cogl: rename CoglVertexAttribute CoglAttribute

This is part of a broader cleanup of some of the experimental Cogl API.
One of the reasons for this particular rename is to reduce the verbosity
of using the API. Another reason is that CoglVertexArray is going to be
renamed CoglAttributeBuffer and we want to help emphasize the
relationship between CoglAttributes and CoglAttributeBuffers.
This commit is contained in:
Robert Bragg 2011-01-20 19:31:53 +00:00
parent c4bafb48b6
commit 326c516304
20 changed files with 508 additions and 555 deletions

View File

@ -75,7 +75,7 @@ cogl_public_h = \
$(srcdir)/cogl-index-array.h \
$(srcdir)/cogl-vertex-array.h \
$(srcdir)/cogl-indices.h \
$(srcdir)/cogl-vertex-attribute.h \
$(srcdir)/cogl-attribute.h \
$(srcdir)/cogl-primitive.h \
$(srcdir)/cogl.h \
$(NULL)
@ -201,8 +201,8 @@ cogl_sources_c = \
$(srcdir)/cogl-vertex-array.c \
$(srcdir)/cogl-indices-private.h \
$(srcdir)/cogl-indices.c \
$(srcdir)/cogl-vertex-attribute-private.h \
$(srcdir)/cogl-vertex-attribute.c \
$(srcdir)/cogl-attribute-private.h \
$(srcdir)/cogl-attribute.c \
$(srcdir)/cogl-primitive-private.h \
$(srcdir)/cogl-primitive.c \
$(srcdir)/cogl-matrix.c \

View File

@ -25,32 +25,32 @@
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef __COGL_VERTEX_ATTRIBUTE_PRIVATE_H
#define __COGL_VERTEX_ATTRIBUTE_PRIVATE_H
#ifndef __COGL_ATTRIBUTE_PRIVATE_H
#define __COGL_ATTRIBUTE_PRIVATE_H
#include "cogl-object-private.h"
#include "cogl-vertex-attribute.h"
#include "cogl-attribute.h"
typedef enum
{
COGL_VERTEX_ATTRIBUTE_NAME_ID_POSITION_ARRAY,
COGL_VERTEX_ATTRIBUTE_NAME_ID_COLOR_ARRAY,
COGL_VERTEX_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY,
COGL_VERTEX_ATTRIBUTE_NAME_ID_NORMAL_ARRAY,
COGL_VERTEX_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY
} CoglVertexAttributeNameID;
COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY,
COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY,
COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY,
COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY,
COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY
} CoglAttributeNameID;
struct _CoglVertexAttribute
struct _CoglAttribute
{
CoglObject _parent;
CoglVertexArray *array;
char *name;
CoglVertexAttributeNameID name_id;
CoglAttributeNameID name_id;
gsize stride;
gsize offset;
int n_components;
CoglVertexAttributeType type;
CoglAttributeType type;
gboolean normalized;
unsigned int texture_unit;
@ -75,29 +75,29 @@ typedef enum
COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE = 1 << 4
} CoglDrawFlags;
CoglVertexAttribute *
_cogl_vertex_attribute_immutable_ref (CoglVertexAttribute *vertex_attribute);
CoglAttribute *
_cogl_attribute_immutable_ref (CoglAttribute *attribute);
void
_cogl_vertex_attribute_immutable_unref (CoglVertexAttribute *vertex_attribute);
_cogl_attribute_immutable_unref (CoglAttribute *attribute);
void
_cogl_draw_vertex_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglVertexAttribute **attributes,
CoglDrawFlags flags);
_cogl_draw_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglAttribute **attributes,
CoglDrawFlags flags);
void
_cogl_draw_indexed_vertex_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
CoglVertexAttribute **attributes,
CoglDrawFlags flags);
_cogl_draw_indexed_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
CoglAttribute **attributes,
CoglDrawFlags flags);
void
_cogl_vertex_attribute_disable_cached_arrays (void);
_cogl_attribute_disable_cached_arrays (void);
#endif /* __COGL_VERTEX_ATTRIBUTE_PRIVATE_H */
#endif /* __COGL_ATTRIBUTE_PRIVATE_H */

View File

@ -32,8 +32,8 @@
#include "cogl-context.h"
#include "cogl-object-private.h"
#include "cogl-journal-private.h"
#include "cogl-vertex-attribute.h"
#include "cogl-vertex-attribute-private.h"
#include "cogl-attribute.h"
#include "cogl-attribute-private.h"
#include "cogl-pipeline.h"
#include "cogl-pipeline-private.h"
#include "cogl-pipeline-opengl-private.h"
@ -90,15 +90,15 @@
#endif
static void _cogl_vertex_attribute_free (CoglVertexAttribute *attribute);
static void _cogl_attribute_free (CoglAttribute *attribute);
COGL_OBJECT_DEFINE (VertexAttribute, vertex_attribute);
COGL_OBJECT_DEFINE (Attribute, attribute);
#if 0
gboolean
validate_gl_attribute (const char *name,
int n_components,
CoglVertexAttributeNameID *name_id,
CoglAttributeNameID *name_id,
gboolean *normalized,
unsigned int *texture_unit)
{
@ -116,7 +116,7 @@ validate_gl_attribute (const char *name,
"attributes where n_components == 2, 3 or 4");
return FALSE;
}
*name_id = COGL_VERTEX_ATTRIBUTE_NAME_ID_POSITION_ARRAY;
*name_id = COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY;
}
else if (strcmp (name, "Color") == 0)
{
@ -127,7 +127,7 @@ validate_gl_attribute (const char *name,
"n_components == 3 or 4");
return FALSE;
}
*name_id = COGL_VERTEX_ATTRIBUTE_NAME_ID_COLOR_ARRAY;
*name_id = COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY;
*normalized = TRUE;
}
else if (strncmp (name, "MultiTexCoord", strlen ("MultiTexCoord")) == 0)
@ -138,7 +138,7 @@ validate_gl_attribute (const char *name,
"texture unit number, E.g. gl_MultiTexCoord0\n");
unit = 0;
}
*name_id = COGL_VERTEX_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY;
*name_id = COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY;
}
else if (strncmp (name, "Normal") == 0)
{
@ -149,7 +149,7 @@ validate_gl_attribute (const char *name,
"n_components == 3");
return FALSE;
}
*name_id = COGL_VERTEX_ATTRIBUTE_NAME_ID_NORMAL_ARRAY;
*name_id = COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY;
*normalized = TRUE;
}
else
@ -165,7 +165,7 @@ validate_gl_attribute (const char *name,
gboolean
validate_cogl_attribute (const char *name,
int n_components,
CoglVertexAttributeNameID *name_id,
CoglAttributeNameID *name_id,
gboolean *normalized,
unsigned int *texture_unit)
{
@ -183,7 +183,7 @@ validate_cogl_attribute (const char *name,
"attributes where n_components == 2, 3 or 4");
return FALSE;
}
*name_id = COGL_VERTEX_ATTRIBUTE_NAME_ID_POSITION_ARRAY;
*name_id = COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY;
}
else if (strcmp (name, "color_in") == 0)
{
@ -194,10 +194,10 @@ validate_cogl_attribute (const char *name,
"n_components == 3 or 4");
return FALSE;
}
*name_id = COGL_VERTEX_ATTRIBUTE_NAME_ID_COLOR_ARRAY;
*name_id = COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY;
}
else if (strcmp (name, "tex_coord_in") == 0)
*name_id = COGL_VERTEX_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY;
*name_id = COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY;
else if (strncmp (name, "tex_coord", strlen ("tex_coord")) == 0)
{
if (sscanf (name, "tex_coord%u_in", texture_unit) != 1)
@ -207,7 +207,7 @@ validate_cogl_attribute (const char *name,
"like \"cogl_tex_coord2_in\"\n");
return FALSE;
}
*name_id = COGL_VERTEX_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY;
*name_id = COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY;
}
else if (strcmp (name, "normal_in") == 0)
{
@ -218,7 +218,7 @@ validate_cogl_attribute (const char *name,
"where n_components == 3");
return FALSE;
}
*name_id = COGL_VERTEX_ATTRIBUTE_NAME_ID_NORMAL_ARRAY;
*name_id = COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY;
*normalized = TRUE;
}
else
@ -230,15 +230,15 @@ validate_cogl_attribute (const char *name,
return TRUE;
}
CoglVertexAttribute *
cogl_vertex_attribute_new (CoglVertexArray *array,
const char *name,
gsize stride,
gsize offset,
int n_components,
CoglVertexAttributeType type)
CoglAttribute *
cogl_attribute_new (CoglVertexArray *array,
const char *name,
gsize stride,
gsize offset,
int n_components,
CoglAttributeType type)
{
CoglVertexAttribute *attribute = g_slice_new (CoglVertexAttribute);
CoglAttribute *attribute = g_slice_new (CoglAttribute);
gboolean status;
attribute->array = cogl_object_ref (array);
@ -265,7 +265,7 @@ cogl_vertex_attribute_new (CoglVertexArray *array,
#endif
else
{
attribute->name_id = COGL_VERTEX_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY;
attribute->name_id = COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY;
attribute->normalized = FALSE;
attribute->texture_unit = 0;
status = TRUE;
@ -273,17 +273,17 @@ cogl_vertex_attribute_new (CoglVertexArray *array,
if (!status)
{
_cogl_vertex_attribute_free (attribute);
_cogl_attribute_free (attribute);
return NULL;
}
return _cogl_vertex_attribute_object_new (attribute);
return _cogl_attribute_object_new (attribute);
}
gboolean
cogl_vertex_attribute_get_normalized (CoglVertexAttribute *attribute)
cogl_attribute_get_normalized (CoglAttribute *attribute)
{
g_return_val_if_fail (cogl_is_vertex_attribute (attribute), FALSE);
g_return_val_if_fail (cogl_is_attribute (attribute), FALSE);
return attribute->normalized;
}
@ -301,10 +301,10 @@ warn_about_midscene_changes (void)
}
void
cogl_vertex_attribute_set_normalized (CoglVertexAttribute *attribute,
cogl_attribute_set_normalized (CoglAttribute *attribute,
gboolean normalized)
{
g_return_if_fail (cogl_is_vertex_attribute (attribute));
g_return_if_fail (cogl_is_attribute (attribute));
if (G_UNLIKELY (attribute->immutable_ref))
warn_about_midscene_changes ();
@ -313,18 +313,18 @@ cogl_vertex_attribute_set_normalized (CoglVertexAttribute *attribute,
}
CoglVertexArray *
cogl_vertex_attribute_get_array (CoglVertexAttribute *attribute)
cogl_attribute_get_array (CoglAttribute *attribute)
{
g_return_val_if_fail (cogl_is_vertex_attribute (attribute), NULL);
g_return_val_if_fail (cogl_is_attribute (attribute), NULL);
return attribute->array;
}
void
cogl_vertex_attribute_set_array (CoglVertexAttribute *attribute,
cogl_attribute_set_array (CoglAttribute *attribute,
CoglVertexArray *array)
{
g_return_if_fail (cogl_is_vertex_attribute (attribute));
g_return_if_fail (cogl_is_attribute (attribute));
if (G_UNLIKELY (attribute->immutable_ref))
warn_about_midscene_changes ();
@ -335,33 +335,33 @@ cogl_vertex_attribute_set_array (CoglVertexAttribute *attribute,
attribute->array = array;
}
CoglVertexAttribute *
_cogl_vertex_attribute_immutable_ref (CoglVertexAttribute *vertex_attribute)
CoglAttribute *
_cogl_attribute_immutable_ref (CoglAttribute *attribute)
{
g_return_val_if_fail (cogl_is_vertex_attribute (vertex_attribute), NULL);
g_return_val_if_fail (cogl_is_attribute (attribute), NULL);
vertex_attribute->immutable_ref++;
_cogl_buffer_immutable_ref (COGL_BUFFER (vertex_attribute->array));
return vertex_attribute;
attribute->immutable_ref++;
_cogl_buffer_immutable_ref (COGL_BUFFER (attribute->array));
return attribute;
}
void
_cogl_vertex_attribute_immutable_unref (CoglVertexAttribute *vertex_attribute)
_cogl_attribute_immutable_unref (CoglAttribute *attribute)
{
g_return_if_fail (cogl_is_vertex_attribute (vertex_attribute));
g_return_if_fail (vertex_attribute->immutable_ref > 0);
g_return_if_fail (cogl_is_attribute (attribute));
g_return_if_fail (attribute->immutable_ref > 0);
vertex_attribute->immutable_ref--;
_cogl_buffer_immutable_unref (COGL_BUFFER (vertex_attribute->array));
attribute->immutable_ref--;
_cogl_buffer_immutable_unref (COGL_BUFFER (attribute->array));
}
static void
_cogl_vertex_attribute_free (CoglVertexAttribute *attribute)
_cogl_attribute_free (CoglAttribute *attribute)
{
g_free (attribute->name);
cogl_object_unref (attribute->array);
g_slice_free (CoglVertexAttribute, attribute);
g_slice_free (CoglAttribute, attribute);
}
typedef struct
@ -477,7 +477,7 @@ set_enabled_arrays (CoglBitmask *value_cache,
static CoglHandle
enable_gl_state (CoglDrawFlags flags,
CoglVertexAttribute **attributes,
CoglAttribute **attributes,
ValidateLayerState *state)
{
CoglFramebuffer *framebuffer = _cogl_get_framebuffer ();
@ -507,7 +507,7 @@ enable_gl_state (CoglDrawFlags flags,
for (i = 0; attributes[i]; i++)
switch (attributes[i]->name_id)
{
case COGL_VERTEX_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
if ((flags & COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE) == 0 &&
!_cogl_pipeline_get_real_blend_enabled (source))
{
@ -520,7 +520,7 @@ enable_gl_state (CoglDrawFlags flags,
skip_gl_color = TRUE;
break;
case COGL_VERTEX_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY:
case COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY:
n_tex_coord_attribs++;
break;
@ -597,7 +597,7 @@ enable_gl_state (CoglDrawFlags flags,
for (i = 0; attributes[i]; i++)
{
CoglVertexAttribute *attribute = attributes[i];
CoglAttribute *attribute = attributes[i];
CoglVertexArray *vertex_array;
CoglBuffer *buffer;
void *base;
@ -605,13 +605,13 @@ enable_gl_state (CoglDrawFlags flags,
int attrib_location;
#endif
vertex_array = cogl_vertex_attribute_get_array (attribute);
vertex_array = cogl_attribute_get_array (attribute);
buffer = COGL_BUFFER (vertex_array);
base = _cogl_buffer_bind (buffer, COGL_BUFFER_BIND_TARGET_VERTEX_ARRAY);
switch (attribute->name_id)
{
case COGL_VERTEX_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
#ifdef HAVE_COGL_GLES2
attrib_location =
@ -640,7 +640,7 @@ enable_gl_state (CoglDrawFlags flags,
#endif
break;
case COGL_VERTEX_ATTRIBUTE_NAME_ID_NORMAL_ARRAY:
case COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY:
#ifdef HAVE_COGL_GLES2
attrib_location =
@ -667,7 +667,7 @@ enable_gl_state (CoglDrawFlags flags,
#endif
break;
case COGL_VERTEX_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY:
case COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY:
#ifdef HAVE_COGL_GLES2
attrib_location = _cogl_pipeline_progend_glsl_get_tex_coord_attribute
@ -695,7 +695,7 @@ enable_gl_state (CoglDrawFlags flags,
#endif
break;
case COGL_VERTEX_ATTRIBUTE_NAME_ID_POSITION_ARRAY:
case COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY:
#ifdef HAVE_COGL_GLES2
attrib_location =
@ -722,7 +722,7 @@ enable_gl_state (CoglDrawFlags flags,
#endif
break;
case COGL_VERTEX_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY:
case COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY:
{
#ifdef MAY_HAVE_PROGRAMABLE_GL
/* FIXME: go through cogl cache to enable generic array. */
@ -755,7 +755,7 @@ enable_gl_state (CoglDrawFlags flags,
}
void
_cogl_vertex_attribute_disable_cached_arrays (void)
_cogl_attribute_disable_cached_arrays (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
@ -766,7 +766,7 @@ _cogl_vertex_attribute_disable_cached_arrays (void)
/* FIXME: we shouldn't be disabling state after drawing we should
* just disable the things not needed after enabling state. */
static void
disable_gl_state (CoglVertexAttribute **attributes,
disable_gl_state (CoglAttribute **attributes,
CoglPipeline *source)
{
#ifdef MAY_HAVE_PROGRAMABLE_GL
@ -781,30 +781,30 @@ disable_gl_state (CoglVertexAttribute **attributes,
for (i = 0; attributes[i]; i++)
{
CoglVertexAttribute *attribute = attributes[i];
CoglAttribute *attribute = attributes[i];
switch (attribute->name_id)
{
case COGL_VERTEX_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
/* GE (glDisableClientState (GL_COLOR_ARRAY)); */
break;
case COGL_VERTEX_ATTRIBUTE_NAME_ID_NORMAL_ARRAY:
case COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY:
/* FIXME: go through cogl cache to enable normal array */
#ifndef HAVE_COGL_GLES2
GE (glDisableClientState (GL_NORMAL_ARRAY));
#endif
break;
case COGL_VERTEX_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY:
case COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY:
/* The enabled state of the texture coord arrays is
cached in ctx->enabled_texcoord_arrays so we don't
need to do anything here. The array will be disabled
by the next drawing primitive if it is not
required */
break;
case COGL_VERTEX_ATTRIBUTE_NAME_ID_POSITION_ARRAY:
case COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY:
/* GE (glDisableClientState (GL_VERTEX_ARRAY)); */
break;
case COGL_VERTEX_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY:
case COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY:
#ifdef MAY_HAVE_PROGRAMABLE_GL
/* FIXME: go through cogl cache to enable generic array */
GE (glDisableVertexAttribArray (generic_index++));
@ -842,7 +842,7 @@ static void
add_line (void *vertices,
void *indices,
CoglIndicesType indices_type,
CoglVertexAttribute *attribute,
CoglAttribute *attribute,
int start,
int end,
CoglVertexP3 *lines,
@ -869,13 +869,13 @@ add_line (void *vertices,
}
static CoglVertexP3 *
get_wire_lines (CoglVertexAttribute *attribute,
get_wire_lines (CoglAttribute *attribute,
CoglVerticesMode mode,
int n_vertices_in,
int *n_vertices_out,
CoglIndices *_indices)
{
CoglVertexArray *vertex_array = cogl_vertex_attribute_get_array (attribute);
CoglVertexArray *vertex_array = cogl_attribute_get_array (attribute);
void *vertices;
CoglIndexArray *index_array;
void *indices;
@ -988,14 +988,14 @@ static void
draw_wireframe (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglVertexAttribute **attributes,
CoglAttribute **attributes,
CoglIndices *indices)
{
CoglVertexAttribute *position = NULL;
CoglAttribute *position = NULL;
int i;
int n_line_vertices;
static CoglPipeline *wire_pipeline;
CoglVertexAttribute *wire_attribute[2];
CoglAttribute *wire_attribute[2];
CoglVertexP3 *lines;
CoglVertexArray *array;
@ -1018,11 +1018,11 @@ draw_wireframe (CoglVerticesMode mode,
array = cogl_vertex_array_new (sizeof (CoglVertexP3) * n_line_vertices,
lines);
wire_attribute[0] =
cogl_vertex_attribute_new (array, "cogl_position_in",
sizeof (CoglVertexP3),
0,
3,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
cogl_attribute_new (array, "cogl_position_in",
sizeof (CoglVertexP3),
0,
3,
COGL_ATTRIBUTE_TYPE_FLOAT);
wire_attribute[1] = NULL;
cogl_object_unref (array);
@ -1037,14 +1037,14 @@ draw_wireframe (CoglVerticesMode mode,
/* temporarily disable the wireframe to avoid recursion! */
cogl_debug_flags &= ~COGL_DEBUG_WIREFRAME;
_cogl_draw_vertex_attributes_array (COGL_VERTICES_MODE_LINES,
0,
n_line_vertices,
wire_attribute,
COGL_DRAW_SKIP_JOURNAL_FLUSH |
COGL_DRAW_SKIP_PIPELINE_VALIDATION |
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH |
COGL_DRAW_SKIP_LEGACY_STATE);
_cogl_draw_attributes_array (COGL_VERTICES_MODE_LINES,
0,
n_line_vertices,
wire_attribute,
COGL_DRAW_SKIP_JOURNAL_FLUSH |
COGL_DRAW_SKIP_PIPELINE_VALIDATION |
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH |
COGL_DRAW_SKIP_LEGACY_STATE);
cogl_debug_flags |= COGL_DEBUG_WIREFRAME;
@ -1087,11 +1087,11 @@ flush_state (CoglDrawFlags flags,
* skipping the implicit journal flush, the framebuffer flush and
* pipeline validation. */
void
_cogl_draw_vertex_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglVertexAttribute **attributes,
CoglDrawFlags flags)
_cogl_draw_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglAttribute **attributes,
CoglDrawFlags flags)
{
ValidateLayerState state;
CoglPipeline *source;
@ -1113,43 +1113,43 @@ _cogl_draw_vertex_attributes_array (CoglVerticesMode mode,
}
void
cogl_draw_vertex_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglVertexAttribute **attributes)
cogl_draw_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglAttribute **attributes)
{
_cogl_draw_vertex_attributes_array (mode, first_vertex,
n_vertices, attributes,
0 /* no flags */);
_cogl_draw_attributes_array (mode, first_vertex,
n_vertices, attributes,
0 /* no flags */);
}
void
cogl_draw_vertex_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
...)
cogl_draw_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
...)
{
va_list ap;
int n_attributes;
CoglVertexAttribute *attribute;
CoglVertexAttribute **attributes;
CoglAttribute *attribute;
CoglAttribute **attributes;
int i;
va_start (ap, n_vertices);
for (n_attributes = 0; va_arg (ap, CoglVertexAttribute *); n_attributes++)
for (n_attributes = 0; va_arg (ap, CoglAttribute *); n_attributes++)
;
va_end (ap);
attributes = g_alloca (sizeof (CoglVertexAttribute *) * (n_attributes + 1));
attributes = g_alloca (sizeof (CoglAttribute *) * (n_attributes + 1));
attributes[n_attributes] = NULL;
va_start (ap, n_vertices);
for (i = 0; (attribute = va_arg (ap, CoglVertexAttribute *)); i++)
for (i = 0; (attribute = va_arg (ap, CoglAttribute *)); i++)
attributes[i] = attribute;
va_end (ap);
cogl_draw_vertex_attributes_array (mode, first_vertex, n_vertices,
attributes);
cogl_draw_attributes_array (mode, first_vertex, n_vertices,
attributes);
}
static size_t
@ -1168,12 +1168,12 @@ sizeof_index_type (CoglIndicesType type)
}
void
_cogl_draw_indexed_vertex_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
CoglVertexAttribute **attributes,
CoglDrawFlags flags)
_cogl_draw_indexed_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
CoglAttribute **attributes,
CoglDrawFlags flags)
{
ValidateLayerState state;
CoglPipeline *source;
@ -1225,48 +1225,48 @@ _cogl_draw_indexed_vertex_attributes_array (CoglVerticesMode mode,
}
void
cogl_draw_indexed_vertex_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
CoglVertexAttribute **attributes)
cogl_draw_indexed_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
CoglAttribute **attributes)
{
_cogl_draw_indexed_vertex_attributes_array (mode, first_vertex,
n_vertices, indices, attributes,
0 /* no flags */);
_cogl_draw_indexed_attributes_array (mode, first_vertex,
n_vertices, indices, attributes,
0 /* no flags */);
}
void
cogl_draw_indexed_vertex_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
...)
cogl_draw_indexed_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
...)
{
va_list ap;
int n_attributes;
CoglVertexAttribute **attributes;
CoglAttribute **attributes;
int i;
CoglVertexAttribute *attribute;
CoglAttribute *attribute;
va_start (ap, indices);
for (n_attributes = 0; va_arg (ap, CoglVertexAttribute *); n_attributes++)
for (n_attributes = 0; va_arg (ap, CoglAttribute *); n_attributes++)
;
va_end (ap);
attributes = g_alloca (sizeof (CoglVertexAttribute *) * (n_attributes + 1));
attributes = g_alloca (sizeof (CoglAttribute *) * (n_attributes + 1));
attributes[n_attributes] = NULL;
va_start (ap, indices);
for (i = 0; (attribute = va_arg (ap, CoglVertexAttribute *)); i++)
for (i = 0; (attribute = va_arg (ap, CoglAttribute *)); i++)
attributes[i] = attribute;
va_end (ap);
cogl_draw_indexed_vertex_attributes_array (mode,
first_vertex,
n_vertices,
indices,
attributes);
cogl_draw_indexed_attributes_array (mode,
first_vertex,
n_vertices,
indices,
attributes);
}

View File

@ -28,8 +28,8 @@
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_VERTEX_ATTRIBUTE_H__
#define __COGL_VERTEX_ATTRIBUTE_H__
#ifndef __COGL_ATTRIBUTE_H__
#define __COGL_ATTRIBUTE_H__
#include <cogl/cogl-vertex-array.h>
#include <cogl/cogl-indices.h>
@ -37,40 +37,17 @@
G_BEGIN_DECLS
/**
* SECTION:cogl-vertex-attribute
* @short_description: Fuctions for declaring and drawing vertex
* SECTION:cogl-attribute
* @short_description: Functions for declaring and drawing vertex
* attributes
*
* FIXME
*/
typedef struct _CoglVertexAttribute CoglVertexAttribute;
typedef struct _CoglAttribute CoglAttribute;
/**
* CoglVertexAttributeType:
* @COGL_VERTEX_ATTRIBUTE_TYPE_BYTE: Data is the same size of a byte
* @COGL_VERTEX_ATTRIBUTE_TYPE_UNSIGNED_BYTE: Data is the same size of an
* unsigned byte
* @COGL_VERTEX_ATTRIBUTE_TYPE_SHORT: Data is the same size of a short integer
* @COGL_VERTEX_ATTRIBUTE_TYPE_UNSIGNED_SHORT: Data is the same size of
* an unsigned short integer
* @COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT: Data is the same size of a float
*
* Data types for the components of a vertex attribute.
*
* Since: 1.4
* Stability: Unstable
*/
typedef enum {
COGL_VERTEX_ATTRIBUTE_TYPE_BYTE = 0x1400,
COGL_VERTEX_ATTRIBUTE_TYPE_UNSIGNED_BYTE = 0x1401,
COGL_VERTEX_ATTRIBUTE_TYPE_SHORT = 0x1402,
COGL_VERTEX_ATTRIBUTE_TYPE_UNSIGNED_SHORT = 0x1403,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT = 0x1406
} CoglVertexAttributeType;
/**
* cogl_vertex_attribute_new:
* cogl_attribute_new:
* @array: The #CoglVertexArray containing the actual attribute data
* @name: The name of the attribute (used to reference it from GLSL)
* @stride: The number of bytes to jump to get to the next attribute
@ -145,7 +122,7 @@ typedef enum {
* mapped into the GPU which can be a bottlneck when dealing with
* a large number of vertices.
*
* Returns: A newly allocated #CoglVertexAttribute describing the
* Returns: A newly allocated #CoglAttribute describing the
* layout for a list of attribute values stored in @array.
*
* Since: 1.4
@ -153,53 +130,53 @@ typedef enum {
*/
/* XXX: look for a precedent to see if the stride/offset args should
* have a different order. */
CoglVertexAttribute *
cogl_vertex_attribute_new (CoglVertexArray *array,
const char *name,
gsize stride,
gsize offset,
int components,
CoglVertexAttributeType type);
CoglAttribute *
cogl_attribute_new (CoglVertexArray *array,
const char *name,
gsize stride,
gsize offset,
int components,
CoglAttributeType type);
/**
* cogl_is_vertex_attribute:
* cogl_is_attribute:
* @object: A #CoglObject
*
* Gets whether the given object references a #CoglVertexAttribute.
* Gets whether the given object references a #CoglAttribute.
*
* Return value: %TRUE if the handle references a #CoglVertexAttribute,
* Return value: %TRUE if the handle references a #CoglAttribute,
* %FALSE otherwise
*/
gboolean
cogl_is_vertex_attribute (void *object);
cogl_is_attribute (void *object);
void
cogl_draw_vertex_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
...) G_GNUC_NULL_TERMINATED;
cogl_draw_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
...) G_GNUC_NULL_TERMINATED;
void
cogl_draw_vertex_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglVertexAttribute **attributes);
cogl_draw_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglAttribute **attributes);
void
cogl_draw_indexed_vertex_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
...) G_GNUC_NULL_TERMINATED;
cogl_draw_indexed_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
...) G_GNUC_NULL_TERMINATED;
void
cogl_draw_indexed_vertex_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
CoglVertexAttribute **attributes);
cogl_draw_indexed_attributes_array (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
CoglAttribute **attributes);
G_END_DECLS
#endif /* __COGL_VERTEX_ATTRIBUTE_H__ */
#endif /* __COGL_ATTRIBUTE_H__ */

View File

@ -167,7 +167,7 @@ cogl_create_context (void)
_context->default_gl_texture_rect_tex = COGL_INVALID_HANDLE;
_context->journal_flush_attributes_array =
g_array_new (TRUE, FALSE, sizeof (CoglVertexAttribute *));
g_array_new (TRUE, FALSE, sizeof (CoglAttribute *));
_context->journal_clip_bounds = NULL;
_context->polygon_vertices = g_array_new (FALSE, FALSE, sizeof (float));

View File

@ -89,7 +89,7 @@ cogl_index_array_allocate (CoglIndexArray *indices,
* data.
*
* XXX: I think in the end it'll be that CoglIndices are to
* CoglIndexArrays as CoglVertexAttributes are to CoglVertices. I.e
* CoglIndexArrays as CoglAttributes are to CoglVertices. I.e
* a CoglIndexArray is a lite subclass of CoglBuffer that simply
* implies that the buffer will later be bound as indices but doesn't
* track more detailed meta data. CoglIndices build on a
@ -98,7 +98,7 @@ cogl_index_array_allocate (CoglIndexArray *indices,
*
* XXX: The double plurel form that "Indices" "Array" implies could be
* a bit confusing. Also to be a bit more consistent with
* CoglVertexArray vs CoglVertexAttribute it might be best to rename so
* CoglVertexArray vs CoglAttribute it might be best to rename so
* we have CoglIndexArray vs CoglIndices? maybe even
* CoglIndexRange :-/ ?
*

View File

@ -36,7 +36,7 @@
#include "cogl-vertex-buffer-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-profile.h"
#include "cogl-vertex-attribute-private.h"
#include "cogl-attribute-private.h"
#include "cogl-point-in-poly-private.h"
#include <string.h>
@ -260,7 +260,7 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
void *data)
{
CoglJournalFlushState *state = data;
CoglVertexAttribute **attributes;
CoglAttribute **attributes;
CoglDrawFlags draw_flags = (COGL_DRAW_SKIP_JOURNAL_FLUSH |
COGL_DRAW_SKIP_PIPELINE_VALIDATION |
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH |
@ -287,7 +287,7 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
COGL_MATRIX_MODELVIEW);
}
attributes = (CoglVertexAttribute **)state->attributes->data;
attributes = (CoglAttribute **)state->attributes->data;
cogl_push_source (state->source);
if (!_cogl_pipeline_get_real_blend_enabled (state->source))
@ -296,28 +296,28 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
#ifdef HAVE_COGL_GL
/* XXX: it's rather evil that we sneak in the GL_QUADS enum here... */
_cogl_draw_vertex_attributes_array (GL_QUADS,
state->current_vertex, batch_len * 4,
attributes,
draw_flags);
_cogl_draw_attributes_array (GL_QUADS,
state->current_vertex, batch_len * 4,
attributes,
draw_flags);
#else /* HAVE_COGL_GL */
if (batch_len > 1)
{
_cogl_draw_indexed_vertex_attributes_array (COGL_VERTICES_MODE_TRIANGLES,
state->current_vertex * 6 / 4,
batch_len * 6,
state->indices,
attributes,
draw_flags);
_cogl_draw_indexed_attributes_array (COGL_VERTICES_MODE_TRIANGLES,
state->current_vertex * 6 / 4,
batch_len * 6,
state->indices,
attributes,
draw_flags);
}
else
{
_cogl_draw_vertex_attributes_array (COGL_VERTICES_MODE_TRIANGLE_FAN,
state->current_vertex, 4,
attributes,
draw_flags);
_cogl_draw_attributes_array (COGL_VERTICES_MODE_TRIANGLE_FAN,
state->current_vertex, 4,
attributes,
draw_flags);
}
#endif
@ -332,7 +332,7 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
static CoglPipeline *outline = NULL;
guint8 color_intensity;
int i;
CoglVertexAttribute *loop_attributes[2];
CoglAttribute *loop_attributes[2];
_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
@ -360,10 +360,10 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
loop_attributes[0] = attributes[0]; /* we just want the position */
loop_attributes[1] = NULL;
for (i = 0; i < batch_len; i++)
_cogl_draw_vertex_attributes_array (COGL_VERTICES_MODE_LINE_LOOP,
4 * i + state->current_vertex, 4,
loop_attributes,
draw_flags);
_cogl_draw_attributes_array (COGL_VERTICES_MODE_LINE_LOOP,
4 * i + state->current_vertex, 4,
loop_attributes,
draw_flags);
/* Go to the next color */
do
@ -483,15 +483,14 @@ _cogl_journal_flush_texcoord_vbo_offsets_and_entries (
/* NB: attributes 0 and 1 are position and color */
for (i = 2; i < state->attributes->len; i++)
cogl_object_unref (g_array_index (state->attributes,
CoglVertexAttribute *, i));
cogl_object_unref (g_array_index (state->attributes, CoglAttribute *, i));
g_array_set_size (state->attributes, batch_start->n_layers + 2);
for (i = 0; i < batch_start->n_layers; i++)
{
CoglVertexAttribute **attribute_entry =
&g_array_index (state->attributes, CoglVertexAttribute *, i + 2);
CoglAttribute **attribute_entry =
&g_array_index (state->attributes, CoglAttribute *, i + 2);
const char *names[] = {
"cogl_tex_coord0_in",
"cogl_tex_coord1_in",
@ -519,14 +518,14 @@ _cogl_journal_flush_texcoord_vbo_offsets_and_entries (
/* XXX: it may be worth having some form of static initializer for
* attributes... */
*attribute_entry =
cogl_vertex_attribute_new (state->vertex_array,
name,
state->stride,
state->array_offset +
(POS_STRIDE + COLOR_STRIDE) * 4 +
TEX_STRIDE * 4 * i,
2,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
cogl_attribute_new (state->vertex_array,
name,
state->stride,
state->array_offset +
(POS_STRIDE + COLOR_STRIDE) * 4 +
TEX_STRIDE * 4 * i,
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
if (i >= 8)
g_free (name);
@ -559,7 +558,7 @@ _cogl_journal_flush_vbo_offsets_and_entries (CoglJournalEntry *batch_start,
CoglJournalFlushState *state = data;
gsize stride;
int i;
CoglVertexAttribute **attribute_entry;
CoglAttribute **attribute_entry;
COGL_STATIC_TIMER (time_flush_vbo_texcoord_pipeline_entries,
"flush: clip+vbo+texcoords+pipeline+entries", /* parent */
"flush: vbo+texcoords+pipeline+entries",
@ -589,39 +588,36 @@ _cogl_journal_flush_vbo_offsets_and_entries (CoglJournalEntry *batch_start,
state->stride = stride;
for (i = 0; i < state->attributes->len; i++)
cogl_object_unref (g_array_index (state->attributes,
CoglVertexAttribute *, i));
cogl_object_unref (g_array_index (state->attributes, CoglAttribute *, i));
g_array_set_size (state->attributes, 2);
attribute_entry =
&g_array_index (state->attributes, CoglVertexAttribute *, 0);
*attribute_entry =
cogl_vertex_attribute_new (state->vertex_array,
"cogl_position_in",
stride,
state->array_offset,
N_POS_COMPONENTS,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attribute_entry = &g_array_index (state->attributes, CoglAttribute *, 0);
*attribute_entry = cogl_attribute_new (state->vertex_array,
"cogl_position_in",
stride,
state->array_offset,
N_POS_COMPONENTS,
COGL_ATTRIBUTE_TYPE_FLOAT);
attribute_entry =
&g_array_index (state->attributes, CoglVertexAttribute *, 1);
attribute_entry = &g_array_index (state->attributes, CoglAttribute *, 1);
*attribute_entry =
cogl_vertex_attribute_new (state->vertex_array,
"cogl_color_in",
stride,
state->array_offset + (POS_STRIDE * 4),
4,
COGL_VERTEX_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
cogl_attribute_new (state->vertex_array,
"cogl_color_in",
stride,
state->array_offset + (POS_STRIDE * 4),
4,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
#ifndef HAVE_COGL_GL
state->indices = cogl_get_rectangle_indices (batch_len);
#endif
/* We only create new VertexAttributes when the stride within the
* VertexArray changes. (due to a change in the number of pipeline layers)
* While the stride remains constant we walk forward through the above
* VertexArray using a vertex offset passed to cogl_draw_vertex_attributes
/* We only create new Attributes when the stride within the
* VertexArray changes. (due to a change in the number of pipeline
* layers) While the stride remains constant we walk forward through
* the above VertexArray using a vertex offset passed to
* cogl_draw_attributes
*/
state->current_vertex = 0;
@ -1376,8 +1372,7 @@ _cogl_journal_flush (CoglJournal *journal,
&state); /* data */
for (i = 0; i < state.attributes->len; i++)
cogl_object_unref (g_array_index (state.attributes,
CoglVertexAttribute *, i));
cogl_object_unref (g_array_index (state.attributes, CoglAttribute *, i));
g_array_set_size (state.attributes, 0);
cogl_object_unref (state.vertex_array);

View File

@ -82,10 +82,10 @@ struct _CoglPathData
CoglVertexArray *fill_vbo;
CoglIndices *fill_vbo_indices;
unsigned int fill_vbo_n_indices;
CoglVertexAttribute *fill_vbo_attributes[COGL_PATH_N_ATTRIBUTES + 1];
CoglAttribute *fill_vbo_attributes[COGL_PATH_N_ATTRIBUTES + 1];
CoglVertexArray *stroke_vbo;
CoglVertexAttribute **stroke_vbo_attributes;
CoglAttribute **stroke_vbo_attributes;
unsigned int stroke_vbo_n_attributes;
};

View File

@ -29,7 +29,7 @@
#define __COGL_PIPELINE_PROGEND_GLSL_PRIVATE_H
#include "cogl-pipeline-private.h"
#include "cogl-vertex-attribute-private.h"
#include "cogl-attribute-private.h"
extern const CoglPipelineProgend _cogl_pipeline_glsl_progend;

View File

@ -32,7 +32,7 @@
#include "cogl-object-private.h"
#include "cogl-primitive.h"
#include "cogl-primitive-private.h"
#include "cogl-vertex-attribute-private.h"
#include "cogl-attribute-private.h"
#include <stdarg.h>
@ -44,7 +44,7 @@ COGL_OBJECT_DEFINE (Primitive, primitive);
CoglPrimitive *
cogl_primitive_new_with_attributes_array (CoglVerticesMode mode,
int n_vertices,
CoglVertexAttribute **attributes)
CoglAttribute **attributes)
{
CoglPrimitive *primitive = g_slice_new (CoglPrimitive);
int i;
@ -54,15 +54,15 @@ cogl_primitive_new_with_attributes_array (CoglVerticesMode mode,
primitive->n_vertices = n_vertices;
primitive->indices = NULL;
primitive->attributes =
g_array_new (TRUE, FALSE, sizeof (CoglVertexAttribute *));
g_array_new (TRUE, FALSE, sizeof (CoglAttribute *));
primitive->immutable_ref = 0;
for (i = 0; attributes[i]; i++)
{
CoglVertexAttribute *attribute = attributes[i];
CoglAttribute *attribute = attributes[i];
cogl_object_ref (attribute);
g_return_val_if_fail (cogl_is_vertex_attribute (attribute), NULL);
g_return_val_if_fail (cogl_is_attribute (attribute), NULL);
g_array_append_val (primitive->attributes, attribute);
}
@ -74,10 +74,9 @@ cogl_primitive_new_with_attributes_array (CoglVerticesMode mode,
new_with_attributes that also unrefs the attributes. It is just
used for the builtin struct constructors */
static CoglPrimitive *
_cogl_primitive_new_with_attributes_array_unref
(CoglVerticesMode mode,
int n_vertices,
CoglVertexAttribute **attributes)
_cogl_primitive_new_with_attributes_array_unref (CoglVerticesMode mode,
int n_vertices,
CoglAttribute **attributes)
{
CoglPrimitive *primitive;
int i;
@ -99,20 +98,20 @@ cogl_primitive_new (CoglVerticesMode mode,
{
va_list ap;
int n_attributes;
CoglVertexAttribute **attributes;
CoglAttribute **attributes;
int i;
CoglVertexAttribute *attribute;
CoglAttribute *attribute;
va_start (ap, n_vertices);
for (n_attributes = 0; va_arg (ap, CoglVertexAttribute *); n_attributes++)
for (n_attributes = 0; va_arg (ap, CoglAttribute *); n_attributes++)
;
va_end (ap);
attributes = g_alloca (sizeof (CoglVertexAttribute *) * (n_attributes + 1));
attributes = g_alloca (sizeof (CoglAttribute *) * (n_attributes + 1));
attributes[n_attributes] = NULL;
va_start (ap, n_vertices);
for (i = 0; (attribute = va_arg (ap, CoglVertexAttribute *)); i++)
for (i = 0; (attribute = va_arg (ap, CoglAttribute *)); i++)
attributes[i] = attribute;
va_end (ap);
@ -127,15 +126,14 @@ cogl_primitive_new_p2 (CoglVerticesMode mode,
{
CoglVertexArray *array =
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP2), data);
CoglVertexAttribute *attributes[2];
CoglAttribute *attributes[2];
attributes[0] =
cogl_vertex_attribute_new (array,
"cogl_position_in",
sizeof (CoglVertexP2),
offsetof (CoglVertexP2, x),
2,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[0] = cogl_attribute_new (array,
"cogl_position_in",
sizeof (CoglVertexP2),
offsetof (CoglVertexP2, x),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = NULL;
cogl_object_unref (array);
@ -151,15 +149,14 @@ cogl_primitive_new_p3 (CoglVerticesMode mode,
{
CoglVertexArray *array =
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP3), data);
CoglVertexAttribute *attributes[2];
CoglAttribute *attributes[2];
attributes[0] =
cogl_vertex_attribute_new (array,
"cogl_position_in",
sizeof (CoglVertexP3),
offsetof (CoglVertexP3, x),
3,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[0] = cogl_attribute_new (array,
"cogl_position_in",
sizeof (CoglVertexP3),
offsetof (CoglVertexP3, x),
3,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = NULL;
cogl_object_unref (array);
@ -175,22 +172,20 @@ cogl_primitive_new_p2c4 (CoglVerticesMode mode,
{
CoglVertexArray *array =
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP2C4), data);
CoglVertexAttribute *attributes[3];
CoglAttribute *attributes[3];
attributes[0] =
cogl_vertex_attribute_new (array,
"cogl_position_in",
sizeof (CoglVertexP2C4),
offsetof (CoglVertexP2C4, x),
2,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[1] =
cogl_vertex_attribute_new (array,
"cogl_color_in",
sizeof (CoglVertexP2C4),
offsetof (CoglVertexP2C4, r),
4,
COGL_VERTEX_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
attributes[0] = cogl_attribute_new (array,
"cogl_position_in",
sizeof (CoglVertexP2C4),
offsetof (CoglVertexP2C4, x),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = cogl_attribute_new (array,
"cogl_color_in",
sizeof (CoglVertexP2C4),
offsetof (CoglVertexP2C4, r),
4,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
attributes[2] = NULL;
cogl_object_unref (array);
@ -206,22 +201,20 @@ cogl_primitive_new_p3c4 (CoglVerticesMode mode,
{
CoglVertexArray *array =
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP3C4), data);
CoglVertexAttribute *attributes[3];
CoglAttribute *attributes[3];
attributes[0] =
cogl_vertex_attribute_new (array,
"cogl_position_in",
sizeof (CoglVertexP3C4),
offsetof (CoglVertexP3C4, x),
3,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[1] =
cogl_vertex_attribute_new (array,
"cogl_color_in",
sizeof (CoglVertexP3C4),
offsetof (CoglVertexP3C4, r),
4,
COGL_VERTEX_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
attributes[0] = cogl_attribute_new (array,
"cogl_position_in",
sizeof (CoglVertexP3C4),
offsetof (CoglVertexP3C4, x),
3,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = cogl_attribute_new (array,
"cogl_color_in",
sizeof (CoglVertexP3C4),
offsetof (CoglVertexP3C4, r),
4,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
attributes[2] = NULL;
cogl_object_unref (array);
@ -237,22 +230,20 @@ cogl_primitive_new_p2t2 (CoglVerticesMode mode,
{
CoglVertexArray *array =
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP2T2), data);
CoglVertexAttribute *attributes[3];
CoglAttribute *attributes[3];
attributes[0] =
cogl_vertex_attribute_new (array,
"cogl_position_in",
sizeof (CoglVertexP2T2),
offsetof (CoglVertexP2T2, x),
2,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[1] =
cogl_vertex_attribute_new (array,
"cogl_tex_coord0_in",
sizeof (CoglVertexP2T2),
offsetof (CoglVertexP2T2, s),
2,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[0] = cogl_attribute_new (array,
"cogl_position_in",
sizeof (CoglVertexP2T2),
offsetof (CoglVertexP2T2, x),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = cogl_attribute_new (array,
"cogl_tex_coord0_in",
sizeof (CoglVertexP2T2),
offsetof (CoglVertexP2T2, s),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[2] = NULL;
cogl_object_unref (array);
@ -268,22 +259,20 @@ cogl_primitive_new_p3t2 (CoglVerticesMode mode,
{
CoglVertexArray *array =
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP3T2), data);
CoglVertexAttribute *attributes[3];
CoglAttribute *attributes[3];
attributes[0] =
cogl_vertex_attribute_new (array,
"cogl_position_in",
sizeof (CoglVertexP3T2),
offsetof (CoglVertexP3T2, x),
3,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[1] =
cogl_vertex_attribute_new (array,
"cogl_tex_coord0_in",
sizeof (CoglVertexP3T2),
offsetof (CoglVertexP3T2, s),
2,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[0] = cogl_attribute_new (array,
"cogl_position_in",
sizeof (CoglVertexP3T2),
offsetof (CoglVertexP3T2, x),
3,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = cogl_attribute_new (array,
"cogl_tex_coord0_in",
sizeof (CoglVertexP3T2),
offsetof (CoglVertexP3T2, s),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[2] = NULL;
cogl_object_unref (array);
@ -299,29 +288,26 @@ cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
{
CoglVertexArray *array =
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP2T2C4), data);
CoglVertexAttribute *attributes[4];
CoglAttribute *attributes[4];
attributes[0] =
cogl_vertex_attribute_new (array,
"cogl_position_in",
sizeof (CoglVertexP2T2C4),
offsetof (CoglVertexP2T2C4, x),
2,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[1] =
cogl_vertex_attribute_new (array,
"cogl_tex_coord0_in",
sizeof (CoglVertexP2T2C4),
offsetof (CoglVertexP2T2C4, s),
2,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[2] =
cogl_vertex_attribute_new (array,
"cogl_color_in",
sizeof (CoglVertexP2T2C4),
offsetof (CoglVertexP2T2C4, r),
4,
COGL_VERTEX_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
attributes[0] = cogl_attribute_new (array,
"cogl_position_in",
sizeof (CoglVertexP2T2C4),
offsetof (CoglVertexP2T2C4, x),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = cogl_attribute_new (array,
"cogl_tex_coord0_in",
sizeof (CoglVertexP2T2C4),
offsetof (CoglVertexP2T2C4, s),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[2] = cogl_attribute_new (array,
"cogl_color_in",
sizeof (CoglVertexP2T2C4),
offsetof (CoglVertexP2T2C4, r),
4,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
attributes[3] = NULL;
cogl_object_unref (array);
@ -337,29 +323,26 @@ cogl_primitive_new_p3t2c4 (CoglVerticesMode mode,
{
CoglVertexArray *array =
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP3T2C4), data);
CoglVertexAttribute *attributes[4];
CoglAttribute *attributes[4];
attributes[0] =
cogl_vertex_attribute_new (array,
"cogl_position_in",
sizeof (CoglVertexP3T2C4),
offsetof (CoglVertexP3T2C4, x),
3,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[1] =
cogl_vertex_attribute_new (array,
"cogl_tex_coord0_in",
sizeof (CoglVertexP3T2C4),
offsetof (CoglVertexP3T2C4, s),
2,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[2] =
cogl_vertex_attribute_new (array,
"cogl_color_in",
sizeof (CoglVertexP3T2C4),
offsetof (CoglVertexP3T2C4, r),
4,
COGL_VERTEX_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
attributes[0] = cogl_attribute_new (array,
"cogl_position_in",
sizeof (CoglVertexP3T2C4),
offsetof (CoglVertexP3T2C4, x),
3,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = cogl_attribute_new (array,
"cogl_tex_coord0_in",
sizeof (CoglVertexP3T2C4),
offsetof (CoglVertexP3T2C4, s),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[2] = cogl_attribute_new (array,
"cogl_color_in",
sizeof (CoglVertexP3T2C4),
offsetof (CoglVertexP3T2C4, r),
4,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
attributes[3] = NULL;
cogl_object_unref (array);
@ -375,8 +358,8 @@ free_attributes_list (CoglPrimitive *primitive)
for (i = 0; i < primitive->attributes->len; i++)
{
CoglVertexAttribute *attribute =
g_array_index (primitive->attributes, CoglVertexAttribute *, i);
CoglAttribute *attribute =
g_array_index (primitive->attributes, CoglAttribute *, i);
cogl_object_unref (attribute);
}
g_array_set_size (primitive->attributes, 0);
@ -406,7 +389,7 @@ warn_about_midscene_changes (void)
void
cogl_primitive_set_attributes (CoglPrimitive *primitive,
CoglVertexAttribute **attributes)
CoglAttribute **attributes)
{
int i;
@ -424,7 +407,7 @@ cogl_primitive_set_attributes (CoglPrimitive *primitive,
for (i = 0; attributes[i]; i++)
{
cogl_object_ref (attributes[i]);
g_return_if_fail (cogl_is_vertex_attribute (attributes[i]));
g_return_if_fail (cogl_is_attribute (attributes[i]));
g_array_append_val (primitive->attributes, attributes[i]);
}
}
@ -522,9 +505,9 @@ _cogl_primitive_immutable_ref (CoglPrimitive *primitive)
for (i = 0; i < primitive->attributes->len; i++)
{
CoglVertexAttribute *attribute =
g_array_index (primitive->attributes, CoglVertexAttribute *, i);
_cogl_vertex_attribute_immutable_ref (attribute);
CoglAttribute *attribute =
g_array_index (primitive->attributes, CoglAttribute *, i);
_cogl_attribute_immutable_ref (attribute);
}
return primitive;
@ -542,9 +525,9 @@ _cogl_primitive_immutable_unref (CoglPrimitive *primitive)
for (i = 0; i < primitive->attributes->len; i++)
{
CoglVertexAttribute *attribute =
g_array_index (primitive->attributes, CoglVertexAttribute *, i);
_cogl_vertex_attribute_immutable_unref (attribute);
CoglAttribute *attribute =
g_array_index (primitive->attributes, CoglAttribute *, i);
_cogl_attribute_immutable_unref (attribute);
}
}
@ -552,19 +535,19 @@ _cogl_primitive_immutable_unref (CoglPrimitive *primitive)
void
cogl_primitive_draw (CoglPrimitive *primitive)
{
CoglVertexAttribute **attributes =
(CoglVertexAttribute **)primitive->attributes->data;
CoglAttribute **attributes =
(CoglAttribute **)primitive->attributes->data;
if (primitive->indices)
cogl_draw_indexed_vertex_attributes_array (primitive->mode,
primitive->first_vertex,
primitive->n_vertices,
primitive->indices,
attributes);
cogl_draw_indexed_attributes_array (primitive->mode,
primitive->first_vertex,
primitive->n_vertices,
primitive->indices,
attributes);
else
cogl_draw_vertex_attributes_array (primitive->mode,
primitive->first_vertex,
primitive->n_vertices,
attributes);
cogl_draw_attributes_array (primitive->mode,
primitive->first_vertex,
primitive->n_vertices,
attributes);
}

View File

@ -32,7 +32,7 @@
#define __COGL_PRIMITIVE_H__
#include <cogl/cogl-vertex-buffer.h> /* for CoglVerticesMode */
#include <cogl/cogl-vertex-attribute.h>
#include <cogl/cogl-attribute.h>
G_BEGIN_DECLS
@ -217,7 +217,7 @@ typedef struct
* @n_vertices: The number of vertices to process when drawing
* @Varargs: A %NULL terminated list of attributes
*
* Combines a set of #CoglVertexAttribute<!-- -->s with a specific draw @mode
* Combines a set of #CoglAttribute<!-- -->s with a specific draw @mode
* and defines a vertex count so a #CoglPrimitive object can be retained and
* drawn later with no addition information required.
*
@ -235,7 +235,7 @@ cogl_primitive_new (CoglVerticesMode mode,
CoglPrimitive *
cogl_primitive_new_with_attributes_array (CoglVerticesMode mode,
int n_vertices,
CoglVertexAttribute **attributes);
CoglAttribute **attributes);
/**
* cogl_primitive_new_p2:
@ -246,7 +246,7 @@ cogl_primitive_new_with_attributes_array (CoglVerticesMode mode,
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
* necessary #CoglVertexArray storage, describe the position
* attribute with a #CoglVertexAttribute and upload your data.
* attribute with a #CoglAttribute and upload your data.
*
* For example to draw a convex polygon you can do:
* |[
@ -290,7 +290,7 @@ cogl_primitive_new_p2 (CoglVerticesMode mode,
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
* necessary #CoglVertexArray storage, describe the position
* attribute with a #CoglVertexAttribute and upload your data.
* attribute with a #CoglAttribute and upload your data.
*
* For example to draw a convex polygon you can do:
* |[
@ -334,7 +334,7 @@ cogl_primitive_new_p3 (CoglVerticesMode mode,
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
* necessary #CoglVertexArray storage, describe the position
* and color attributes with #CoglVertexAttribute<!-- -->s and upload
* and color attributes with #CoglAttribute<!-- -->s and upload
* your data.
*
* For example to draw a convex polygon with a linear gradient you
@ -380,7 +380,7 @@ cogl_primitive_new_p2c4 (CoglVerticesMode mode,
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
* necessary #CoglVertexArray storage, describe the position
* and color attributes with #CoglVertexAttribute<!-- -->s and upload
* and color attributes with #CoglAttribute<!-- -->s and upload
* your data.
*
* For example to draw a convex polygon with a linear gradient you
@ -426,7 +426,7 @@ cogl_primitive_new_p3c4 (CoglVerticesMode mode,
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
* necessary #CoglVertexArray storage, describe the position and
* texture coordinate attributes with #CoglVertexAttribute<!-- -->s and
* texture coordinate attributes with #CoglAttribute<!-- -->s and
* upload your data.
*
* For example to draw a convex polygon with texture mapping you can
@ -472,7 +472,7 @@ cogl_primitive_new_p2t2 (CoglVerticesMode mode,
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
* necessary #CoglVertexArray storage, describe the position and
* texture coordinate attributes with #CoglVertexAttribute<!-- -->s and
* texture coordinate attributes with #CoglAttribute<!-- -->s and
* upload your data.
*
* For example to draw a convex polygon with texture mapping you can
@ -518,7 +518,7 @@ cogl_primitive_new_p3t2 (CoglVerticesMode mode,
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
* necessary #CoglVertexArray storage, describe the position, texture
* coordinate and color attributes with #CoglVertexAttribute<!-- -->s and
* coordinate and color attributes with #CoglAttribute<!-- -->s and
* upload your data.
*
* For example to draw a convex polygon with texture mapping and a
@ -564,7 +564,7 @@ cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
* necessary #CoglVertexArray storage, describe the position, texture
* coordinate and color attributes with #CoglVertexAttribute<!-- -->s and
* coordinate and color attributes with #CoglAttribute<!-- -->s and
* upload your data.
*
* For example to draw a convex polygon with texture mapping and a
@ -624,7 +624,7 @@ cogl_primitive_set_mode (CoglPrimitive *primitive,
/**
* cogl_primitive_set_attributes:
* @primitive: A #CoglPrimitive object
* @attributes: A %NULL terminated array of #CoglVertexAttribute
* @attributes: A %NULL terminated array of #CoglAttribute
* pointers
*
* Replaces all the attributes of the given #CoglPrimitive object.
@ -634,7 +634,7 @@ cogl_primitive_set_mode (CoglPrimitive *primitive,
*/
void
cogl_primitive_set_attributes (CoglPrimitive *primitive,
CoglVertexAttribute **attributes);
CoglAttribute **attributes);
void

View File

@ -35,7 +35,7 @@
#include "cogl-pipeline-opengl-private.h"
#include "cogl-vertex-buffer-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-vertex-attribute-private.h"
#include "cogl-attribute-private.h"
#include <string.h>
#include <math.h>
@ -68,7 +68,7 @@ typedef struct _TextureSlicedPolygonState
const CoglTextureVertex *vertices;
int n_vertices;
int stride;
CoglVertexAttribute **attributes;
CoglAttribute **attributes;
} TextureSlicedPolygonState;
static void
@ -934,24 +934,24 @@ _cogl_rectangle_immediate (float x_1,
x_2, y_2
};
CoglVertexArray *vertex_array;
CoglVertexAttribute *attributes[2];
CoglAttribute *attributes[2];
vertex_array = cogl_vertex_array_new (sizeof (vertices), vertices);
attributes[0] = cogl_vertex_attribute_new (vertex_array,
"cogl_position_in",
sizeof (float) * 2, /* stride */
0, /* offset */
2, /* n_components */
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[0] = cogl_attribute_new (vertex_array,
"cogl_position_in",
sizeof (float) * 2, /* stride */
0, /* offset */
2, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = NULL;
_cogl_draw_vertex_attributes_array (COGL_VERTICES_MODE_TRIANGLE_STRIP,
0, /* first_index */
4, /* n_vertices */
attributes,
COGL_DRAW_SKIP_JOURNAL_FLUSH |
COGL_DRAW_SKIP_PIPELINE_VALIDATION |
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH);
_cogl_draw_attributes_array (COGL_VERTICES_MODE_TRIANGLE_STRIP,
0, /* first_index */
4, /* n_vertices */
attributes,
COGL_DRAW_SKIP_JOURNAL_FLUSH |
COGL_DRAW_SKIP_PIPELINE_VALIDATION |
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH);
cogl_object_unref (attributes[0]);
@ -1046,7 +1046,7 @@ cogl_polygon (const CoglTextureVertex *vertices,
ValidateState validate_state;
int n_layers;
int n_attributes;
CoglVertexAttribute **attributes;
CoglAttribute **attributes;
int i;
unsigned int stride;
gsize stride_bytes;
@ -1067,7 +1067,7 @@ cogl_polygon (const CoglTextureVertex *vertices,
n_layers = cogl_pipeline_get_n_layers (pipeline);
n_attributes = 1 + n_layers + (use_color ? 1 : 0);
attributes = g_alloca (sizeof (CoglVertexAttribute *) * (n_attributes + 1));
attributes = g_alloca (sizeof (CoglAttribute *) * (n_attributes + 1));
attributes[n_attributes] = NULL;
/* Our data is arranged like:
@ -1082,13 +1082,12 @@ cogl_polygon (const CoglTextureVertex *vertices,
vertex_array = cogl_vertex_array_new (n_vertices * stride_bytes, NULL);
attributes[0] =
cogl_vertex_attribute_new (vertex_array,
"cogl_position_in",
stride_bytes,
0,
3,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[0] = cogl_attribute_new (vertex_array,
"cogl_position_in",
stride_bytes,
0,
3,
COGL_ATTRIBUTE_TYPE_FLOAT);
for (i = 0; i < n_layers; i++)
{
@ -1105,26 +1104,25 @@ cogl_polygon (const CoglTextureVertex *vertices,
char *name = i < 8 ? (char *)names[i] :
g_strdup_printf ("cogl_tex_coord%d_in", i);
attributes[i + 1] =
cogl_vertex_attribute_new (vertex_array,
name,
stride_bytes,
/* NB: [X,Y,Z,TX,TY...,R,G,B,A,...] */
12 + 8 * i,
2,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[i + 1] = cogl_attribute_new (vertex_array,
name,
stride_bytes,
/* NB: [X,Y,Z,TX,TY...,R,G,B,A,...] */
12 + 8 * i,
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
}
if (use_color)
{
attributes[n_attributes - 1] =
cogl_vertex_attribute_new (vertex_array,
"cogl_color_in",
stride_bytes,
/* NB: [X,Y,Z,TX,TY...,R,G,B,A,...] */
12 + 8 * n_layers,
4,
COGL_VERTEX_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
cogl_attribute_new (vertex_array,
"cogl_color_in",
stride_bytes,
/* NB: [X,Y,Z,TX,TY...,R,G,B,A,...] */
12 + 8 * n_layers,
4,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
}
/* Convert the vertices into an array of float vertex attributes */
@ -1168,9 +1166,9 @@ cogl_polygon (const CoglTextureVertex *vertices,
cogl_push_source (pipeline);
cogl_draw_vertex_attributes_array (COGL_VERTICES_MODE_TRIANGLE_FAN,
0, n_vertices,
attributes);
cogl_draw_attributes_array (COGL_VERTICES_MODE_TRIANGLE_FAN,
0, n_vertices,
attributes);
cogl_pop_source ();

View File

@ -471,6 +471,28 @@ typedef enum { /*< prefix=COGL_ERROR >*/
GQuark
_cogl_error_quark (void);
/**
* CoglAttributeType:
* @COGL_ATTRIBUTE_TYPE_BYTE: Data is the same size of a byte
* @COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE: Data is the same size of an
* unsigned byte
* @COGL_ATTRIBUTE_TYPE_SHORT: Data is the same size of a short integer
* @COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT: Data is the same size of
* an unsigned short integer
* @COGL_ATTRIBUTE_TYPE_FLOAT: Data is the same size of a float
*
* Data types for the components of a vertex attribute.
*
* Since: 1.0
*/
typedef enum {
COGL_ATTRIBUTE_TYPE_BYTE = 0x1400,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE = 0x1401,
COGL_ATTRIBUTE_TYPE_SHORT = 0x1402,
COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT = 0x1403,
COGL_ATTRIBUTE_TYPE_FLOAT = 0x1406
} CoglAttributeType;
/**
* CoglIndicesType:
* @COGL_INDICES_TYPE_UNSIGNED_BYTE: Your indices are unsigned bytes

View File

@ -93,14 +93,14 @@ typedef struct _CoglVertexBufferAttrib
const void *pointer;
size_t vbo_offset;
} u;
CoglVertexAttributeType type;
CoglAttributeType type;
size_t span_bytes;
guint16 stride;
guint8 n_components;
guint8 texture_unit;
int attribute_first;
CoglVertexAttribute *attribute;
CoglAttribute *attribute;
} CoglVertexBufferAttrib;

View File

@ -327,7 +327,7 @@ validate_custom_attribute_name (const char *attribute_name)
* of all the submitted attributes
*
* Note: The CoglVertexBufferAttrib structs are deep copied, except the
* internal CoglVertexAttribute pointer is set to NULL.
* internal CoglAttribute pointer is set to NULL.
*/
static GList *
copy_submitted_attributes_list (CoglVertexBuffer *buffer)
@ -1145,7 +1145,7 @@ update_primitive_attributes (CoglVertexBuffer *buffer)
{
GList *l;
int n_attributes = 0;
CoglVertexAttribute **attributes;
CoglAttribute **attributes;
int i;
if (!buffer->dirty_attributes)
@ -1164,7 +1164,7 @@ update_primitive_attributes (CoglVertexBuffer *buffer)
g_return_if_fail (n_attributes > 0);
attributes = g_alloca (sizeof (CoglVertexAttribute *) * n_attributes + 1);
attributes = g_alloca (sizeof (CoglAttribute *) * n_attributes + 1);
i = 0;
for (l = buffer->submitted_vbos; l; l = l->next)
@ -1181,12 +1181,12 @@ update_primitive_attributes (CoglVertexBuffer *buffer)
if (G_UNLIKELY (!attribute->attribute))
{
attribute->attribute =
cogl_vertex_attribute_new (cogl_vbo->array,
attribute->name_without_detail,
attribute->stride,
attribute->u.vbo_offset,
attribute->n_components,
attribute->type);
cogl_attribute_new (cogl_vbo->array,
attribute->name_without_detail,
attribute->stride,
attribute->u.vbo_offset,
attribute->n_components,
attribute->type);
}
attributes[i++] = attribute->attribute;

View File

@ -97,28 +97,6 @@ cogl_vertex_buffer_new (unsigned int n_vertices);
unsigned int
cogl_vertex_buffer_get_n_vertices (CoglHandle handle);
/**
* CoglAttributeType:
* @COGL_ATTRIBUTE_TYPE_BYTE: Data is the same size of a byte
* @COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE: Data is the same size of an
* unsigned byte
* @COGL_ATTRIBUTE_TYPE_SHORT: Data is the same size of a short integer
* @COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT: Data is the same size of
* an unsigned short integer
* @COGL_ATTRIBUTE_TYPE_FLOAT: Data is the same size of a float
*
* Data types for the components of cogl_vertex_buffer_add()
*
* Since: 1.0
*/
typedef enum {
COGL_ATTRIBUTE_TYPE_BYTE = GL_BYTE,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE = GL_UNSIGNED_BYTE,
COGL_ATTRIBUTE_TYPE_SHORT = GL_SHORT,
COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT = GL_UNSIGNED_SHORT,
COGL_ATTRIBUTE_TYPE_FLOAT = GL_FLOAT
} CoglAttributeType;
/**
* cogl_vertex_buffer_add:
* @handle: A vertex buffer handle

View File

@ -45,7 +45,7 @@
#include "cogl-bitmap-private.h"
#include "cogl-texture-private.h"
#include "cogl-texture-driver.h"
#include "cogl-vertex-attribute-private.h"
#include "cogl-attribute-private.h"
#include "cogl-framebuffer-private.h"
#ifdef HAVE_COGL_GL
@ -739,7 +739,7 @@ cogl_begin_gl (void)
_cogl_flush_face_winding ();
/* Disable any cached vertex arrays */
_cogl_vertex_attribute_disable_cached_arrays ();
_cogl_attribute_disable_cached_arrays ();
}
void

View File

@ -73,7 +73,7 @@
#include <cogl/cogl-index-array.h>
#include <cogl/cogl-vertex-array.h>
#include <cogl/cogl-indices.h>
#include <cogl/cogl-vertex-attribute.h>
#include <cogl/cogl-attribute.h>
#include <cogl/cogl-primitive.h>
#include <cogl/cogl-pipeline.h>
#endif

View File

@ -42,7 +42,7 @@
#include "cogl-texture-private.h"
#include "cogl-primitives-private.h"
#include "cogl-private.h"
#include "cogl-vertex-attribute-private.h"
#include "cogl-attribute-private.h"
#include "tesselator/tesselator.h"
#include <string.h>
@ -233,7 +233,7 @@ _cogl_path_stroke_nodes (CoglPath *path)
{
node = &g_array_index (data->path_nodes, CoglPathNode, path_start);
cogl_draw_vertex_attributes (COGL_VERTICES_MODE_LINE_STRIP,
cogl_draw_attributes (COGL_VERTICES_MODE_LINE_STRIP,
0, node->path_size,
data->stroke_vbo_attributes[path_num],
NULL);
@ -338,7 +338,7 @@ _cogl_path_fill_nodes (CoglPath *path)
_cogl_path_build_fill_vbo (path);
_cogl_draw_indexed_vertex_attributes_array
_cogl_draw_indexed_attributes_array
(COGL_VERTICES_MODE_TRIANGLES,
0, /* first_vertex */
path->data->fill_vbo_n_indices,
@ -1447,19 +1447,19 @@ _cogl_path_build_fill_vbo (CoglPath *path)
g_array_free (tess.vertices, TRUE);
data->fill_vbo_attributes[0] =
cogl_vertex_attribute_new (data->fill_vbo,
cogl_attribute_new (data->fill_vbo,
"cogl_position_in",
sizeof (CoglPathTesselatorVertex),
G_STRUCT_OFFSET (CoglPathTesselatorVertex, x),
2, /* n_components */
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
COGL_ATTRIBUTE_TYPE_FLOAT);
data->fill_vbo_attributes[1] =
cogl_vertex_attribute_new (data->fill_vbo,
cogl_attribute_new (data->fill_vbo,
"cogl_tex_coord0_in",
sizeof (CoglPathTesselatorVertex),
G_STRUCT_OFFSET (CoglPathTesselatorVertex, s),
2, /* n_components */
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
COGL_ATTRIBUTE_TYPE_FLOAT);
/* NULL terminator */
data->fill_vbo_attributes[2] = NULL;
@ -1511,7 +1511,7 @@ _cogl_path_build_stroke_vbo (CoglPath *path)
_cogl_buffer_unmap_for_fill_or_fallback (COGL_BUFFER (data->stroke_vbo));
data->stroke_vbo_attributes = g_new (CoglVertexAttribute *, n_attributes);
data->stroke_vbo_attributes = g_new (CoglAttribute *, n_attributes);
/* Now we can loop the sub paths again to create the attributes */
for (i = 0, path_start = 0;
@ -1521,12 +1521,12 @@ _cogl_path_build_stroke_vbo (CoglPath *path)
node = &g_array_index (data->path_nodes, CoglPathNode, path_start);
data->stroke_vbo_attributes[i] =
cogl_vertex_attribute_new (data->stroke_vbo,
"cogl_position_in",
sizeof (floatVec2),
path_start * sizeof (floatVec2),
2, /* n_components */
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
cogl_attribute_new (data->stroke_vbo,
"cogl_position_in",
sizeof (floatVec2),
path_start * sizeof (floatVec2),
2, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT);
}
data->stroke_vbo_n_attributes = n_attributes;

View File

@ -77,7 +77,7 @@
<section id="cogl-buffer-layout-apis">
<title>Describing the layout of GPU Memory</title>
<xi:include href="xml/cogl-vertex-attribute.xml"/>
<xi:include href="xml/cogl-attribute.xml"/>
<xi:include href="xml/cogl-indices.xml"/>
</section>