debug: Remove CLUTTER_MARK
The debug macro is seldom used, and it's a bit lame at that.
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@ -71,8 +71,6 @@ typedef enum {
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} } G_STMT_END
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#endif
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#define CLUTTER_MARK() CLUTTER_NOTE(MISC, "== mark ==")
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#define CLUTTER_GLERR() G_STMT_START { \
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if (clutter_debug_flags & CLUTTER_DEBUG_GL) { \
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GLenum _err = glGetError (); /* roundtrip */ \
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@ -84,7 +82,6 @@ typedef enum {
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#else /* !CLUTTER_ENABLE_DEBUG */
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#define CLUTTER_NOTE(type,...) G_STMT_START { } G_STMT_END
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#define CLUTTER_MARK() G_STMT_START { } G_STMT_END
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#define CLUTTER_GLERR() G_STMT_START { } G_STMT_END
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#define CLUTTER_HAS_DEBUG(type) FALSE
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