[cogl] Flush matrix before clip planes

glClipPlane() is affected by modelview matrix so we need to flush
before calling it.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
This commit is contained in:
Havoc Pennington 2009-03-16 15:09:33 +00:00 committed by Emmanuele Bassi
parent 9229fb6114
commit 2c1c836417

View File

@ -379,6 +379,8 @@ set_clip_plane (GLint plane_num,
_cogl_current_matrix_rotate (angle, 0.0f, 0.0f, 1.0f); _cogl_current_matrix_rotate (angle, 0.0f, 0.0f, 1.0f);
_cogl_current_matrix_translate (-vertex_a[0], -vertex_a[1], -vertex_a[2]); _cogl_current_matrix_translate (-vertex_a[0], -vertex_a[1], -vertex_a[2]);
_cogl_current_matrix_state_flush ();
plane[0] = 0; plane[0] = 0;
plane[1] = -1.0; plane[1] = -1.0;
plane[2] = 0; plane[2] = 0;