Don't annotate with (transfer full) constructors of GInitiallyUnowned subclasses

https://bugzilla.gnome.org/show_bug.cgi?id=686776
This commit is contained in:
Guillaume Desmottes 2012-10-24 12:09:47 +02:00
parent 888a560c93
commit 2be88b34b2
5 changed files with 5 additions and 5 deletions

View File

@ -8338,7 +8338,7 @@ clutter_actor_init (ClutterActor *self)
* A newly created actor has a floating reference, which will be sunk * A newly created actor has a floating reference, which will be sunk
* when it is added to another actor. * when it is added to another actor.
* *
* Return value: (transfer full): the newly created #ClutterActor * Return value: the newly created #ClutterActor
* *
* Since: 1.10 * Since: 1.10
*/ */

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@ -791,7 +791,7 @@ clutter_interval_new_with_values (GType gtype,
* *
* Creates a copy of @interval. * Creates a copy of @interval.
* *
* Return value: (transfer full): the newly created #ClutterInterval * Return value: the newly created #ClutterInterval
* *
* Since: 1.0 * Since: 1.0
*/ */

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@ -278,7 +278,7 @@ clutter_path_constraint_init (ClutterPathConstraint *self)
* *
* Creates a new #ClutterPathConstraint with the given @path and @offset * Creates a new #ClutterPathConstraint with the given @path and @offset
* *
* Return value: (transfer full): the newly created #ClutterPathConstraint * Return value: the newly created #ClutterPathConstraint
* *
* Since: 1.6 * Since: 1.6
*/ */

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@ -344,7 +344,7 @@ clutter_animatable_iface_init (ClutterAnimatableIface *iface)
* *
* Creates a new #ClutterScrollActor. * Creates a new #ClutterScrollActor.
* *
* Return value: (transfer full): The newly created #ClutterScrollActor * Return value: The newly created #ClutterScrollActor
* instance. * instance.
* *
* Since: 1.12 * Since: 1.12

View File

@ -519,7 +519,7 @@ clutter_shader_effect_init (ClutterShaderEffect *effect)
* The effect will be empty until clutter_shader_effect_set_shader_source() * The effect will be empty until clutter_shader_effect_set_shader_source()
* is called. * is called.
* *
* Return value: (transfer full): the newly created #ClutterShaderEffect. * Return value: the newly created #ClutterShaderEffect.
* Use g_object_unref() when done. * Use g_object_unref() when done.
* *
* Since: 1.8 * Since: 1.8