2.0: Update cally-atkcomponent-example
Drop the deprecated API; the test has not been re-enabled yet, to allow for review.
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@ -48,43 +48,47 @@ main (int argc, char *argv[])
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stage = clutter_stage_new ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Cally - AtkComponent Test");
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clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_White);
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clutter_actor_set_background_color (stage, CLUTTER_COLOR_White);
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clutter_actor_set_size (stage, WIDTH, HEIGHT);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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button1 = clutter_rectangle_new_with_color (CLUTTER_COLOR_Yellow);
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button1 = clutter_actor_new ();
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clutter_actor_set_background_color (button1, CLUTTER_COLOR_Yellow);
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clutter_actor_set_size (button1, SIZE, SIZE);
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button2 = clutter_rectangle_new_with_color (CLUTTER_COLOR_Green);
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button2 = clutter_actor_new ();
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clutter_actor_set_background_color (button2, CLUTTER_COLOR_Green);
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clutter_actor_set_position (button2, 2 * SIZE, 0);
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clutter_actor_set_size (button2, SIZE, SIZE);
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button3 = clutter_rectangle_new_with_color (CLUTTER_COLOR_Blue);
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button3 = clutter_actor_new ();
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clutter_actor_set_background_color (button3, CLUTTER_COLOR_Blue);
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clutter_actor_set_position (button3, 0, 2 * SIZE);
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clutter_actor_set_size (button3, SIZE, SIZE);
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clutter_actor_set_depth( button3, DEPTH);
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clutter_actor_set_z_position (button3, DEPTH);
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/* a nested hierarchy, to check that the relative positions are
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computed properly */
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button4 = clutter_rectangle_new_with_color (CLUTTER_COLOR_Magenta);
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button4 = clutter_actor_new ();
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clutter_actor_set_background_color (button4, CLUTTER_COLOR_Magenta);
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clutter_actor_set_position (button4, SIZE / 2, SIZE / 2);
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clutter_actor_set_size (button4, SIZE, SIZE);
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for (i = 0; i < 4; i++) {
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group[i] = clutter_group_new ();
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group[i] = clutter_actor_new ();
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clutter_actor_set_position (group[i], SIZE / 2, SIZE / 2);
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clutter_actor_set_size (group[i], SIZE, SIZE);
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if (i > 0)
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clutter_container_add_actor (CLUTTER_CONTAINER (group[i]), group [i - 1]);
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clutter_actor_add_child (group[i], group[i - 1]);
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}
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), button1);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), button2);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), button3);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), group[3]);
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clutter_container_add_actor (CLUTTER_CONTAINER (group[0]), button4);
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clutter_actor_add_child (stage, button1);
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clutter_actor_add_child (stage, button2);
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clutter_actor_add_child (stage, button3);
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clutter_actor_add_child (stage, group[3]);
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clutter_actor_add_child (group[0], button4);
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clutter_actor_show (stage);
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