ifdef COGL_HAS_GLES2
else if ((change & COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE))
{
GlslProgramState *glsl_program_state =
get_glsl_program_state (pipeline);
glsl_program_state->dirty_alpha_test_reference = TRUE;
}
#endif
}
/* NB: layers are considered immutable once they have any dependants