docs: Add anchors to sections in ClutterActor's description

This commit is contained in:
Emmanuele Bassi 2015-03-05 13:16:59 +00:00
parent 6bed552cfe
commit 2a5b6d8753

View File

@ -30,7 +30,7 @@
* and it encapsulates the position, size, and transformations of a node in
* the graph.
*
* ## Actor transformations
* ## Actor transformations ## {#clutter-actor-transformations}
*
* Each actor can be transformed using methods like clutter_actor_set_scale()
* or clutter_actor_set_rotation(). The order in which the transformations are
@ -46,7 +46,7 @@
* 8. negative translation by the #ClutterActor:anchor-x and #ClutterActor:anchor-y point.
* 9. negative translation by the actor's #ClutterActor:pivot-point
*
* ## Modifying an actor's geometry
* ## Modifying an actor's geometry ## {#clutter-actor-geometry}
*
* Each actor has a bounding box, called #ClutterActor:allocation
* which is either set by its parent or explicitly through the
@ -63,7 +63,7 @@
* clutter_actor_set_x() and clutter_actor_set_y(); the coordinates are
* relative to the origin of the actors parent.
*
* ## Managing actor children
* ## Managing actor children ## {#clutter-actor-children}
*
* Each actor can have multiple children, by calling
* clutter_actor_add_child() to add a new child actor, and
@ -110,7 +110,7 @@
*
* See [basic-actor.c](https://git.gnome.org/browse/clutter/tree/examples/basic-actor.c?h=clutter-1.18).
*
* ## Painting an actor
* ## Painting an actor ## {#clutter-actor-painting}
*
* There are three ways to paint an actor:
*
@ -179,7 +179,7 @@
* signal. These hooks into the paint sequence are considered legacy, and
* will be removed when the Clutter API changes.
*
* ## Handling events on an actor
* ## Handling events on an actor ## {#clutter-actor-event-handling}
*
* A #ClutterActor can receive and handle input device events, for
* instance pointer events and key events, as long as its
@ -199,7 +199,7 @@
* through the scene graph by returning %CLUTTER_EVENT_STOP; otherwise, they can
* continue the propagation by returning %CLUTTER_EVENT_PROPAGATE.
*
* ## Animation
* ## Animation ## {#clutter-actor-animation}
*
* Animation is a core concept of modern user interfaces; Clutter provides a
* complete and powerful animation framework that automatically tweens the
@ -366,7 +366,7 @@
* clutter_actor_add_transition (actor, "opacityAnimation", transition);
* ]|
*
* ## Implementing an actor
* ## Implementing an actor ## {#clutter-actor-implementing}
*
* Careful consideration should be given when deciding to implement
* a #ClutterActor sub-class. It is generally recommended to implement a
@ -391,7 +391,7 @@
* In general, it is strongly encouraged to use delegation and composition
* instead of direct subclassing.
*
* ## ClutterActor custom properties for ClutterScript
* ## ClutterActor custom properties for ClutterScript ## {#clutter-actor-custom-script}
*
* #ClutterActor defines a custom "rotation" property which allows a short-hand
* description of the rotations to be applied to an actor.