wayland: Refine enter/leave event handling
The Wayland protocol now has events represent when a pointer enters the surface and when it leaves again. For leaves the surface is not set in the event, for enters the surface is set. Simply use this to determine whether to emit CLUTTER_ENTER or CLUTTER_LEAVE.
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@ -145,7 +145,7 @@ clutter_wayland_handle_pointer_focus (void *data,
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ClutterStageCogl *stage_cogl;
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ClutterStageCogl *stage_cogl;
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ClutterEvent *event;
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ClutterEvent *event;
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if (device->pointer_focus)
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if (!surface)
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{
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{
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stage_cogl = device->pointer_focus;
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stage_cogl = device->pointer_focus;
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@ -171,13 +171,13 @@ clutter_wayland_handle_pointer_focus (void *data,
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_clutter_input_device_set_stage (CLUTTER_INPUT_DEVICE (device),
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_clutter_input_device_set_stage (CLUTTER_INPUT_DEVICE (device),
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stage_cogl->wrapper);
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stage_cogl->wrapper);
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event = clutter_event_new (CLUTTER_MOTION);
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event = clutter_event_new (CLUTTER_ENTER);
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event->motion.time = _time;
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event->crossing.stage = stage_cogl->wrapper;
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event->motion.x = sx;
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event->crossing.time = _time;
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event->motion.y = sy;
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event->crossing.x = sx;
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event->motion.modifier_state = device->modifier_state;
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event->crossing.y = sy;
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event->motion.source = CLUTTER_ACTOR (stage_cogl->wrapper);
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event->crossing.source = CLUTTER_ACTOR (stage_cogl->wrapper);
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event->motion.device = CLUTTER_INPUT_DEVICE (device);
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event->crossing.device = CLUTTER_INPUT_DEVICE (device);
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_clutter_event_push (event, FALSE);
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_clutter_event_push (event, FALSE);
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