2007-11-23 Emmanuele Bassi <ebassi@openedhand.com>

* clutter/clutter-effect.[ch]: Update the effects API to remove
	the start value for most of them.

	(clutter_effect_move): Make it a simple "move from current
	position to new coordinates" effect.

	(clutter_effect_path): Rename from clutter_effect_move().

	(clutter_effect_rotate): Sync up with the new actor rotation API.

	* tests/test-effects.c: Regression test for the effects.

	* tests/Makefile.am: Build glue for test-effects

	* tests/test-behave.c: Emulate a full ramp by using a looping
	timeline changing its direction when reaching the last frame.
This commit is contained in:
Emmanuele Bassi 2007-11-23 11:23:19 +00:00
parent e57b42ae52
commit 2b447c3b48
6 changed files with 308 additions and 270 deletions

View File

@ -1,3 +1,22 @@
2007-11-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-effect.[ch]: Update the effects API to remove
the start value for most of them.
(clutter_effect_move): Make it a simple "move from current
position to new coordinates" effect.
(clutter_effect_path): Rename from clutter_effect_move().
(clutter_effect_rotate): Sync up with the new actor rotation API.
* tests/test-effects.c: Regression test for the effects.
* tests/Makefile.am: Build glue for test-effects
* tests/test-behave.c: Emulate a full ramp by using a looping
timeline changing its direction when reaching the last frame.
2007-11-23 Emmanuele Bassi <ebassi@openedhand.com> 2007-11-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_destroy): Bail out * clutter/clutter-actor.c (clutter_actor_destroy): Bail out

View File

@ -517,11 +517,10 @@ on_effect_complete (ClutterTimeline *timeline,
* clutter_effect_fade: * clutter_effect_fade:
* @template_: A #ClutterEffectTemplate * @template_: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to. * @actor: A #ClutterActor to apply the effect to.
* @opacity_start: Initial opacity value to apply to actor
* @opacity_end: Final opacity value to apply to actor * @opacity_end: Final opacity value to apply to actor
* @completed_func: A #ClutterEffectCompleteFunc to call on effect * @func: A #ClutterEffectCompleteFunc to call on effect
* completion or %NULL * completion or %NULL
* @completed_data: Data to pass to supplied #ClutterEffectCompleteFunc * @data: Data to pass to supplied #ClutterEffectCompleteFunc
* or %NULL * or %NULL
* *
* Simple effect for fading a single #ClutterActor. * Simple effect for fading a single #ClutterActor.
@ -529,26 +528,26 @@ on_effect_complete (ClutterTimeline *timeline,
* Return value: a #ClutterTimeline for the effect. Will be unrefed by * Return value: a #ClutterTimeline for the effect. Will be unrefed by
* the effect when completed. * the effect when completed.
* *
* Since: 0.4 * Since: 0.6
*/ */
ClutterTimeline * ClutterTimeline *
clutter_effect_fade (ClutterEffectTemplate *template_, clutter_effect_fade (ClutterEffectTemplate *template_,
ClutterActor *actor, ClutterActor *actor,
guint8 opacity_start,
guint8 opacity_end, guint8 opacity_end,
ClutterEffectCompleteFunc completed_func, ClutterEffectCompleteFunc func,
gpointer completed_data) gpointer data)
{ {
ClutterEffectClosure *c; ClutterEffectClosure *c;
guint8 opacity_start;
c = clutter_effect_closure_new (template_, c = clutter_effect_closure_new (template_,
actor, actor,
G_CALLBACK (on_effect_complete)); G_CALLBACK (on_effect_complete));
c->completed_func = completed_func; c->completed_func = func;
c->completed_data = completed_data; c->completed_data = data;
clutter_actor_set_opacity (actor, opacity_start); opacity_start = clutter_actor_get_opacity (actor);
c->behave = clutter_behaviour_opacity_new (c->alpha, c->behave = clutter_behaviour_opacity_new (c->alpha,
opacity_start, opacity_start,
@ -564,11 +563,10 @@ clutter_effect_fade (ClutterEffectTemplate *template_,
* clutter_effect_depth: * clutter_effect_depth:
* @template_: A #ClutterEffectTemplate * @template_: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to. * @actor: A #ClutterActor to apply the effect to.
* @depth_start: Initial depth value to apply to actor
* @depth_end: Final depth value to apply to actor * @depth_end: Final depth value to apply to actor
* @completed_func: A #ClutterEffectCompleteFunc to call on effect * @func: A #ClutterEffectCompleteFunc to call on effect
* completion or %NULL * completion or %NULL
* @completed_data: Data to pass to supplied #ClutterEffectCompleteFunc * @data: Data to pass to supplied #ClutterEffectCompleteFunc
* or %NULL * or %NULL
* *
* Simple effect for changing the depth of a single #ClutterActor. * Simple effect for changing the depth of a single #ClutterActor.
@ -576,24 +574,26 @@ clutter_effect_fade (ClutterEffectTemplate *template_,
* Return value: a #ClutterTimeline for the effect. Will be unrefed by * Return value: a #ClutterTimeline for the effect. Will be unrefed by
* the effect when completed. * the effect when completed.
* *
* Since: 0.4 * Since: 0.6
*/ */
ClutterTimeline * ClutterTimeline *
clutter_effect_depth (ClutterEffectTemplate *template_, clutter_effect_depth (ClutterEffectTemplate *template_,
ClutterActor *actor, ClutterActor *actor,
gint depth_start, gint depth_end,
gint depth_end, ClutterEffectCompleteFunc func,
ClutterEffectCompleteFunc completed_func, gpointer data)
gpointer completed_data)
{ {
ClutterEffectClosure *c; ClutterEffectClosure *c;
gint depth_start;
c = clutter_effect_closure_new (template_, c = clutter_effect_closure_new (template_,
actor, actor,
G_CALLBACK (on_effect_complete)); G_CALLBACK (on_effect_complete));
c->completed_func = completed_func; c->completed_func = func;
c->completed_data = completed_data; c->completed_data = data;
depth_start = clutter_actor_get_depth (actor);
c->behave = clutter_behaviour_depth_new (c->alpha, depth_start, depth_end); c->behave = clutter_behaviour_depth_new (c->alpha, depth_start, depth_end);
@ -607,11 +607,61 @@ clutter_effect_depth (ClutterEffectTemplate *template_,
* clutter_effect_move: * clutter_effect_move:
* @template_: A #ClutterEffectTemplate * @template_: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to. * @actor: A #ClutterActor to apply the effect to.
* @x: X coordinate of the destination
* @y: Y coordinate of the destination
* @func: A #ClutterEffectCompleteFunc to call on effect
* completion or %NULL
* @data: Data to pass to supplied #ClutterEffectCompleteFunc
* or %NULL
*
* Simple effect for moving a single #ClutterActor along to a
* destination point.
*
* Return value: a #ClutterTimeline for the effect. Will be unreferenced by
* the effect when completed.
*
* Since: 0.6
*/
ClutterTimeline *
clutter_effect_move (ClutterEffectTemplate *template_,
ClutterActor *actor,
gint x,
gint y,
ClutterEffectCompleteFunc func,
gpointer data)
{
ClutterEffectClosure *c;
ClutterKnot knots[2];
c = clutter_effect_closure_new (template_,
actor,
G_CALLBACK (on_effect_complete));
c->completed_func = func;
c->completed_data = data;
knots[0].x = clutter_actor_get_x (actor);
knots[0].y = clutter_actor_get_y (actor);
knots[1].x = x;
knots[1].y = y;
c->behave = clutter_behaviour_path_new (c->alpha, knots, 2);
clutter_behaviour_apply (c->behave, actor);
clutter_timeline_start (c->timeline);
return c->timeline;
}
/**
* clutter_effect_path:
* @template_: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to.
* @knots: An array of #ClutterKnots representing path for the actor * @knots: An array of #ClutterKnots representing path for the actor
* @n_knots: Number of #ClutterKnots in passed array. * @n_knots: Number of #ClutterKnots in passed array.
* @completed_func: A #ClutterEffectCompleteFunc to call on effect * @func: A #ClutterEffectCompleteFunc to call on effect
* completion or %NULL * completion or %NULL
* @completed_data: Data to pass to supplied #ClutterEffectCompleteFunc * @data: Data to pass to supplied #ClutterEffectCompleteFunc
* or %NULL * or %NULL
* *
* Simple effect for moving a single #ClutterActor along a path. * Simple effect for moving a single #ClutterActor along a path.
@ -619,15 +669,15 @@ clutter_effect_depth (ClutterEffectTemplate *template_,
* Return value: a #ClutterTimeline for the effect. Will be unreferenced by * Return value: a #ClutterTimeline for the effect. Will be unreferenced by
* the effect when completed. * the effect when completed.
* *
* Since: 0.4 * Since: 0.6
*/ */
ClutterTimeline * ClutterTimeline *
clutter_effect_move (ClutterEffectTemplate *template_, clutter_effect_path (ClutterEffectTemplate *template_,
ClutterActor *actor, ClutterActor *actor,
const ClutterKnot *knots, const ClutterKnot *knots,
guint n_knots, guint n_knots,
ClutterEffectCompleteFunc completed_func, ClutterEffectCompleteFunc func,
gpointer completed_data) gpointer data)
{ {
ClutterEffectClosure *c; ClutterEffectClosure *c;
@ -635,8 +685,8 @@ clutter_effect_move (ClutterEffectTemplate *template_,
actor, actor,
G_CALLBACK (on_effect_complete)); G_CALLBACK (on_effect_complete));
c->completed_func = completed_func; c->completed_func = func;
c->completed_data = completed_data; c->completed_data = data;
if (n_knots) if (n_knots)
clutter_actor_set_position (actor, knots[0].x, knots[0].y); clutter_actor_set_position (actor, knots[0].x, knots[0].y);
@ -653,12 +703,11 @@ clutter_effect_move (ClutterEffectTemplate *template_,
* clutter_effect_scale: * clutter_effect_scale:
* @template_: A #ClutterEffectTemplate * @template_: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to. * @actor: A #ClutterActor to apply the effect to.
* @scale_start: Initial scale factor to apply to actor
* @scale_end: Final scale factor to apply to actor * @scale_end: Final scale factor to apply to actor
* @gravity: A #ClutterGravity for the scale. * @gravity: A #ClutterGravity for the scale.
* @completed_func: A #ClutterEffectCompleteFunc to call on effect * @func: A #ClutterEffectCompleteFunc to call on effect
* completion or NULL * completion or NULL
* @completed_data: Data to pass to supplied #ClutterEffectCompleteFunc * @data: Data to pass to supplied #ClutterEffectCompleteFunc
* or NULL * or NULL
* *
* Simple effect for scaling a single #ClutterActor. * Simple effect for scaling a single #ClutterActor.
@ -666,29 +715,27 @@ clutter_effect_move (ClutterEffectTemplate *template_,
* Return value: a #ClutterTimeline for the effect. Will be unreferenced by * Return value: a #ClutterTimeline for the effect. Will be unreferenced by
* the effect when completed. * the effect when completed.
* *
* Since: 0.4 * Since: 0.6
*/ */
ClutterTimeline * ClutterTimeline *
clutter_effect_scale (ClutterEffectTemplate *template_, clutter_effect_scale (ClutterEffectTemplate *template_,
ClutterActor *actor, ClutterActor *actor,
gdouble scale_start,
gdouble scale_end, gdouble scale_end,
ClutterGravity gravity, ClutterGravity gravity,
ClutterEffectCompleteFunc completed_func, ClutterEffectCompleteFunc func,
gpointer completed_data) gpointer data)
{ {
ClutterEffectClosure *c; ClutterEffectClosure *c;
gdouble scale_start;
c = clutter_effect_closure_new (template_, c = clutter_effect_closure_new (template_,
actor, actor,
G_CALLBACK (on_effect_complete)); G_CALLBACK (on_effect_complete));
c->completed_func = completed_func; c->completed_func = func;
c->completed_data = completed_data; c->completed_data = data;
clutter_actor_set_scale_with_gravity (actor,
scale_start, scale_start, gravity);
clutter_actor_get_scale (actor, &scale_start, NULL);
c->behave = clutter_behaviour_scale_new (c->alpha, c->behave = clutter_behaviour_scale_new (c->alpha,
scale_start, scale_start,
scale_end, scale_end,
@ -701,50 +748,49 @@ clutter_effect_scale (ClutterEffectTemplate *template_,
} }
/** /**
* clutter_effect_rotate_x: * clutter_effect_rotate:
* @template_: A #ClutterEffectTemplate * @template_: a #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to. * @actor: a #ClutterActor to apply the effect to.
* @angle_start: Initial angle to apply to actor * @axis: axis of rotation
* @angle_end: Final angle to apply to actor * @angle: final angle to apply to actor
* @center_y: Position on Y axis to rotate about. * @center_z: position on Z axis to rotate about.
* @center_z: Position on Z axis to rotate about. * @center_y: position on Y axis to rotate about.
* @direction: A #ClutterRotateDirection for the rotation. * @center_z: position on Z axis to rotate about.
* @completed_func: A #ClutterEffectCompleteFunc to call on effect * @direction: a #ClutterRotateDirection for the rotation.
* completion or NULL * @func: a #ClutterEffectCompleteFunc to call on effect
* @completed_data: Data to pass to supplied #ClutterEffectCompleteFunc * completion or %NULL
* or NULL * @data: user data to pass to supplied @func or %NULL
* *
* Simple effect for rotating a single #ClutterActor about x axis. * Simple effect for rotating a single #ClutterActor.
* *
* Return value: a #ClutterTimeline for the effect. Will be unreferenced by * Return value: a #ClutterTimeline for the effect. Will be unreferenced by
* the effect when completed. * the effect when completed.
* *
* Since: 0.4 * Since: 0.6
*/ */
ClutterTimeline * ClutterTimeline *
clutter_effect_rotate_x (ClutterEffectTemplate *template_, clutter_effect_rotate (ClutterEffectTemplate *template_,
ClutterActor *actor, ClutterActor *actor,
gdouble angle_start, ClutterRotateAxis axis,
gdouble angle_end, gdouble angle_end,
gint center_y, gint center_x,
gint center_z, gint center_y,
ClutterRotateDirection direction, gint center_z,
ClutterEffectCompleteFunc completed_func, ClutterRotateDirection direction,
gpointer completed_data) ClutterEffectCompleteFunc func,
gpointer data)
{ {
ClutterEffectClosure *c; ClutterEffectClosure *c;
gdouble angle_start;
c = clutter_effect_closure_new (template_, c = clutter_effect_closure_new (template_,
actor, actor,
G_CALLBACK (on_effect_complete)); G_CALLBACK (on_effect_complete));
c->completed_func = completed_func; c->completed_func = func;
c->completed_data = completed_data; c->completed_data = data;
angle_start = clutter_actor_get_rotation (actor, axis, NULL, NULL, NULL);
clutter_actor_set_rotation (actor, CLUTTER_X_AXIS,
angle_start,
0, center_y, center_z);
c->behave = clutter_behaviour_rotate_new (c->alpha, c->behave = clutter_behaviour_rotate_new (c->alpha,
CLUTTER_X_AXIS, CLUTTER_X_AXIS,
@ -752,6 +798,7 @@ clutter_effect_rotate_x (ClutterEffectTemplate *template_,
angle_start, angle_start,
angle_end); angle_end);
g_object_set (c->behave, g_object_set (c->behave,
"center-x", center_x,
"center-y", center_y, "center-y", center_y,
"center-z", center_z, "center-z", center_z,
NULL); NULL);
@ -761,127 +808,3 @@ clutter_effect_rotate_x (ClutterEffectTemplate *template_,
return c->timeline; return c->timeline;
} }
/**
* clutter_effect_rotate_y:
* @template_: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to.
* @angle_start: Initial angle to apply to actor
* @angle_end: Final angle to apply to actor
* @center_x: Position on X axis to rotate about.
* @center_z: Position on Z axis to rotate about.
* @direction: A #ClutterRotateDirection for the rotation.
* @completed_func: A #ClutterEffectCompleteFunc to call on effect
* completion or NULL
* @completed_data: Data to pass to supplied #ClutterEffectCompleteFunc
* or NULL
*
* Simple effect for rotating a single #ClutterActor about y axis.
*
* Return value: a #ClutterTimeline for the effect. Will be unreferenced by
* the effect when completed.
*
* Since: 0.4
*/
ClutterTimeline *
clutter_effect_rotate_y (ClutterEffectTemplate *template_,
ClutterActor *actor,
gdouble angle_start,
gdouble angle_end,
gint center_x,
gint center_z,
ClutterRotateDirection direction,
ClutterEffectCompleteFunc completed_func,
gpointer completed_data)
{
ClutterEffectClosure *c;
c = clutter_effect_closure_new (template_,
actor,
G_CALLBACK (on_effect_complete));
c->completed_func = completed_func;
c->completed_data = completed_data;
clutter_actor_set_rotation (actor, CLUTTER_Y_AXIS,
angle_start,
center_x, 0, center_z);
c->behave = clutter_behaviour_rotate_new (c->alpha,
CLUTTER_Y_AXIS,
direction,
angle_start,
angle_end);
g_object_set (c->behave,
"center-x", center_x,
"center-z", center_z,
NULL);
clutter_behaviour_apply (c->behave, actor);
clutter_timeline_start (c->timeline);
return c->timeline;
}
/**
* clutter_effect_rotate_z:
* @template_: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to.
* @angle_start: Initial angle to apply to actor
* @angle_end: Final angle to apply to actor
* @center_x: Position on X axis to rotate about.
* @center_y: Position on Y axis to rotate about.
* @direction: A #ClutterRotateDirection for the rotation.
* @completed_func: A #ClutterEffectCompleteFunc to call on effect
* completion or NULL
* @completed_data: Data to pass to supplied #ClutterEffectCompleteFunc
* or NULL
*
* Simple effect for rotating a single #ClutterActor about z axis.
*
* Return value: a #ClutterTimeline for the effect. Will be unreferenced by
* the effect when completed.
*
* Since: 0.4
*/
ClutterTimeline *
clutter_effect_rotate_z (ClutterEffectTemplate *template_,
ClutterActor *actor,
gdouble angle_start,
gdouble angle_end,
gint center_x,
gint center_y,
ClutterRotateDirection direction,
ClutterEffectCompleteFunc completed_func,
gpointer completed_data)
{
ClutterEffectClosure *c;
c = clutter_effect_closure_new (template_,
actor,
G_CALLBACK (on_effect_complete));
c->completed_func = completed_func;
c->completed_data = completed_data;
clutter_actor_set_rotation (actor, CLUTTER_Z_AXIS,
angle_start,
center_x, center_y, 0);
c->behave = clutter_behaviour_rotate_new (c->alpha,
CLUTTER_Z_AXIS,
direction,
angle_start,
angle_end);
g_object_set (c->behave,
"center-x", center_x,
"center-y", center_y,
NULL);
clutter_behaviour_apply (c->behave, actor);
clutter_timeline_start (c->timeline);
return c->timeline;
}

View File

@ -111,60 +111,44 @@ gboolean clutter_effect_template_get_timeline_clone (ClutterEffect
* Clutter effects * Clutter effects
*/ */
ClutterTimeline *clutter_effect_fade (ClutterEffectTemplate *template_, ClutterTimeline *clutter_effect_fade (ClutterEffectTemplate *template_,
ClutterActor *actor, ClutterActor *actor,
guint8 opacity_start, guint8 opacity_end,
guint8 opacity_end, ClutterEffectCompleteFunc func,
ClutterEffectCompleteFunc completed_func, gpointer data);
gpointer completed_data); ClutterTimeline *clutter_effect_depth (ClutterEffectTemplate *template_,
ClutterTimeline *clutter_effect_depth (ClutterEffectTemplate *template_, ClutterActor *actor,
ClutterActor *actor, gint depth_end,
gint depth_start, ClutterEffectCompleteFunc func,
gint depth_end, gpointer data);
ClutterEffectCompleteFunc completed_func, ClutterTimeline *clutter_effect_move (ClutterEffectTemplate *template_,
gpointer completed_data); ClutterActor *actor,
ClutterTimeline *clutter_effect_move (ClutterEffectTemplate *template_, gint x,
ClutterActor *actor, gint y,
const ClutterKnot *knots, ClutterEffectCompleteFunc func,
guint n_knots, gpointer data);
ClutterEffectCompleteFunc completed_func, ClutterTimeline *clutter_effect_path (ClutterEffectTemplate *template_,
gpointer completed_data); ClutterActor *actor,
ClutterTimeline *clutter_effect_scale (ClutterEffectTemplate *template_, const ClutterKnot *knots,
ClutterActor *actor, guint n_knots,
gdouble scale_start, ClutterEffectCompleteFunc func,
gdouble scale_end, gpointer data);
ClutterGravity gravity, ClutterTimeline *clutter_effect_scale (ClutterEffectTemplate *template_,
ClutterEffectCompleteFunc completed_func, ClutterActor *actor,
gpointer completed_data); gdouble scale_end,
ClutterGravity gravity,
ClutterTimeline *clutter_effect_rotate_x (ClutterEffectTemplate *template_, ClutterEffectCompleteFunc func,
ClutterActor *actor, gpointer data);
gdouble angle_start, ClutterTimeline *clutter_effect_rotate (ClutterEffectTemplate *template_,
gdouble angle_end, ClutterActor *actor,
gint center_y, ClutterRotateAxis axis,
gint center_z, gdouble angle,
ClutterRotateDirection direction, gint center_x,
ClutterEffectCompleteFunc completed_func, gint center_y,
gpointer completed_data); gint center_z,
ClutterTimeline *clutter_effect_rotate_y (ClutterEffectTemplate *template_, ClutterRotateDirection direction,
ClutterActor *actor, ClutterEffectCompleteFunc func,
gdouble angle_start, gpointer data);
gdouble angle_end,
gint center_x,
gint center_z,
ClutterRotateDirection direction,
ClutterEffectCompleteFunc completed_func,
gpointer completed_data);
ClutterTimeline *clutter_effect_rotate_z (ClutterEffectTemplate *template_,
ClutterActor *actor,
gdouble angle_start,
gdouble angle_end,
gint center_x,
gint center_y,
ClutterRotateDirection direction,
ClutterEffectCompleteFunc completed_func,
gpointer completed_data);
G_END_DECLS G_END_DECLS

View File

@ -1,31 +1,33 @@
noinst_PROGRAMS = test-textures test-events test-offscreen test-scale \ noinst_PROGRAMS = test-textures test-events test-offscreen test-scale \
test-actors test-behave test-text test-entry test-project \ test-actors test-behave test-text test-entry test-project \
test-boxes test-perspective test-rotate test-depth \ test-boxes test-perspective test-rotate test-depth \
test-threads test-timeline test-score test-script test-model test-grab test-threads test-timeline test-score test-script \
test-model test-grab test-effects
INCLUDES = -I$(top_srcdir)/ INCLUDES = -I$(top_srcdir)/
LDADD = $(top_builddir)/clutter/libclutter-@CLUTTER_FLAVOUR@-@CLUTTER_MAJORMINOR@.la LDADD = $(top_builddir)/clutter/libclutter-@CLUTTER_FLAVOUR@-@CLUTTER_MAJORMINOR@.la
AM_CFLAGS = $(CLUTTER_CFLAGS) AM_CFLAGS = $(CLUTTER_CFLAGS)
AM_LDFLAGS = $(CLUTTER_LIBS) AM_LDFLAGS = $(CLUTTER_LIBS)
test_textures_SOURCES = test-textures.c test_textures_SOURCES = test-textures.c
test_events_SOURCES = test-events.c test_events_SOURCES = test-events.c
test_offscreen_SOURCES = test-offscreen.c test_offscreen_SOURCES = test-offscreen.c
test_scale_SOURCES = test-scale.c test_scale_SOURCES = test-scale.c
test_actors_SOURCES = test-actors.c test_actors_SOURCES = test-actors.c
test_grab_SOURCES = test-grab.c test_grab_SOURCES = test-grab.c
test_behave_SOURCES = test-behave.c test_behave_SOURCES = test-behave.c
test_text_SOURCES = test-text.c test_text_SOURCES = test-text.c
test_entry_SOURCES = test-entry.c test_entry_SOURCES = test-entry.c
test_project_SOURCES = test-project.c test_project_SOURCES = test-project.c
test_boxes_SOURCES = test-boxes.c test_boxes_SOURCES = test-boxes.c
test_perspective_SOURCES = test-perspective.c test_perspective_SOURCES = test-perspective.c
test_rotate_SOURCES = test-rotate.c test_rotate_SOURCES = test-rotate.c
test_depth_SOURCES = test-depth.c test_depth_SOURCES = test-depth.c
test_threads_SOURCES = test-threads.c test_threads_SOURCES = test-threads.c
test_timeline_SOURCES = test-timeline.c test_timeline_SOURCES = test-timeline.c
test_score_SOURCES = test-score.c test_score_SOURCES = test-score.c
test_script_SOURCES = test-script.c test_script_SOURCES = test-script.c
test_model_SOURCES = test-model.c test_model_SOURCES = test-model.c
test_effects_SOURCES = test-effects.c
EXTRA_DIST = redhand.png test-script.json EXTRA_DIST = redhand.png test-script.json

View File

@ -43,6 +43,21 @@ scroll_event_cb (ClutterStage *stage,
return FALSE; return FALSE;
} }
static void
timeline_completed (ClutterTimeline *timeline)
{
ClutterTimelineDirection direction;
direction = clutter_timeline_get_direction (timeline);
if (direction == CLUTTER_TIMELINE_FORWARD)
direction = CLUTTER_TIMELINE_BACKWARD;
else
direction = CLUTTER_TIMELINE_FORWARD;
clutter_timeline_set_direction (timeline, direction);
}
typedef enum { typedef enum {
PATH_POLY, PATH_POLY,
PATH_ELLIPSE, PATH_ELLIPSE,
@ -152,8 +167,11 @@ main (int argc, char *argv[])
clutter_container_add (CLUTTER_CONTAINER (group), rect, hand, NULL); clutter_container_add (CLUTTER_CONTAINER (group), rect, hand, NULL);
/* Make a timeline */ /* Make a timeline */
timeline = clutter_timeline_new (100, 26); /* num frames, fps */ timeline = clutter_timeline_new_for_duration (4000); /* num frames, fps */
g_object_set (timeline, "loop", TRUE, NULL); clutter_timeline_set_loop (timeline, TRUE);
g_signal_connect (timeline,
"completed", G_CALLBACK (timeline_completed),
NULL);
/* Set an alpha func to power behaviour - ramp is constant rise/fall */ /* Set an alpha func to power behaviour - ramp is constant rise/fall */
alpha = clutter_alpha_new_full (timeline, alpha = clutter_alpha_new_full (timeline,

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#include <stdlib.h>
#include <clutter/clutter.h>
static ClutterEffectTemplate *tmpl = NULL;
static ClutterTimeline *timeline = NULL;
int
main (int argc, char *argv[])
{
ClutterActor *stage, *actor;
ClutterContainer *container;
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
ClutterColor rect_color = { 0, 0, 0, 0xdd };
clutter_init (&argc, &argv);
timeline = clutter_timeline_new_for_duration (5000);
clutter_timeline_set_loop (timeline, TRUE);
tmpl =
clutter_effect_template_new (timeline, CLUTTER_ALPHA_RAMP_INC);
stage = clutter_stage_get_default ();
container = CLUTTER_CONTAINER (stage);
g_signal_connect (stage,
"button-press-event", G_CALLBACK (clutter_main_quit),
NULL);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE);
clutter_actor_set_size (stage, 800, 600);
clutter_actor_show_all (stage);
actor = clutter_rectangle_new_with_color (&rect_color);
clutter_container_add_actor (container, actor);
clutter_actor_set_size (actor, 50, 50);
clutter_actor_set_position (actor, 50, 10);
clutter_effect_fade (tmpl, actor, 0x22, NULL, NULL);
clutter_actor_show (actor);
actor = clutter_rectangle_new_with_color (&rect_color);
clutter_container_add_actor (container, actor);
clutter_actor_set_size (actor, 50, 50);
clutter_actor_set_position (actor, 750, 70);
clutter_effect_depth (tmpl, actor, -500, NULL, NULL);
clutter_actor_show (actor);
actor = clutter_rectangle_new_with_color (&rect_color);
clutter_container_add_actor (container, actor);
clutter_actor_set_size (actor, 50, 50);
clutter_actor_set_position (actor, 50, 140);
clutter_effect_move (tmpl, actor, 750, 140, NULL, NULL);
clutter_actor_show (actor);
actor = clutter_rectangle_new_with_color (&rect_color);
clutter_container_add_actor (container, actor);
clutter_actor_set_size (actor, 50, 50);
clutter_actor_set_position (actor, 750, 210);
{
ClutterKnot knots[2];
knots[0].x = 750; knots[0].y = 210;
knots[1].x = 350; knots[1].y = 210;
clutter_effect_path (tmpl, actor, knots, 2, NULL, NULL);
}
clutter_actor_show (actor);
actor = clutter_rectangle_new_with_color (&rect_color);
clutter_container_add_actor (container, actor);
clutter_actor_set_size (actor, 50, 50);
clutter_actor_set_position (actor, 50, 280);
clutter_effect_scale (tmpl, actor, 2.0, CLUTTER_GRAVITY_CENTER, NULL, NULL);
clutter_actor_show (actor);
actor = clutter_rectangle_new_with_color (&rect_color);
clutter_container_add_actor (container, actor);
clutter_actor_set_size (actor, 50, 50);
clutter_actor_set_position (actor, 750, 350);
clutter_effect_rotate (tmpl, actor,
CLUTTER_Z_AXIS, 180.0,
25, 25, 0,
CLUTTER_ROTATE_CW,
NULL, NULL);
clutter_actor_show (actor);
clutter_main ();
g_object_unref (tmpl);
g_object_unref (timeline);
return EXIT_SUCCESS;
}