[animation] Broken fixed:: properties
This commit yesterday: 89e3e3a4cc06c10c2573f3d115c5b03ee4890524 [animation] Add vector variants for ::animate() broke the "fixed::" attribute on properties in clutter_actor_animate(), because the fixed:: part is still on the string when it checks to see if it's a valid property the class knows about. Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
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@ -1267,6 +1267,9 @@ clutter_animation_setupv (ClutterAnimation *animation,
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const gchar *property_name = properties[i];
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const gchar *property_name = properties[i];
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GParamSpec *pspec;
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GParamSpec *pspec;
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if (g_str_has_prefix (property_name, "fixed::"))
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property_name += 7; /* strlen("fixed::") */
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pspec = g_object_class_find_property (klass, property_name);
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pspec = g_object_class_find_property (klass, property_name);
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if (!pspec)
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if (!pspec)
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{
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{
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@ -1301,6 +1304,9 @@ clutter_animation_setup_valist (ClutterAnimation *animation,
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GValue final = { 0, };
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GValue final = { 0, };
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gchar *error = NULL;
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gchar *error = NULL;
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if (g_str_has_prefix (property_name, "fixed::"))
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property_name += 7; /* strlen("fixed::") */
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pspec = g_object_class_find_property (klass, property_name);
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pspec = g_object_class_find_property (klass, property_name);
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if (!pspec)
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if (!pspec)
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{
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{
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