Don't queue redraws when reallocating actor that haven't moved
When support for implicit animation of actor position was added, the optimization for not queueing when allocating an actor back to the same location was lost. This optimization is important since when we are hierarchically allocating down from the top of the stage we constantly reallocate the actors at the top of the hierarchy back to the same place. https://bugzilla.gnome.org/show_bug.cgi?id=719368
This commit is contained in:
parent
0b536c02f9
commit
2e85269368
@ -9738,7 +9738,9 @@ clutter_actor_allocate_internal (ClutterActor *self,
|
||||
|
||||
CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_IN_RELAYOUT);
|
||||
|
||||
clutter_actor_queue_redraw (self);
|
||||
/* Caller should call clutter_actor_queue_redraw() if needed
|
||||
* for that particular case.
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
@ -9847,6 +9849,14 @@ clutter_actor_allocate (ClutterActor *self,
|
||||
return;
|
||||
}
|
||||
|
||||
if (!stage_allocation_changed)
|
||||
{
|
||||
/* If the actor didn't move but needs_allocation is set, we just
|
||||
* need to allocate the children */
|
||||
clutter_actor_allocate_internal (self, &real_allocation, flags);
|
||||
return;
|
||||
}
|
||||
|
||||
/* When ABSOLUTE_ORIGIN_CHANGED is passed in to
|
||||
* clutter_actor_allocate(), it indicates whether the parent has its
|
||||
* absolute origin moved; when passed in to ClutterActor::allocate()
|
||||
@ -14718,6 +14728,7 @@ clutter_actor_set_animatable_property (ClutterActor *actor,
|
||||
clutter_actor_allocate_internal (actor,
|
||||
g_value_get_boxed (value),
|
||||
actor->priv->allocation_flags);
|
||||
clutter_actor_queue_redraw (actor);
|
||||
break;
|
||||
|
||||
case PROP_DEPTH:
|
||||
|
Loading…
Reference in New Issue
Block a user