clutter-event-win32: Directly enqueue events in message_translate
Previously the window procedure for the stage window would always create a ClutterEvent struct for every message and then pass that on to message_translate to fill in the details. message_translate could return FALSE to abandon the event. Instead of this, message_translate now creates and queues the event itself whenever it sees a message that could translate to an event. The function now returns void. This has a number of advantages: * It saves redundantly allocating events for messages that Clutter doesn't care about. * A single message can now easily be translated into multiple events. * There were some messages that were handled and did not fill in the event struct but did not cause the function to return FALSE. I think this would end up with a CLUTTER_NOTHING event being emitted. http://bugzilla.clutter-project.org/show_bug.cgi?id=2135
This commit is contained in:
parent
b4607f7a37
commit
2c8d73f047
@ -201,15 +201,30 @@ get_modifier_state (WPARAM wparam)
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return ret;
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}
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static void
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take_and_queue_event (ClutterEvent *event)
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{
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ClutterMainContext *clutter_context;
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clutter_context = _clutter_context_get_default ();
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/* The event is added directly to the queue instead of using
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clutter_event_put so that it can avoid a copy. This takes
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ownership of the event */
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g_queue_push_head (clutter_context->events_queue, event);
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}
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static inline void
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make_button_event (const MSG *msg,
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ClutterEvent *event,
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ClutterStage *stage,
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int button,
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int click_count,
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gboolean release,
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ClutterInputDevice *device)
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{
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event->type = release ? CLUTTER_BUTTON_RELEASE : CLUTTER_BUTTON_PRESS;
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ClutterEvent *event = clutter_event_new (release ?
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CLUTTER_BUTTON_RELEASE :
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CLUTTER_BUTTON_PRESS);
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event->button.time = msg->time;
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event->button.x = GET_X_LPARAM (msg->lParam);
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event->button.y = GET_Y_LPARAM (msg->lParam);
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@ -217,6 +232,9 @@ make_button_event (const MSG *msg,
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event->button.button = button;
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event->button.click_count = click_count;
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event->button.device = device;
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event->any.stage = stage;
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take_and_queue_event (event);
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}
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/**
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@ -325,9 +343,8 @@ get_key_modifier_state (const BYTE *key_states)
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return ret;
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}
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static gboolean
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static void
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message_translate (ClutterBackend *backend,
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ClutterEvent *event,
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const MSG *msg,
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gboolean *call_def_window_proc)
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{
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@ -337,7 +354,6 @@ message_translate (ClutterBackend *backend,
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ClutterInputDevice *core_pointer, *core_keyboard;
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ClutterStage *stage;
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ClutterStageWindow *impl;
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gboolean res;
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backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
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@ -345,20 +361,16 @@ message_translate (ClutterBackend *backend,
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stage = clutter_win32_get_stage_from_window (msg->hwnd);
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if (stage == NULL)
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return FALSE;
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return;
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impl = _clutter_stage_get_window (stage);
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stage_win32 = CLUTTER_STAGE_WIN32 (impl);
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event->any.stage = stage;
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manager = clutter_device_manager_get_default ();
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core_pointer =
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clutter_device_manager_get_core_device (manager, CLUTTER_POINTER_DEVICE);
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core_keyboard =
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clutter_device_manager_get_core_device (manager, CLUTTER_KEYBOARD_DEVICE);
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res = TRUE;
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switch (msg->message)
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{
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case WM_SIZE:
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@ -379,7 +391,6 @@ message_translate (ClutterBackend *backend,
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clutter_actor_set_size (CLUTTER_ACTOR (stage),
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new_width, new_height);
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}
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res = FALSE;
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break;
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case WM_SHOWWINDOW:
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@ -387,166 +398,197 @@ message_translate (ClutterBackend *backend,
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clutter_stage_win32_map (stage_win32);
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else
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clutter_stage_win32_unmap (stage_win32);
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res = FALSE;
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break;
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case WM_ACTIVATE:
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if (msg->wParam == WA_INACTIVE)
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{
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if (stage_win32->state & CLUTTER_STAGE_STATE_ACTIVATED)
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{
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stage_win32->state &= ~CLUTTER_STAGE_STATE_ACTIVATED;
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{
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if (stage_win32->state & CLUTTER_STAGE_STATE_ACTIVATED)
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{
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ClutterEvent *event = clutter_event_new (CLUTTER_STAGE_STATE);
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event->type = CLUTTER_STAGE_STATE;
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event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
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event->stage_state.new_state = stage_win32->state;
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}
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else
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res = FALSE;
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break;
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}
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else
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{
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if (!(stage_win32->state & CLUTTER_STAGE_STATE_ACTIVATED))
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{
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stage_win32->state |= CLUTTER_STAGE_STATE_ACTIVATED;
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stage_win32->state &= ~CLUTTER_STAGE_STATE_ACTIVATED;
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event->type = CLUTTER_STAGE_STATE;
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event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
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event->stage_state.new_state = stage_win32->state;
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}
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else
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res = FALSE;
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}
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event->any.stage = stage;
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event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
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event->stage_state.new_state = stage_win32->state;
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take_and_queue_event (event);
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}
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}
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else if (!(stage_win32->state & CLUTTER_STAGE_STATE_ACTIVATED))
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{
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ClutterEvent *event = clutter_event_new (CLUTTER_STAGE_STATE);
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stage_win32->state |= CLUTTER_STAGE_STATE_ACTIVATED;
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event->any.stage = stage;
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event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
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event->stage_state.new_state = stage_win32->state;
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take_and_queue_event (event);
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}
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break;
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case WM_PAINT:
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CLUTTER_NOTE (MULTISTAGE, "expose for stage:%p, redrawing", stage);
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clutter_redraw (stage);
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res = FALSE;
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break;
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case WM_DESTROY:
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CLUTTER_NOTE (EVENT, "WM_DESTROY");
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event->type = CLUTTER_DESTROY_NOTIFY;
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{
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ClutterEvent *event = clutter_event_new (CLUTTER_DESTROY_NOTIFY);
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CLUTTER_NOTE (EVENT, "WM_DESTROY");
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event->any.stage = stage;
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take_and_queue_event (event);
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}
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break;
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case WM_CLOSE:
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CLUTTER_NOTE (EVENT, "WM_CLOSE");
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event->type = CLUTTER_DELETE;
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/* The default window proc will destroy the window so we want to
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prevent this to allow applications to optionally destroy the
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window themselves */
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if (call_def_window_proc)
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*call_def_window_proc = FALSE;
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{
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ClutterEvent *event = clutter_event_new (CLUTTER_DELETE);
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CLUTTER_NOTE (EVENT, "WM_CLOSE");
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event->any.stage = stage;
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take_and_queue_event (event);
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/* The default window proc will destroy the window so we want to
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prevent this to allow applications to optionally destroy the
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window themselves */
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if (call_def_window_proc)
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*call_def_window_proc = FALSE;
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}
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break;
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case WM_LBUTTONDOWN:
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make_button_event (msg, event, 1, 1, FALSE, core_pointer);
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make_button_event (msg, stage, 1, 1, FALSE, core_pointer);
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break;
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case WM_MBUTTONDOWN:
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make_button_event (msg, event, 2, 1, FALSE, core_pointer);
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make_button_event (msg, stage, 2, 1, FALSE, core_pointer);
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break;
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case WM_RBUTTONDOWN:
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make_button_event (msg, event, 3, 1, FALSE, core_pointer);
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make_button_event (msg, stage, 3, 1, FALSE, core_pointer);
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break;
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case WM_LBUTTONUP:
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make_button_event (msg, event, 1, 1, TRUE, core_pointer);
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make_button_event (msg, stage, 1, 1, TRUE, core_pointer);
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break;
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case WM_MBUTTONUP:
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make_button_event (msg, event, 2, 1, TRUE, core_pointer);
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make_button_event (msg, stage, 2, 1, TRUE, core_pointer);
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break;
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case WM_RBUTTONUP:
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make_button_event (msg, event, 3, 1, TRUE, core_pointer);
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make_button_event (msg, stage, 3, 1, TRUE, core_pointer);
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break;
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case WM_LBUTTONDBLCLK:
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make_button_event (msg, event, 1, 2, FALSE, core_pointer);
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make_button_event (msg, stage, 1, 2, FALSE, core_pointer);
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break;
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case WM_MBUTTONDBLCLK:
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make_button_event (msg, event, 2, 2, FALSE, core_pointer);
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make_button_event (msg, stage, 2, 2, FALSE, core_pointer);
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break;
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case WM_RBUTTONDBLCLK:
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make_button_event (msg, event, 3, 2, FALSE, core_pointer);
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make_button_event (msg, stage, 3, 2, FALSE, core_pointer);
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break;
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case WM_MOUSEWHEEL:
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stage_win32->scroll_pos += (SHORT) HIWORD (msg->wParam);
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event->type = CLUTTER_SCROLL;
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event->scroll.time = msg->time;
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event->scroll.modifier_state = get_modifier_state (LOWORD (msg->wParam));
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event->scroll.device = core_pointer;
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/* conversion to window coordinates is required */
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{
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POINT pt = { GET_X_LPARAM (msg->lParam), GET_Y_LPARAM (msg->lParam) };
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ScreenToClient (msg->hwnd, &pt);
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event->scroll.x = pt.x;
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event->scroll.y = pt.y;
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}
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if (stage_win32->scroll_pos >= WHEEL_DELTA)
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{
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event->scroll.direction = CLUTTER_SCROLL_UP;
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stage_win32->scroll_pos -= WHEEL_DELTA;
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}
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else if (stage_win32->scroll_pos <= -WHEEL_DELTA)
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{
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event->scroll.direction = CLUTTER_SCROLL_DOWN;
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stage_win32->scroll_pos += WHEEL_DELTA;
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}
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else
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res = FALSE;
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break;
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case WM_MOUSEMOVE:
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event->type = CLUTTER_MOTION;
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event->motion.time = msg->time;
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event->motion.x = GET_X_LPARAM (msg->lParam);
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event->motion.y = GET_Y_LPARAM (msg->lParam);
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event->motion.modifier_state = get_modifier_state (msg->wParam);
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event->motion.device = core_pointer;
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/* We need to start tracking when the mouse enters the stage if
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we're not already */
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if (!stage_win32->tracking_mouse)
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if (abs (stage_win32->scroll_pos) >= WHEEL_DELTA)
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{
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TRACKMOUSEEVENT tmevent;
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ClutterEvent *event = clutter_event_new (CLUTTER_SCROLL);
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POINT pt;
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tmevent.cbSize = sizeof (tmevent);
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tmevent.dwFlags = TME_LEAVE;
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tmevent.hwndTrack = stage_win32->hwnd;
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TrackMouseEvent (&tmevent);
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event->scroll.time = msg->time;
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event->scroll.modifier_state =
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get_modifier_state (LOWORD (msg->wParam));
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event->scroll.device = core_pointer;
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event->any.stage = stage;
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/* we entered the stage */
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_clutter_input_device_set_stage (event->motion.device, stage);
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/* conversion to window coordinates is required */
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pt.x = GET_X_LPARAM (msg->lParam);
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pt.y = GET_Y_LPARAM (msg->lParam);
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ScreenToClient (msg->hwnd, &pt);
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event->scroll.x = pt.x;
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event->scroll.y = pt.y;
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stage_win32->tracking_mouse = TRUE;
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if (stage_win32->scroll_pos > 0)
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{
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event->scroll.direction = CLUTTER_SCROLL_UP;
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stage_win32->scroll_pos -= WHEEL_DELTA;
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}
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else
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{
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event->scroll.direction = CLUTTER_SCROLL_DOWN;
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stage_win32->scroll_pos += WHEEL_DELTA;
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}
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take_and_queue_event (event);
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}
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break;
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case WM_MOUSEMOVE:
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{
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ClutterEvent *event = clutter_event_new (CLUTTER_MOTION);
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event->motion.time = msg->time;
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event->motion.x = GET_X_LPARAM (msg->lParam);
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event->motion.y = GET_Y_LPARAM (msg->lParam);
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event->motion.modifier_state = get_modifier_state (msg->wParam);
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event->motion.device = core_pointer;
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event->any.stage = stage;
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/* We need to start tracking when the mouse enters the stage if
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we're not already */
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if (!stage_win32->tracking_mouse)
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{
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TRACKMOUSEEVENT tmevent;
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tmevent.cbSize = sizeof (tmevent);
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tmevent.dwFlags = TME_LEAVE;
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tmevent.hwndTrack = stage_win32->hwnd;
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TrackMouseEvent (&tmevent);
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/* we entered the stage */
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_clutter_input_device_set_stage (event->motion.device, stage);
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stage_win32->tracking_mouse = TRUE;
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}
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take_and_queue_event (event);
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}
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break;
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case WM_MOUSELEAVE:
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event->crossing.type = CLUTTER_LEAVE;
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event->crossing.time = msg->time;
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event->crossing.x = msg->pt.x;
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event->crossing.y = msg->pt.y;
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event->crossing.device = core_pointer;
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{
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ClutterEvent *event = clutter_event_new (CLUTTER_LEAVE);
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/* we left the stage */
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_clutter_input_device_set_stage (event->crossing.device, NULL);
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event->crossing.time = msg->time;
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event->crossing.x = msg->pt.x;
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event->crossing.y = msg->pt.y;
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event->crossing.device = core_pointer;
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event->any.stage = stage;
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/* When we get a leave message the mouse tracking is
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automatically cancelled so we'll need to start it again when
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the mouse next enters the window */
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stage_win32->tracking_mouse = FALSE;
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/* we left the stage */
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_clutter_input_device_set_stage (event->crossing.device, NULL);
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/* When we get a leave message the mouse tracking is
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automatically cancelled so we'll need to start it again when
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the mouse next enters the window */
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stage_win32->tracking_mouse = FALSE;
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take_and_queue_event (event);
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}
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break;
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case WM_KEYDOWN:
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@ -554,6 +596,7 @@ message_translate (ClutterBackend *backend,
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case WM_SYSKEYDOWN:
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case WM_SYSKEYUP:
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{
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ClutterEvent *event = clutter_event_new (CLUTTER_EVENT_NONE);
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int scan_code = (msg->lParam >> 16) & 0xff;
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int min = 0, max = CLUTTER_WIN32_KEY_MAP_SIZE, mid;
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BYTE key_states[256];
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@ -627,6 +670,9 @@ message_translate (ClutterBackend *backend,
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event->key.modifier_state = get_key_modifier_state (key_states);
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event->key.hardware_keycode = scan_code;
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event->key.device = core_keyboard;
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event->any.stage = stage;
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take_and_queue_event (event);
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}
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break;
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@ -649,17 +695,8 @@ message_translate (ClutterBackend *backend,
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*call_def_window_proc = FALSE;
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_clutter_stage_win32_update_cursor (stage_win32);
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}
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res = FALSE;
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break;
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default:
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/* ignore every other message */
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res = FALSE;
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break;
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}
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return res;
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}
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LRESULT CALLBACK
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@ -676,12 +713,8 @@ _clutter_stage_win32_window_proc (HWND hwnd, UINT umsg,
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{
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ClutterBackendWin32 *backend_win32 = stage_win32->backend;
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MSG msg;
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ClutterEvent *event;
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ClutterMainContext *clutter_context;
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DWORD message_pos = GetMessagePos ();
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clutter_context = _clutter_context_get_default ();
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msg.hwnd = hwnd;
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msg.message = umsg;
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msg.wParam = wparam;
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@ -692,14 +725,8 @@ _clutter_stage_win32_window_proc (HWND hwnd, UINT umsg,
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msg.pt.x = (SHORT) LOWORD (message_pos);
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msg.pt.y = (SHORT) HIWORD (message_pos);
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event = clutter_event_new (CLUTTER_NOTHING);
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if (message_translate (CLUTTER_BACKEND (backend_win32), event,
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&msg, &call_def_window_proc))
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/* push directly here to avoid copy of queue_put */
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g_queue_push_head (clutter_context->events_queue, event);
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else
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clutter_event_free (event);
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message_translate (CLUTTER_BACKEND (backend_win32),
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&msg, &call_def_window_proc);
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}
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if (call_def_window_proc)
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Reference in New Issue
Block a user