debug: Remove CLUTTER_MARK

The debug macro is seldom used, and it's a bit lame at that.
This commit is contained in:
Emmanuele Bassi
2011-11-18 17:30:39 +00:00
parent ecdb12ecc3
commit 2d76407016
3 changed files with 0 additions and 15 deletions

View File

@ -220,8 +220,6 @@ texture_free_gl_resources (ClutterTexture *texture)
{
ClutterTexturePrivate *priv = texture->priv;
CLUTTER_MARK();
if (priv->material != COGL_INVALID_HANDLE)
{
/* We want to keep the layer so that the filter settings will
@ -243,8 +241,6 @@ clutter_texture_unrealize (ClutterActor *actor)
if (priv->material == COGL_INVALID_HANDLE)
return;
CLUTTER_MARK();
if (priv->fbo_source != NULL)
{
/* Free up our fbo handle and texture resources, realize will recreate */
@ -266,8 +262,6 @@ clutter_texture_realize (ClutterActor *actor)
texture = CLUTTER_TEXTURE(actor);
priv = texture->priv;
CLUTTER_MARK();
if (priv->fbo_source)
{
CoglTextureFlags flags = COGL_TEXTURE_NONE;
@ -2610,8 +2604,6 @@ texture_fbo_free_resources (ClutterTexture *texture)
priv = texture->priv;
CLUTTER_MARK();
if (priv->fbo_source != NULL)
{
/* If we parented the texture then unparent it again so that it