[material] avoid flushing the journal when just changing the color
Whenever we modify a material we call _cogl_material_pre_change_notify which checks to see if the material is referenced by the journal and if so flushes if before we modify the material. Since the journal logs material colors directly into a vertex array (to avoid us repeatedly calling glColor) then we know we never need to flush the journal when material colors change.
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3369c5138b
@ -131,22 +131,24 @@ _cogl_material_free (CoglMaterial *material)
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g_free (material);
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g_free (material);
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}
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}
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static gboolean
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static void
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_cogl_material_needs_blending_enabled (CoglMaterial *material,
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handle_automatic_blend_enable (CoglMaterial *material)
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GLubyte *override_color)
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{
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{
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GList *tmp;
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GList *tmp;
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/* XXX: If we expose manual control over ENABLE_BLEND, we'll add
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/* XXX: If we expose manual control over ENABLE_BLEND, we'll add
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* a flag to know when it's user configured, so we don't trash it */
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* a flag to know when it's user configured, so we don't trash it */
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material->flags &= ~COGL_MATERIAL_FLAG_ENABLE_BLEND;
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/* XXX: Uncomment this to disable all blending */
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/* XXX: Uncomment this to disable all blending */
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#if 0
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#if 0
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return;
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return;
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#endif
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#endif
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if ((override_color && override_color[3] != 0xff) ||
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material->unlit[3] != 0xff)
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return TRUE;
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for (tmp = material->layers; tmp != NULL; tmp = tmp->next)
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for (tmp = material->layers; tmp != NULL; tmp = tmp->next)
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{
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{
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CoglMaterialLayer *layer = tmp->data;
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CoglMaterialLayer *layer = tmp->data;
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@ -157,10 +159,18 @@ handle_automatic_blend_enable (CoglMaterial *material)
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continue;
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continue;
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if (cogl_texture_get_format (layer->texture) & COGL_A_BIT)
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if (cogl_texture_get_format (layer->texture) & COGL_A_BIT)
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material->flags |= COGL_MATERIAL_FLAG_ENABLE_BLEND;
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return TRUE;
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}
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}
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if (material->unlit[3] != 0xff)
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return FALSE;
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}
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static void
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handle_automatic_blend_enable (CoglMaterial *material)
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{
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material->flags &= ~COGL_MATERIAL_FLAG_ENABLE_BLEND;
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if (_cogl_material_needs_blending_enabled (material, NULL))
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material->flags |= COGL_MATERIAL_FLAG_ENABLE_BLEND;
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material->flags |= COGL_MATERIAL_FLAG_ENABLE_BLEND;
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}
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}
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@ -168,8 +178,23 @@ handle_automatic_blend_enable (CoglMaterial *material)
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* state of this material we need to flush the journal before we can
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* state of this material we need to flush the journal before we can
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* modify it... */
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* modify it... */
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static void
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static void
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_cogl_material_pre_change_notify (CoglMaterial *material)
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_cogl_material_pre_change_notify (CoglMaterial *material,
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gboolean only_color_change,
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GLubyte *new_color)
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{
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{
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/* XXX: We don't usually need to flush the journal just due to color changes
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* since material colors are logged in the journals vertex buffer. The
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* exception is when the change in color enables or disables the need for
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* blending. */
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if (only_color_change)
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{
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gboolean will_need_blending =
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_cogl_material_needs_blending_enabled (material, new_color);
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if (will_need_blending ==
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(material->flags & COGL_MATERIAL_FLAG_ENABLE_BLEND) ? TRUE : FALSE)
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return;
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}
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if (material->journal_ref_count)
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if (material->journal_ref_count)
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_cogl_journal_flush ();
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_cogl_journal_flush ();
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}
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}
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@ -219,7 +244,7 @@ cogl_material_set_color (CoglHandle handle,
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return;
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return;
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/* possibly flush primitives referencing the current state... */
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material);
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_cogl_material_pre_change_notify (material, TRUE, unlit);
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memcpy (material->unlit, unlit, sizeof (unlit));
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memcpy (material->unlit, unlit, sizeof (unlit));
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@ -286,7 +311,7 @@ cogl_material_set_ambient (CoglHandle handle,
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material = _cogl_material_pointer_from_handle (handle);
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material = _cogl_material_pointer_from_handle (handle);
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/* possibly flush primitives referencing the current state... */
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material);
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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ambient = material->ambient;
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ambient = material->ambient;
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ambient[0] = cogl_color_get_red_float (ambient_color);
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ambient[0] = cogl_color_get_red_float (ambient_color);
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@ -326,7 +351,7 @@ cogl_material_set_diffuse (CoglHandle handle,
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material = _cogl_material_pointer_from_handle (handle);
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material = _cogl_material_pointer_from_handle (handle);
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/* possibly flush primitives referencing the current state... */
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material);
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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diffuse = material->diffuse;
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diffuse = material->diffuse;
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diffuse[0] = cogl_color_get_red_float (diffuse_color);
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diffuse[0] = cogl_color_get_red_float (diffuse_color);
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@ -374,7 +399,7 @@ cogl_material_set_specular (CoglHandle handle,
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material = _cogl_material_pointer_from_handle (handle);
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material = _cogl_material_pointer_from_handle (handle);
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/* possibly flush primitives referencing the current state... */
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material);
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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specular = material->specular;
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specular = material->specular;
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specular[0] = cogl_color_get_red_float (specular_color);
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specular[0] = cogl_color_get_red_float (specular_color);
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@ -412,7 +437,7 @@ cogl_material_set_shininess (CoglHandle handle,
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material = _cogl_material_pointer_from_handle (handle);
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material = _cogl_material_pointer_from_handle (handle);
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/* possibly flush primitives referencing the current state... */
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material);
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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material->shininess = (GLfloat)shininess * 128.0;
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material->shininess = (GLfloat)shininess * 128.0;
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@ -448,7 +473,7 @@ cogl_material_set_emission (CoglHandle handle,
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material = _cogl_material_pointer_from_handle (handle);
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material = _cogl_material_pointer_from_handle (handle);
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/* possibly flush primitives referencing the current state... */
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material);
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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emission = material->emission;
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emission = material->emission;
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emission[0] = cogl_color_get_red_float (emission_color);
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emission[0] = cogl_color_get_red_float (emission_color);
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@ -471,7 +496,7 @@ cogl_material_set_alpha_test_function (CoglHandle handle,
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material = _cogl_material_pointer_from_handle (handle);
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material = _cogl_material_pointer_from_handle (handle);
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/* possibly flush primitives referencing the current state... */
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material);
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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material->alpha_func = alpha_func;
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material->alpha_func = alpha_func;
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material->alpha_func_reference = (GLfloat)alpha_reference;
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material->alpha_func_reference = (GLfloat)alpha_reference;
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@ -621,7 +646,7 @@ cogl_material_set_blend (CoglHandle handle,
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}
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}
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/* possibly flush primitives referencing the current state... */
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material);
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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#ifndef HAVE_COGL_GLES
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#ifndef HAVE_COGL_GLES
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setup_blend_state (rgb,
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setup_blend_state (rgb,
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@ -657,7 +682,7 @@ cogl_material_set_blend_constant (CoglHandle handle,
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material = _cogl_material_pointer_from_handle (handle);
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material = _cogl_material_pointer_from_handle (handle);
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/* possibly flush primitives referencing the current state... */
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material);
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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constant = material->blend_constant;
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constant = material->blend_constant;
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constant[0] = cogl_color_get_red_float (constant_color);
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constant[0] = cogl_color_get_red_float (constant_color);
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@ -699,6 +724,9 @@ _cogl_material_get_layer (CoglMaterial *material,
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if (!create_if_not_found)
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if (!create_if_not_found)
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return NULL;
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return NULL;
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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layer = g_new0 (CoglMaterialLayer, 1);
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layer = g_new0 (CoglMaterialLayer, 1);
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layer_handle = _cogl_material_layer_handle_new (layer);
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layer_handle = _cogl_material_layer_handle_new (layer);
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@ -744,16 +772,13 @@ cogl_material_set_layer (CoglHandle material_handle,
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material = _cogl_material_pointer_from_handle (material_handle);
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material = _cogl_material_pointer_from_handle (material_handle);
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material);
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layer = _cogl_material_get_layer (material_handle, layer_index, TRUE);
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layer = _cogl_material_get_layer (material_handle, layer_index, TRUE);
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if (texture_handle == layer->texture)
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if (texture_handle == layer->texture)
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return;
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return;
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/* possibly flush primitives referencing the current state... */
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material);
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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material->n_layers = g_list_length (material->layers);
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material->n_layers = g_list_length (material->layers);
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if (material->n_layers >= CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
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if (material->n_layers >= CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
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@ -918,7 +943,7 @@ cogl_material_set_layer_combine (CoglHandle handle,
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}
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}
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/* possibly flush primitives referencing the current state... */
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material);
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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setup_texture_combine_state (rgb,
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setup_texture_combine_state (rgb,
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&layer->texture_combine_rgb_func,
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&layer->texture_combine_rgb_func,
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@ -951,7 +976,7 @@ cogl_material_set_layer_combine_constant (CoglHandle handle,
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layer = _cogl_material_get_layer (material, layer_index, TRUE);
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layer = _cogl_material_get_layer (material, layer_index, TRUE);
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/* possibly flush primitives referencing the current state... */
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material);
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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constant = layer->texture_combine_constant;
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constant = layer->texture_combine_constant;
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constant[0] = cogl_color_get_red_float (constant_color);
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constant[0] = cogl_color_get_red_float (constant_color);
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@ -977,7 +1002,7 @@ cogl_material_set_layer_matrix (CoglHandle material_handle,
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layer = _cogl_material_get_layer (material, layer_index, TRUE);
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layer = _cogl_material_get_layer (material, layer_index, TRUE);
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/* possibly flush primitives referencing the current state... */
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material);
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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layer->matrix = *matrix;
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layer->matrix = *matrix;
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@ -1007,7 +1032,7 @@ cogl_material_remove_layer (CoglHandle material_handle,
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material = _cogl_material_pointer_from_handle (material_handle);
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material = _cogl_material_pointer_from_handle (material_handle);
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/* possibly flush primitives referencing the current state... */
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material);
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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for (tmp = material->layers; tmp != NULL; tmp = tmp->next)
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for (tmp = material->layers; tmp != NULL; tmp = tmp->next)
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{
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{
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@ -1811,11 +1836,10 @@ cogl_material_set_layer_filters (CoglHandle handle,
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g_return_if_fail (cogl_is_material (handle));
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g_return_if_fail (cogl_is_material (handle));
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material = _cogl_material_pointer_from_handle (handle);
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material = _cogl_material_pointer_from_handle (handle);
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layer = _cogl_material_get_layer (material, layer_index, TRUE);
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/* possibly flush primitives referencing the current state... */
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material);
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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layer = _cogl_material_get_layer (material, layer_index, TRUE);
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layer->min_filter = min_filter;
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layer->min_filter = min_filter;
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layer->mag_filter = mag_filter;
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layer->mag_filter = mag_filter;
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