cogl-gles2-wrapper: Layers aren't equal if one is enabled and one is not
Previously when comparing whether the settings for a layer are equal it would only check if one of them was enabled. If so then it would assume the other one was enabled and continue to compare the texture environment. Now it also checks whether the enabledness differs.
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@ -252,34 +252,40 @@ cogl_gles2_settings_equal (const CoglGles2WrapperSettings *a,
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/* Compare layer combine operation for each active unit */
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if (fragment_tests)
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for (i = 0; i < COGL_GLES2_MAX_TEXTURE_UNITS; i++)
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if (COGL_GLES2_TEXTURE_UNIT_IS_ENABLED (a->texture_units, i))
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{
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const CoglGles2WrapperTexEnv *tex_env_a = a->tex_env + i;
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const CoglGles2WrapperTexEnv *tex_env_b = b->tex_env + i;
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int arg, n_args;
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GLenum func;
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{
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if (!!COGL_GLES2_TEXTURE_UNIT_IS_ENABLED (a->texture_units, i) !=
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!!COGL_GLES2_TEXTURE_UNIT_IS_ENABLED (b->texture_units, i))
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return FALSE;
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if (tex_env_a->point_sprite_coords !=
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tex_env_b->point_sprite_coords)
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return FALSE;
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if (COGL_GLES2_TEXTURE_UNIT_IS_ENABLED (a->texture_units, i))
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{
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const CoglGles2WrapperTexEnv *tex_env_a = a->tex_env + i;
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const CoglGles2WrapperTexEnv *tex_env_b = b->tex_env + i;
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int arg, n_args;
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GLenum func;
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func = tex_env_a->texture_combine_rgb_func;
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if (tex_env_a->point_sprite_coords !=
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tex_env_b->point_sprite_coords)
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return FALSE;
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if (func != tex_env_b->texture_combine_rgb_func)
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return FALSE;
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func = tex_env_a->texture_combine_rgb_func;
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n_args = cogl_gles2_get_n_args_for_combine_func (func);
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if (func != tex_env_b->texture_combine_rgb_func)
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return FALSE;
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for (arg = 0; arg < n_args; arg++)
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{
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if (tex_env_a->texture_combine_rgb_src[arg] !=
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tex_env_b->texture_combine_rgb_src[arg])
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return FALSE;
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if (tex_env_a->texture_combine_rgb_op[arg] !=
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tex_env_b->texture_combine_rgb_op[arg])
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return FALSE;
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}
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}
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n_args = cogl_gles2_get_n_args_for_combine_func (func);
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for (arg = 0; arg < n_args; arg++)
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{
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if (tex_env_a->texture_combine_rgb_src[arg] !=
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tex_env_b->texture_combine_rgb_src[arg])
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return FALSE;
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if (tex_env_a->texture_combine_rgb_op[arg] !=
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tex_env_b->texture_combine_rgb_op[arg])
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return FALSE;
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}
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}
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}
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return TRUE;
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}
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