clutter-event-win32: Directly enqueue events in message_translate

Previously the window procedure for the stage window would always
create a ClutterEvent struct for every message and then pass that on
to message_translate to fill in the details. message_translate could
return FALSE to abandon the event. Instead of this, message_translate
now creates and queues the event itself whenever it sees a message
that could translate to an event. The function now returns void. This
has a number of advantages:

* It saves redundantly allocating events for messages that Clutter
  doesn't care about.

* A single message can now easily be translated into multiple events.

* There were some messages that were handled and did not fill in the
  event struct but did not cause the function to return FALSE. I think
  this would end up with a CLUTTER_NOTHING event being emitted.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2135
This commit is contained in:
Neil Roberts 2010-06-24 18:07:20 +01:00
parent b4607f7a37
commit 2c8d73f047

View File

@ -201,15 +201,30 @@ get_modifier_state (WPARAM wparam)
return ret;
}
static void
take_and_queue_event (ClutterEvent *event)
{
ClutterMainContext *clutter_context;
clutter_context = _clutter_context_get_default ();
/* The event is added directly to the queue instead of using
clutter_event_put so that it can avoid a copy. This takes
ownership of the event */
g_queue_push_head (clutter_context->events_queue, event);
}
static inline void
make_button_event (const MSG *msg,
ClutterEvent *event,
ClutterStage *stage,
int button,
int click_count,
gboolean release,
ClutterInputDevice *device)
{
event->type = release ? CLUTTER_BUTTON_RELEASE : CLUTTER_BUTTON_PRESS;
ClutterEvent *event = clutter_event_new (release ?
CLUTTER_BUTTON_RELEASE :
CLUTTER_BUTTON_PRESS);
event->button.time = msg->time;
event->button.x = GET_X_LPARAM (msg->lParam);
event->button.y = GET_Y_LPARAM (msg->lParam);
@ -217,6 +232,9 @@ make_button_event (const MSG *msg,
event->button.button = button;
event->button.click_count = click_count;
event->button.device = device;
event->any.stage = stage;
take_and_queue_event (event);
}
/**
@ -325,9 +343,8 @@ get_key_modifier_state (const BYTE *key_states)
return ret;
}
static gboolean
static void
message_translate (ClutterBackend *backend,
ClutterEvent *event,
const MSG *msg,
gboolean *call_def_window_proc)
{
@ -337,7 +354,6 @@ message_translate (ClutterBackend *backend,
ClutterInputDevice *core_pointer, *core_keyboard;
ClutterStage *stage;
ClutterStageWindow *impl;
gboolean res;
backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
@ -345,20 +361,16 @@ message_translate (ClutterBackend *backend,
stage = clutter_win32_get_stage_from_window (msg->hwnd);
if (stage == NULL)
return FALSE;
return;
impl = _clutter_stage_get_window (stage);
stage_win32 = CLUTTER_STAGE_WIN32 (impl);
event->any.stage = stage;
manager = clutter_device_manager_get_default ();
core_pointer =
clutter_device_manager_get_core_device (manager, CLUTTER_POINTER_DEVICE);
core_keyboard =
clutter_device_manager_get_core_device (manager, CLUTTER_KEYBOARD_DEVICE);
res = TRUE;
switch (msg->message)
{
case WM_SIZE:
@ -379,7 +391,6 @@ message_translate (ClutterBackend *backend,
clutter_actor_set_size (CLUTTER_ACTOR (stage),
new_width, new_height);
}
res = FALSE;
break;
case WM_SHOWWINDOW:
@ -387,166 +398,197 @@ message_translate (ClutterBackend *backend,
clutter_stage_win32_map (stage_win32);
else
clutter_stage_win32_unmap (stage_win32);
res = FALSE;
break;
case WM_ACTIVATE:
if (msg->wParam == WA_INACTIVE)
{
if (stage_win32->state & CLUTTER_STAGE_STATE_ACTIVATED)
{
stage_win32->state &= ~CLUTTER_STAGE_STATE_ACTIVATED;
{
if (stage_win32->state & CLUTTER_STAGE_STATE_ACTIVATED)
{
ClutterEvent *event = clutter_event_new (CLUTTER_STAGE_STATE);
event->type = CLUTTER_STAGE_STATE;
event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
event->stage_state.new_state = stage_win32->state;
}
else
res = FALSE;
break;
}
else
{
if (!(stage_win32->state & CLUTTER_STAGE_STATE_ACTIVATED))
{
stage_win32->state |= CLUTTER_STAGE_STATE_ACTIVATED;
stage_win32->state &= ~CLUTTER_STAGE_STATE_ACTIVATED;
event->type = CLUTTER_STAGE_STATE;
event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
event->stage_state.new_state = stage_win32->state;
}
else
res = FALSE;
}
event->any.stage = stage;
event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
event->stage_state.new_state = stage_win32->state;
take_and_queue_event (event);
}
}
else if (!(stage_win32->state & CLUTTER_STAGE_STATE_ACTIVATED))
{
ClutterEvent *event = clutter_event_new (CLUTTER_STAGE_STATE);
stage_win32->state |= CLUTTER_STAGE_STATE_ACTIVATED;
event->any.stage = stage;
event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
event->stage_state.new_state = stage_win32->state;
take_and_queue_event (event);
}
break;
case WM_PAINT:
CLUTTER_NOTE (MULTISTAGE, "expose for stage:%p, redrawing", stage);
clutter_redraw (stage);
res = FALSE;
break;
case WM_DESTROY:
CLUTTER_NOTE (EVENT, "WM_DESTROY");
event->type = CLUTTER_DESTROY_NOTIFY;
{
ClutterEvent *event = clutter_event_new (CLUTTER_DESTROY_NOTIFY);
CLUTTER_NOTE (EVENT, "WM_DESTROY");
event->any.stage = stage;
take_and_queue_event (event);
}
break;
case WM_CLOSE:
CLUTTER_NOTE (EVENT, "WM_CLOSE");
event->type = CLUTTER_DELETE;
/* The default window proc will destroy the window so we want to
prevent this to allow applications to optionally destroy the
window themselves */
if (call_def_window_proc)
*call_def_window_proc = FALSE;
{
ClutterEvent *event = clutter_event_new (CLUTTER_DELETE);
CLUTTER_NOTE (EVENT, "WM_CLOSE");
event->any.stage = stage;
take_and_queue_event (event);
/* The default window proc will destroy the window so we want to
prevent this to allow applications to optionally destroy the
window themselves */
if (call_def_window_proc)
*call_def_window_proc = FALSE;
}
break;
case WM_LBUTTONDOWN:
make_button_event (msg, event, 1, 1, FALSE, core_pointer);
make_button_event (msg, stage, 1, 1, FALSE, core_pointer);
break;
case WM_MBUTTONDOWN:
make_button_event (msg, event, 2, 1, FALSE, core_pointer);
make_button_event (msg, stage, 2, 1, FALSE, core_pointer);
break;
case WM_RBUTTONDOWN:
make_button_event (msg, event, 3, 1, FALSE, core_pointer);
make_button_event (msg, stage, 3, 1, FALSE, core_pointer);
break;
case WM_LBUTTONUP:
make_button_event (msg, event, 1, 1, TRUE, core_pointer);
make_button_event (msg, stage, 1, 1, TRUE, core_pointer);
break;
case WM_MBUTTONUP:
make_button_event (msg, event, 2, 1, TRUE, core_pointer);
make_button_event (msg, stage, 2, 1, TRUE, core_pointer);
break;
case WM_RBUTTONUP:
make_button_event (msg, event, 3, 1, TRUE, core_pointer);
make_button_event (msg, stage, 3, 1, TRUE, core_pointer);
break;
case WM_LBUTTONDBLCLK:
make_button_event (msg, event, 1, 2, FALSE, core_pointer);
make_button_event (msg, stage, 1, 2, FALSE, core_pointer);
break;
case WM_MBUTTONDBLCLK:
make_button_event (msg, event, 2, 2, FALSE, core_pointer);
make_button_event (msg, stage, 2, 2, FALSE, core_pointer);
break;
case WM_RBUTTONDBLCLK:
make_button_event (msg, event, 3, 2, FALSE, core_pointer);
make_button_event (msg, stage, 3, 2, FALSE, core_pointer);
break;
case WM_MOUSEWHEEL:
stage_win32->scroll_pos += (SHORT) HIWORD (msg->wParam);
event->type = CLUTTER_SCROLL;
event->scroll.time = msg->time;
event->scroll.modifier_state = get_modifier_state (LOWORD (msg->wParam));
event->scroll.device = core_pointer;
/* conversion to window coordinates is required */
{
POINT pt = { GET_X_LPARAM (msg->lParam), GET_Y_LPARAM (msg->lParam) };
ScreenToClient (msg->hwnd, &pt);
event->scroll.x = pt.x;
event->scroll.y = pt.y;
}
if (stage_win32->scroll_pos >= WHEEL_DELTA)
{
event->scroll.direction = CLUTTER_SCROLL_UP;
stage_win32->scroll_pos -= WHEEL_DELTA;
}
else if (stage_win32->scroll_pos <= -WHEEL_DELTA)
{
event->scroll.direction = CLUTTER_SCROLL_DOWN;
stage_win32->scroll_pos += WHEEL_DELTA;
}
else
res = FALSE;
break;
case WM_MOUSEMOVE:
event->type = CLUTTER_MOTION;
event->motion.time = msg->time;
event->motion.x = GET_X_LPARAM (msg->lParam);
event->motion.y = GET_Y_LPARAM (msg->lParam);
event->motion.modifier_state = get_modifier_state (msg->wParam);
event->motion.device = core_pointer;
/* We need to start tracking when the mouse enters the stage if
we're not already */
if (!stage_win32->tracking_mouse)
if (abs (stage_win32->scroll_pos) >= WHEEL_DELTA)
{
TRACKMOUSEEVENT tmevent;
ClutterEvent *event = clutter_event_new (CLUTTER_SCROLL);
POINT pt;
tmevent.cbSize = sizeof (tmevent);
tmevent.dwFlags = TME_LEAVE;
tmevent.hwndTrack = stage_win32->hwnd;
TrackMouseEvent (&tmevent);
event->scroll.time = msg->time;
event->scroll.modifier_state =
get_modifier_state (LOWORD (msg->wParam));
event->scroll.device = core_pointer;
event->any.stage = stage;
/* we entered the stage */
_clutter_input_device_set_stage (event->motion.device, stage);
/* conversion to window coordinates is required */
pt.x = GET_X_LPARAM (msg->lParam);
pt.y = GET_Y_LPARAM (msg->lParam);
ScreenToClient (msg->hwnd, &pt);
event->scroll.x = pt.x;
event->scroll.y = pt.y;
stage_win32->tracking_mouse = TRUE;
if (stage_win32->scroll_pos > 0)
{
event->scroll.direction = CLUTTER_SCROLL_UP;
stage_win32->scroll_pos -= WHEEL_DELTA;
}
else
{
event->scroll.direction = CLUTTER_SCROLL_DOWN;
stage_win32->scroll_pos += WHEEL_DELTA;
}
take_and_queue_event (event);
}
break;
case WM_MOUSEMOVE:
{
ClutterEvent *event = clutter_event_new (CLUTTER_MOTION);
event->motion.time = msg->time;
event->motion.x = GET_X_LPARAM (msg->lParam);
event->motion.y = GET_Y_LPARAM (msg->lParam);
event->motion.modifier_state = get_modifier_state (msg->wParam);
event->motion.device = core_pointer;
event->any.stage = stage;
/* We need to start tracking when the mouse enters the stage if
we're not already */
if (!stage_win32->tracking_mouse)
{
TRACKMOUSEEVENT tmevent;
tmevent.cbSize = sizeof (tmevent);
tmevent.dwFlags = TME_LEAVE;
tmevent.hwndTrack = stage_win32->hwnd;
TrackMouseEvent (&tmevent);
/* we entered the stage */
_clutter_input_device_set_stage (event->motion.device, stage);
stage_win32->tracking_mouse = TRUE;
}
take_and_queue_event (event);
}
break;
case WM_MOUSELEAVE:
event->crossing.type = CLUTTER_LEAVE;
event->crossing.time = msg->time;
event->crossing.x = msg->pt.x;
event->crossing.y = msg->pt.y;
event->crossing.device = core_pointer;
{
ClutterEvent *event = clutter_event_new (CLUTTER_LEAVE);
/* we left the stage */
_clutter_input_device_set_stage (event->crossing.device, NULL);
event->crossing.time = msg->time;
event->crossing.x = msg->pt.x;
event->crossing.y = msg->pt.y;
event->crossing.device = core_pointer;
event->any.stage = stage;
/* When we get a leave message the mouse tracking is
automatically cancelled so we'll need to start it again when
the mouse next enters the window */
stage_win32->tracking_mouse = FALSE;
/* we left the stage */
_clutter_input_device_set_stage (event->crossing.device, NULL);
/* When we get a leave message the mouse tracking is
automatically cancelled so we'll need to start it again when
the mouse next enters the window */
stage_win32->tracking_mouse = FALSE;
take_and_queue_event (event);
}
break;
case WM_KEYDOWN:
@ -554,6 +596,7 @@ message_translate (ClutterBackend *backend,
case WM_SYSKEYDOWN:
case WM_SYSKEYUP:
{
ClutterEvent *event = clutter_event_new (CLUTTER_EVENT_NONE);
int scan_code = (msg->lParam >> 16) & 0xff;
int min = 0, max = CLUTTER_WIN32_KEY_MAP_SIZE, mid;
BYTE key_states[256];
@ -627,6 +670,9 @@ message_translate (ClutterBackend *backend,
event->key.modifier_state = get_key_modifier_state (key_states);
event->key.hardware_keycode = scan_code;
event->key.device = core_keyboard;
event->any.stage = stage;
take_and_queue_event (event);
}
break;
@ -649,17 +695,8 @@ message_translate (ClutterBackend *backend,
*call_def_window_proc = FALSE;
_clutter_stage_win32_update_cursor (stage_win32);
}
res = FALSE;
break;
default:
/* ignore every other message */
res = FALSE;
break;
}
return res;
}
LRESULT CALLBACK
@ -676,12 +713,8 @@ _clutter_stage_win32_window_proc (HWND hwnd, UINT umsg,
{
ClutterBackendWin32 *backend_win32 = stage_win32->backend;
MSG msg;
ClutterEvent *event;
ClutterMainContext *clutter_context;
DWORD message_pos = GetMessagePos ();
clutter_context = _clutter_context_get_default ();
msg.hwnd = hwnd;
msg.message = umsg;
msg.wParam = wparam;
@ -692,14 +725,8 @@ _clutter_stage_win32_window_proc (HWND hwnd, UINT umsg,
msg.pt.x = (SHORT) LOWORD (message_pos);
msg.pt.y = (SHORT) HIWORD (message_pos);
event = clutter_event_new (CLUTTER_NOTHING);
if (message_translate (CLUTTER_BACKEND (backend_win32), event,
&msg, &call_def_window_proc))
/* push directly here to avoid copy of queue_put */
g_queue_push_head (clutter_context->events_queue, event);
else
clutter_event_free (event);
message_translate (CLUTTER_BACKEND (backend_win32),
&msg, &call_def_window_proc);
}
if (call_def_window_proc)