[cogl] Give the default (fallback) texture a format of RGBA_8888_PRE
Previously this was RGBA_8888. It souldn't really make a difference but for consistency we expect almost all textures in use to have an internaly premultiplied pixel format.
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@ -149,18 +149,18 @@ cogl_create_context ()
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cogl_texture_new_from_data (1, /* width */
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cogl_texture_new_from_data (1, /* width */
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1, /* height */
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1, /* height */
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COGL_TEXTURE_NO_SLICING,
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COGL_TEXTURE_NO_SLICING,
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COGL_PIXEL_FORMAT_RGBA_8888, /* data format */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* data format */
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/* internal format */
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/* internal format */
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COGL_PIXEL_FORMAT_RGBA_8888,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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0, /* auto calc row stride */
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0, /* auto calc row stride */
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default_texture_data);
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default_texture_data);
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_context->default_gl_texture_rect_tex =
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_context->default_gl_texture_rect_tex =
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cogl_texture_new_from_data (1, /* width */
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cogl_texture_new_from_data (1, /* width */
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1, /* height */
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1, /* height */
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COGL_TEXTURE_NO_SLICING,
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COGL_TEXTURE_NO_SLICING,
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COGL_PIXEL_FORMAT_RGBA_8888, /* data format */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* data format */
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/* internal format */
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/* internal format */
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COGL_PIXEL_FORMAT_RGBA_8888,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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0, /* auto calc row stride */
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0, /* auto calc row stride */
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default_texture_data);
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default_texture_data);
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