cogl.h: Exclude 1.x headers if 2.0 api requested
Now if COGL_ENABLE_EXPERIMENTAL_2_0_API has been defined when including cogl.h then headers that correspond to 1.x only apis that we plan to drop won't be included any more. If COGL_ENABLE_EXPERIMENTAL_API is defined then you can still mix and match 2.0 api with 1.x api in a single compilation unit. Note: it's still possible that some 1.x symbols will still be available when COGL_ENABLE_EXPERIMENTAL_2_0_API is defined since this patch doesn't go through the shared headers adding guards around deprecated functions. This only affects people playing with the experimental api. Reviewed-by: Neil Roberts <neil@linux.intel.com>
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cogl/cogl.h
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cogl/cogl.h
@ -41,33 +41,38 @@
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*/
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*/
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#define _COGL_SUPPORTS_GTYPE_INTEGRATION
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#define _COGL_SUPPORTS_GTYPE_INTEGRATION
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/*
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* API common to the 1.x and 2.0 api...
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*/
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#include <cogl/cogl-defines.h>
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#include <cogl/cogl-defines.h>
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#include <cogl/cogl-object.h>
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#include <cogl/cogl-object.h>
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#include <cogl/cogl1-context.h>
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#include <cogl/cogl1-context.h>
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#include <cogl/cogl-bitmap.h>
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#include <cogl/cogl-bitmap.h>
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#include <cogl/cogl-color.h>
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#include <cogl/cogl-color.h>
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#include <cogl/cogl-fixed.h>
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#include <cogl/cogl-material-compat.h>
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#include <cogl/cogl-matrix.h>
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#include <cogl/cogl-matrix.h>
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#include <cogl/cogl-offscreen.h>
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#include <cogl/cogl-offscreen.h>
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#include <cogl/cogl-primitives.h>
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#include <cogl/cogl-primitives.h>
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#ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
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#include <cogl/cogl2-path.h>
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#include <cogl/cogl2-clip-state.h>
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#else
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#include <cogl/cogl-path.h>
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#include <cogl/cogl-clip-state.h>
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#endif
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#include <cogl/cogl-shader.h>
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#include <cogl/cogl-texture.h>
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#include <cogl/cogl-texture.h>
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#include <cogl/cogl-types.h>
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#include <cogl/cogl-types.h>
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/*
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* 1.x only api...
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*/
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#ifndef COGL_ENABLE_EXPERIMENTAL_2_0_API
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#include <cogl/cogl-path.h>
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#include <cogl/cogl-clip-state.h>
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#include <cogl/cogl-vertex-buffer.h>
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#include <cogl/cogl-vertex-buffer.h>
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#include <cogl/cogl-enum-types.h>
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#include <cogl/cogl-enum-types.h>
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#include <cogl/cogl-fixed.h>
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#include <cogl/cogl-material-compat.h>
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#include <cogl/cogl-shader.h>
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#endif
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#include <cogl/cogl-deprecated.h>
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/*
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* 2.0 api that's compatible with the 1.x api...
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*/
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#if defined (COGL_ENABLE_EXPERIMENTAL_API)
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#if defined (COGL_ENABLE_EXPERIMENTAL_API)
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#include <cogl/cogl-swap-chain.h>
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#include <cogl/cogl-swap-chain.h>
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#include <cogl/cogl-renderer.h>
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#include <cogl/cogl-renderer.h>
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@ -114,6 +119,19 @@
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#include <cogl/cogl-clutter.h>
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#include <cogl/cogl-clutter.h>
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#endif
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#endif
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/*
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* 2.0 only api...
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*/
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#ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
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#include <cogl/cogl2-path.h>
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#include <cogl/cogl2-clip-state.h>
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#endif
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/*
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* API deprecations
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*/
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#include <cogl/cogl-deprecated.h>
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/**
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/**
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* SECTION:cogl
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* SECTION:cogl
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* @short_description: General purpose API
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* @short_description: General purpose API
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