x11/texture-pixmap: Use ClutterActor.queue_redraw_with_clip()
Instead of using a PaintVolume for a 2D region, and an internal function, use the newly added queue_redraw_with_clip() method. This removes the last bit of internal API usage in the ClutterX11TexturePixmap actor. https://bugzilla.gnome.org/show_bug.cgi?id=660997
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@ -343,10 +343,8 @@ clutter_x11_texture_pixmap_real_queue_damage_redraw (
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ClutterX11TexturePixmapPrivate *priv = texture->priv;
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ClutterActor *self = CLUTTER_ACTOR (texture);
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ClutterActorBox allocation;
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float scale_x;
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float scale_y;
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ClutterVertex origin;
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ClutterPaintVolume clip;
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float scale_x, scale_y;
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cairo_rectangle_int_t clip;
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/* NB: clutter_actor_queue_clipped_redraw expects a box in the actor's
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* coordinate space so we need to convert from pixmap coordinates to
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@ -373,17 +371,11 @@ clutter_x11_texture_pixmap_real_queue_damage_redraw (
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scale_x = (allocation.x2 - allocation.x1) / priv->pixmap_width;
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scale_y = (allocation.y2 - allocation.y1) / priv->pixmap_height;
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_clutter_paint_volume_init_static (&clip, self);
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origin.x = x * scale_x;
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origin.y = y * scale_y;
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origin.z = 0;
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clutter_paint_volume_set_origin (&clip, &origin);
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clutter_paint_volume_set_width (&clip, width * scale_x);
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clutter_paint_volume_set_height (&clip, height * scale_y);
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_clutter_actor_queue_redraw_with_clip (self, 0, &clip);
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clutter_paint_volume_free (&clip);
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clip.x = x * scale_x;
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clip.y = y * scale_y;
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clip.width = width * scale_x;
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clip.height = height * scale_y;
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clutter_actor_queue_redraw_with_clip (self, &clip);
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}
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static void
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