Update/clean and apply the async-texture patch from bug #1144
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0d9c07f824
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2cea22e6a0
@ -96,6 +96,13 @@ struct _ClutterTexturePrivate
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guint repeat_y : 1;
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guint in_dispose : 1;
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guint keep_aspect_ratio : 1;
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guint load_async : 1;
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GThread *load_thread;
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gchar *load_filename;
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CoglBitmap *load_bitmap;
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GError *load_error;
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guint load_source;
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};
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enum
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@ -110,13 +117,17 @@ enum
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PROP_FILTER_QUALITY,
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PROP_COGL_TEXTURE,
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PROP_FILENAME,
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PROP_KEEP_ASPECT_RATIO
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PROP_KEEP_ASPECT_RATIO,
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PROP_LOAD_ASYNC
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};
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enum
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{
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SIZE_CHANGE,
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PIXBUF_CHANGE,
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LOAD_SUCCESS,
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LOAD_FINISHED,
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LAST_SIGNAL
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};
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@ -601,6 +612,35 @@ clutter_texture_paint (ClutterActor *self)
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0, 0, t_w, t_h);
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}
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static void
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clutter_texture_thread_cancel (ClutterTexture *texture)
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{
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ClutterTexturePrivate *priv = texture->priv;
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if (priv->load_thread)
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{
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g_thread_join (priv->load_thread);
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priv->load_thread = NULL;
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}
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if (priv->load_source)
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{
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g_source_remove (priv->load_source);
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priv->load_source = 0;
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if (priv->load_error)
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{
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g_error_free (priv->load_error);
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priv->load_error = NULL;
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}
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else
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{
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cogl_bitmap_free (priv->load_bitmap);
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priv->load_bitmap = NULL;
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}
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}
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}
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static void
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clutter_texture_dispose (GObject *object)
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{
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@ -625,7 +665,9 @@ clutter_texture_dispose (GObject *object)
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g_free (priv->local_data);
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priv->local_data = NULL;
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}
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clutter_texture_thread_cancel (texture);
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G_OBJECT_CLASS (clutter_texture_parent_class)->dispose (object);
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}
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@ -686,6 +728,11 @@ clutter_texture_set_property (GObject *object,
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case PROP_KEEP_ASPECT_RATIO:
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priv->keep_aspect_ratio = g_value_get_boolean (value);
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break;
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case PROP_LOAD_ASYNC:
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priv->load_async = g_value_get_boolean (value);
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if (priv->load_async && !g_thread_supported())
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priv->load_async = FALSE;
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -736,6 +783,9 @@ clutter_texture_get_property (GObject *object,
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case PROP_KEEP_ASPECT_RATIO:
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g_value_set_boolean (value, priv->keep_aspect_ratio);
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break;
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case PROP_LOAD_ASYNC:
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g_value_set_boolean (value, priv->load_async);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -861,6 +911,15 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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FALSE,
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CLUTTER_PARAM_READWRITE));
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g_object_class_install_property
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(gobject_class, PROP_LOAD_ASYNC,
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g_param_spec_boolean ("load-async",
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"Load asynchronously",
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"Load files inside a thread to avoid blocking when "
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"loading images.",
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FALSE,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterTexture::size-change:
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* @texture: the texture which received the signal
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@ -896,6 +955,25 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE,
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0);
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/**
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* ClutterTexture::load-finished:
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* @texture: the texture which received the signal
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* @error: A set error, or %NULL
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*
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* The ::load-finished signal is emitted when asynchronous texture
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* load has completed. If there was an error during loading, @error will
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* be set.
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*/
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texture_signals[LOAD_FINISHED] =
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g_signal_new ("load-finished",
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G_TYPE_FROM_CLASS (gobject_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterTextureClass, load_finished),
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NULL, NULL,
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g_cclosure_marshal_VOID__POINTER,
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G_TYPE_NONE,
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1,
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G_TYPE_POINTER);
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}
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static ClutterScriptableIface *parent_scriptable_iface = NULL;
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@ -1301,6 +1379,65 @@ clutter_texture_set_from_yuv_data (ClutterTexture *texture,
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error);
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}
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static gboolean
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clutter_texture_thread_cb (ClutterTexture *self)
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{
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ClutterTexturePrivate *priv = self->priv;
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priv->load_source = 0;
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if (priv->load_thread)
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{
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g_thread_join (priv->load_thread);
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priv->load_thread = NULL;
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}
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else
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return FALSE;
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if (!priv->load_error)
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{
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CoglHandle handle;
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handle = cogl_texture_new_from_bitmap (priv->load_bitmap,
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priv->no_slice ?
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-1 : priv->max_tile_waste,
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priv->filter_quality ==
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CLUTTER_TEXTURE_QUALITY_HIGH,
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COGL_PIXEL_FORMAT_ANY);
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clutter_texture_set_cogl_texture (self, handle);
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cogl_texture_unref (handle);
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cogl_bitmap_free (priv->load_bitmap);
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priv->load_bitmap = NULL;
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}
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g_signal_emit (self, texture_signals[LOAD_FINISHED], 0, priv->load_error);
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if (priv->load_error)
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{
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g_error_free (priv->load_error);
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priv->load_error = NULL;
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}
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return FALSE;
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}
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static gpointer
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clutter_texture_thread_func (ClutterTexture *self)
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{
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ClutterTexturePrivate *priv = self->priv;
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/* Try loading with imaging backend */
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priv->load_bitmap = cogl_bitmap_new_from_file (priv->load_filename,
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&priv->load_error);
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g_free (priv->load_filename);
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priv->load_filename = NULL;
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clutter_threads_add_idle ((GSourceFunc)clutter_texture_thread_cb, self);
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return NULL;
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}
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/**
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* clutter_texture_set_from_file:
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* @texture: A #ClutterTexture
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@ -1326,6 +1463,17 @@ clutter_texture_set_from_file (ClutterTexture *texture,
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g_return_val_if_fail (error == NULL || *error == NULL, FALSE);
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if (priv->load_async)
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{
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clutter_texture_thread_cancel (texture);
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priv->load_filename = g_strdup (filename);
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priv->load_thread = g_thread_create ((GThreadFunc)
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clutter_texture_thread_func,
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texture, TRUE, error);
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return priv->load_thread ? TRUE : FALSE;
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}
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if ((new_texture = cogl_texture_new_from_file
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(filename,
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priv->no_slice ? -1 : priv->max_tile_waste,
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@ -84,6 +84,8 @@ struct _ClutterTextureClass
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gint width,
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gint height);
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void (*pixbuf_change) (ClutterTexture *texture);
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void (*load_finished) (ClutterTexture *texture,
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GError *error);
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/*< private >*/
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/* padding, for future expansion */
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@ -92,7 +94,6 @@ struct _ClutterTextureClass
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void (*_clutter_texture3) (void);
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void (*_clutter_texture4) (void);
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void (*_clutter_texture5) (void);
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void (*_clutter_texture6) (void);
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};
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/**
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@ -134,6 +134,26 @@ CoglHandle cogl_texture_new_from_foreign (GLuint gl_handle,
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GLuint y_pot_waste,
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CoglPixelFormat format);
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/**
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* cogl_texture_new_from_bitmap:
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* @handle: handle of the preloaded texture.
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* @max_waste: maximum extra horizontal and|or vertical margin pixels to make
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* texture fit GPU limitations.
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* @auto_mipmap: enable or disable automatic generation of mipmap pyramid
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* from the base level image whenever it is updated.
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* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
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* texture.
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*
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* Create a cogl texture from a #CoglBitmap.
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*
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* Returns: a #CoglHandle to the newly created texture or COGL_INVALID_HANDLE
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* if creating the texture failed.
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*/
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CoglHandle cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
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gint max_waste,
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gboolean auto_mipmap,
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CoglPixelFormat internal_format);
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/**
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* cogl_is_texture:
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* @handle: A CoglHandle
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@ -385,6 +405,28 @@ void cogl_texture_polygon (CoglHandle handle,
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CoglTextureVertex *vertices,
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gboolean use_color);
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/**
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* cogl_bitmap_new_from_file:
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* @filename: the file to load.
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* @error: a #GError or %NULL.
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*
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* Load an image file from disk. This function can be safely called from
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* within a thread.
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*
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* Returns: A #CoglBitmap to the new loaded image data, or %NULL if loading
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* the image failed.
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*/
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CoglBitmap * cogl_bitmap_new_from_file (const gchar *filename,
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GError **error);
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/**
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* cogl_bitmap_free:
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* @bmp: a #CoglBitmap.
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*
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* Frees a #CoglBitmap.
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*/
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void cogl_bitmap_free (CoglBitmap *bmp);
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G_END_DECLS
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#endif /* __COGL_TEXTURE_H__ */
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@ -28,6 +28,13 @@
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G_BEGIN_DECLS
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/**
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* CoglBitmap:
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*
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* Type used for storing image data.
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*/
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typedef struct _CoglBitmap CoglBitmap;
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/**
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* CoglHandle:
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*
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@ -148,3 +148,34 @@ _cogl_bitmap_copy_subregion (CoglBitmap *src,
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dstdata += dst->rowstride;
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}
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}
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CoglBitmap *
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cogl_bitmap_new_from_file (const gchar *filename,
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GError **error)
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{
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CoglBitmap bmp;
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g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE);
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/* Try loading with imaging backend */
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if (!_cogl_bitmap_from_file (&bmp, filename, error))
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{
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/* Try fallback */
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if (!_cogl_bitmap_fallback_from_file (&bmp, filename))
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return NULL;
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else if (error && *error)
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{
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g_error_free (*error);
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*error = NULL;
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}
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}
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return (CoglBitmap *) g_memdup (&bmp, sizeof (CoglBitmap));
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}
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void
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cogl_bitmap_free (CoglBitmap *bmp)
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{
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g_free (bmp->data);
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g_free (bmp);
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}
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@ -28,8 +28,6 @@
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#include <glib.h>
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typedef struct _CoglBitmap CoglBitmap;
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struct _CoglBitmap
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{
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guchar *data;
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@ -1323,30 +1323,13 @@ cogl_texture_new_from_data (guint width,
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}
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CoglHandle
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cogl_texture_new_from_file (const gchar *filename,
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gint max_waste,
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gboolean auto_mipmap,
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CoglPixelFormat internal_format,
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GError **error)
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cogl_texture_new_from_bitmap (CoglBitmap *bmp,
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gint max_waste,
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gboolean auto_mipmap,
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CoglPixelFormat internal_format)
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{
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CoglBitmap bmp;
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CoglTexture *tex;
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g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE);
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/* Try loading with imaging backend */
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if (!_cogl_bitmap_from_file (&bmp, filename, error))
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{
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/* Try fallback */
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if (!_cogl_bitmap_fallback_from_file (&bmp, filename))
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return COGL_INVALID_HANDLE;
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else if (error && *error)
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{
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g_error_free (*error);
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*error = NULL;
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}
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}
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/* Create new texture and fill with loaded data */
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tex = (CoglTexture*) g_malloc ( sizeof (CoglTexture));
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@ -1356,8 +1339,9 @@ cogl_texture_new_from_file (const gchar *filename,
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tex->is_foreign = FALSE;
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tex->auto_mipmap = auto_mipmap;
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tex->bitmap = bmp;
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tex->bitmap = *bmp;
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tex->bitmap_owner = TRUE;
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bmp->data = NULL;
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tex->slice_x_spans = NULL;
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tex->slice_y_spans = NULL;
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@ -1398,6 +1382,30 @@ cogl_texture_new_from_file (const gchar *filename,
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return _cogl_texture_handle_new (tex);
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}
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CoglHandle
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cogl_texture_new_from_file (const gchar *filename,
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gint max_waste,
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gboolean auto_mipmap,
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CoglPixelFormat internal_format,
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GError **error)
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{
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CoglBitmap *bmp;
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CoglHandle handle;
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g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE);
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if (!(bmp = cogl_bitmap_new_from_file (filename, error)))
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return COGL_INVALID_HANDLE;
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handle = cogl_texture_new_from_bitmap (bmp,
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max_waste,
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auto_mipmap,
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internal_format);
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cogl_bitmap_free (bmp);
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return handle;
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}
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CoglHandle
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cogl_texture_new_from_foreign (GLuint gl_handle,
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GLenum gl_target,
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