Don't annotate with (transfer full) constructors of GInitiallyUnowned subclasses
https://bugzilla.gnome.org/show_bug.cgi?id=686776
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@ -8338,7 +8338,7 @@ clutter_actor_init (ClutterActor *self)
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* A newly created actor has a floating reference, which will be sunk
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* when it is added to another actor.
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*
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* Return value: (transfer full): the newly created #ClutterActor
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* Return value: the newly created #ClutterActor
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*
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* Since: 1.10
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*/
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@ -791,7 +791,7 @@ clutter_interval_new_with_values (GType gtype,
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*
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* Creates a copy of @interval.
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*
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* Return value: (transfer full): the newly created #ClutterInterval
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* Return value: the newly created #ClutterInterval
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*
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* Since: 1.0
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*/
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@ -278,7 +278,7 @@ clutter_path_constraint_init (ClutterPathConstraint *self)
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*
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* Creates a new #ClutterPathConstraint with the given @path and @offset
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*
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* Return value: (transfer full): the newly created #ClutterPathConstraint
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* Return value: the newly created #ClutterPathConstraint
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*
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* Since: 1.6
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*/
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@ -344,7 +344,7 @@ clutter_animatable_iface_init (ClutterAnimatableIface *iface)
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*
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* Creates a new #ClutterScrollActor.
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*
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* Return value: (transfer full): The newly created #ClutterScrollActor
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* Return value: The newly created #ClutterScrollActor
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* instance.
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*
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* Since: 1.12
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@ -519,7 +519,7 @@ clutter_shader_effect_init (ClutterShaderEffect *effect)
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* The effect will be empty until clutter_shader_effect_set_shader_source()
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* is called.
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*
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* Return value: (transfer full): the newly created #ClutterShaderEffect.
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* Return value: the newly created #ClutterShaderEffect.
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* Use g_object_unref() when done.
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*
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* Since: 1.8
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