docs: Remove unused cogl-2.0 directory

The Cogl API reference has long since moved out of the Clutter tree.
This commit is contained in:
Emmanuele Bassi 2011-09-12 13:05:16 +01:00
parent 7ace3c2fdd
commit 2a56cc799a
9 changed files with 0 additions and 949 deletions

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## Process this file with automake to produce Makefile.in
# We require automake 1.6 at least.
AUTOMAKE_OPTIONS = 1.6
# This is a blank Makefile.am for using gtk-doc.
# Copy this to your project's API docs directory and modify the variables to
# suit your project. See the GTK+ Makefiles in gtk+/docs/reference for examples
# of using the various options.
# The name of the module, e.g. 'glib'.
DOC_MODULE=cogl
# The top-level SGML file. You can change this if you want to.
DOC_MAIN_SGML_FILE=$(DOC_MODULE)-docs.xml
# The directory containing the source code. Relative to $(srcdir).
# gtk-doc will search all .c & .h files beneath here for inline comments
# documenting the functions and macros.
# e.g. DOC_SOURCE_DIR=../../../gtk
DOC_SOURCE_DIR=../../../clutter/cogl/cogl
# Extra options to pass to gtkdoc-scangobj. Not normally needed.
SCANGOBJ_OPTIONS=--type-init-func="g_type_init()"
# Extra options to supply to gtkdoc-scan.
# e.g. SCAN_OPTIONS=--deprecated-guards="GTK_DISABLE_DEPRECATED"
SCAN_OPTIONS=--deprecated-guards="COGL_DISABLE_DEPRECATED"
# Extra options to supply to gtkdoc-mkdb.
# e.g. MKDB_OPTIONS=--sgml-mode --output-format=xml
MKDB_OPTIONS=--sgml-mode --output-format=xml --name-space=cogl
# Extra options to supply to gtkdoc-mktmpl
# e.g. MKTMPL_OPTIONS=--only-section-tmpl
MKTMPL_OPTIONS=
# Extra options to supply to gtkdoc-fixref. Not normally needed.
# e.g. FIXXREF_OPTIONS=--extra-dir=../gdk-pixbuf/html --extra-dir=../gdk/html
FIXXREF_OPTIONS=\
--extra-dir=$(GLIB_PREFIX)/share/gtk-doc/html/glib \
--extra-dir=$(GDPIXBUF_PREFIX)/share/gtk-doc/html/gdk-pixbuf
# Used for dependencies. The docs will be rebuilt if any of these change.
# e.g. HFILE_GLOB=$(top_srcdir)/gtk/*.h
# e.g. CFILE_GLOB=$(top_srcdir)/gtk/*.c
HFILE_GLOB=\
$(top_srcdir)/clutter/cogl/cogl/*.h \
$(top_builddir)/clutter/cogl/cogl/*.h
CFILE_GLOB=$(top_srcdir)/clutter/cogl/cogl/*.c
# Header files to ignore when scanning.
# e.g. IGNORE_HFILES=gtkdebug.h gtkintl.h
IGNORE_HFILES=\
cogl-atlas.h \
cogl-atlas-texture-private.h \
cogl-bitmap-private.h \
cogl-buffer-private.h \
cogl-color-private.h \
cogl-feature-private.h \
cogl-framebuffer-private.h \
cogl-journal-private.h \
cogl-material-compat.h \
cogl-material-arbfp-private.h \
cogl-material-fixed-private.h \
cogl-material-glsl-private.h \
cogl-material-opengl-private.h \
cogl-material-private.h \
cogl-matrix-private.h \
cogl-object-private.h \
cogl-path.h \
cogl-path-private.h \
cogl-pixel-array-private.h \
cogl-shader-private.h \
cogl-sub-texture-private.h \
cogl-texture-2d-private.h \
cogl-texture-2d-sliced-private.h \
cogl-texture-3d-private.h \
cogl-texture-private.h \
cogl-texture-rectangle-private.h \
cogl-vertex-buffer.h \
cogl-vertex-buffer-private.h \
cogl-blend-string.h \
cogl-clip-stack.h \
cogl-context.h \
cogl-debug.h \
cogl-defines.h \
cogl-deprecated.h \
cogl-handle.h \
cogl-internal.h \
cogl-matrix-mesa.h \
cogl-matrix-stack.h \
cogl-spans.h \
cogl-profile.h \
cogl-util.h \
driver \
tesselator \
winsys
EXTRA_HFILES=
# Images to copy into HTML directory.
# e.g. HTML_IMAGES=$(top_srcdir)/gtk/stock-icons/stock_about_24.png
HTML_IMAGES = \
fill-rule-non-zero.png \
fill-rule-even-odd.png \
quad-indices-order.png \
quad-indices-triangles.png \
cogl_ortho.png
# Extra SGML files that are included by $(DOC_MAIN_SGML_FILE).
# e.g. content_files=running.sgml building.sgml changes-2.0.sgml
content_files = \
blend-strings.xml
# SGML files where gtk-doc abbrevations (#GtkWidget) are expanded
# These files must be listed here *and* in content_files
# e.g. expand_content_files=running.sgml
expand_content_files = \
blend-strings.xml
# CFLAGS and LDFLAGS for compiling gtkdoc-scangobj with your library.
# Only needed if you are using gtkdoc-scangobj to dynamically query widget
# signals and properties.
# e.g. INCLUDES=-I$(top_srcdir) -I$(top_builddir) $(GTK_DEBUG_FLAGS)
# e.g. GTKDOC_LIBS=$(top_builddir)/gtk/$(gtktargetlib)
INCLUDES=-I$(top_srcdir) -I$(top_srcdir)/clutter -I$(top_srcdir)/clutter/cogl -I$(top_builddir)/clutter/cogl -DCOGL_ENABLE_EXPERIMENTAL_API $(CLUTTER_CFLAGS)
GTKDOC_LIBS=$(top_builddir)/clutter/libclutter-@CLUTTER_WINSYS@-@CLUTTER_API_VERSION@.la $(CLUTTER_LIBS)
# This includes the standard gtk-doc make rules, copied by gtkdocize.
include $(top_srcdir)/gtk-doc.make
# Other files to distribute
# e.g. EXTRA_DIST += version.xml.in
EXTRA_DIST += \
fill-rule-non-zero.png \
fill-rule-even-odd.png \
quad-indices-triangles.png \
quad-indices-order.png \
cogl_ortho.png

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<?xml version="1.0"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY version SYSTEM "version.xml">
]>
<refentry id="cogl-Blend-Strings">
<refmeta>
<refentrytitle role="top_of_page" id="cogl-Blend-Strings.top_of_page">Blend Strings</refentrytitle>
<manvolnum>3</manvolnum>
<refmiscinfo>COGL Library</refmiscinfo>
</refmeta>
<refnamediv>
<refname>Blend Strings</refname>
<refpurpose>A simple syntax and grammar for describing blending and texture
combining functions.</refpurpose>
</refnamediv>
<refsect1 id="cogl-Blend-Strings.description" role="desc">
<title>Cogl Blend Strings</title>
<para>
Describing GPU blending and texture combining states is rather awkward to do
in a consise but also readable fashion. Cogl helps by supporting
string based descriptions using a simple syntax.
</para>
<section>
<title>Some examples</title>
<para>Here is an example used for blending:</para>
<programlisting>
"RGBA = ADD (SRC_COLOR * (SRC_COLOR[A]), DST_COLOR * (1-SRC_COLOR[A]))"
</programlisting>
<para>In OpenGL terms this replaces glBlendFunc[Separate] and
glBlendEquation[Separate]</para>
<para>
Actually in this case it's more verbose than the GL equivalent:
</para>
<programlisting>
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
</programlisting>
<para>
But unless you are familiar with OpenGL or refer to its API documentation
you wouldn't know that the default function used by OpenGL is GL_FUNC_ADD
nor would you know that the above arguments determine what the source color
and destination color will be multiplied by before being adding.
</para>
<para>Here is an example used for texture combining:</para>
<programlisting>
"RGB = REPLACE (PREVIOUS)"
"A = MODULATE (PREVIOUS, TEXTURE)"
</programlisting>
<para>
In OpenGL terms this replaces glTexEnv, and the above example is equivalent
to this OpenGL code:
</para>
<programlisting>
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_COLOR);
</programlisting>
</section>
<section id="cogl-Blend-String-syntax">
<title>Here's the syntax</title>
<programlisting>
&lt;statement&gt;:
&lt;channel-mask&gt;=&lt;function-name&gt;(&lt;arg-list&gt;)
You can either use a single statement with an RGBA channel-mask or you can use
two statements; one with an A channel-mask and the other with an RGB
channel-mask.
&lt;channel-mask&gt;:
A or RGB or RGBA
&lt;function-name&gt;:
[A-Za-z_]*
&lt;arg-list&gt;:
&lt;arg&gt;,&lt;arg&gt;
or &lt;arg&gt;
or ""
I.e. functions may take 0 or more arguments
&lt;arg&gt;:
&lt;color-source&gt;
1 - &lt;color-source&gt; : Only intended for texture combining
&lt;color-source&gt; * ( &lt;factor&gt; ) : Only intended for blending
0 : Only intended for blending
See the blending or texture combining sections for further notes and examples.
&lt;color-source&gt;:
&lt;source-name&gt;[&lt;channel-mask&gt;]
&lt;source-name&gt;
See the blending or texture combining sections for the list of source-names
valid in each context.
If a channel mask is not given then the channel mask of the statement
is assumed instead.
&lt;factor&gt;:
0
1
&lt;color-source&gt;
1-&lt;color-source&gt;
SRC_ALPHA_SATURATE
</programlisting>
</section>
</refsect1>
</refentry>

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<?xml version="1.0"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY version "@VERSION@">
]>
<book id="index" xmlns:xi="http://www.w3.org/2003/XInclude">
<bookinfo>
<title>Cogl 2.0 Reference Manual</title>
<releaseinfo>for Cogl 2.0;</releaseinfo>
<copyright>
<year>2008</year>
<holder>OpenedHand LTD</holder>
</copyright>
<copyright>
<year>2009</year>
<year>2010</year>
<holder>Intel Corporation</holder>
</copyright>
<legalnotice>
<para>
Permission is granted to copy, distribute and/or modify this
document under the terms of the <citetitle>GNU Free
Documentation License</citetitle>, Version 1.1 or any later
version published by the Free Software Foundation with no
Invariant Sections, no Front-Cover Texts, and no Back-Cover
Texts. You may obtain a copy of the <citetitle>GNU Free
Documentation License</citetitle> from the Free Software
Foundation by visiting <ulink type="http"
url="http://www.fsf.org">their Web site</ulink> or by writing
to:
<address>
The Free Software Foundation, Inc.,
<street>59 Temple Place</street> - Suite 330,
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>,
<country>USA</country>
</address>
</para>
</legalnotice>
</bookinfo>
<chapter>
<title>Cogl - a modern 3D graphics API</title>
<section id="cogl-intro">
<title>About Cogl</title>
<para>Cogl is a modern 3D graphics API with associated utility
APIs designed to expose the features of 3D graphics hardware
using a more object oriented design than OpenGL. The library has
primarily been driven by the practical needs of Clutter but it
is not tied to any one toolkit or even constrained to developing
UI toolkits.</para>
</section>
<xi:include href="xml/cogl-object.xml"/>
<xi:include href="xml/cogl-context.xml"/>
<section id="cogl-buffer-apis">
<title>Setting Up A GPU Pipeline</title>
<xi:include href="blend-strings.xml"/>
<xi:include href="xml/cogl-pipeline.xml"/>
</section>
<section id="cogl-buffer-apis">
<title>Allocating GPU Memory</title>
<xi:include href="xml/cogl-buffer.xml"/>
<xi:include href="xml/cogl-vertex-array.xml"/>
<xi:include href="xml/cogl-index-array.xml"/>
</section>
<section id="cogl-buffer-layout-apis">
<title>Describing the layout of GPU Memory</title>
<xi:include href="xml/cogl-attribute.xml"/>
<xi:include href="xml/cogl-indices.xml"/>
</section>
<section id="cogl-primitive-apis">
<title>Geometry</title>
<xi:include href="xml/cogl-primitive.xml"/>
<xi:include href="xml/cogl-paths.xml"/>
</section>
<section id="cogl-drawing-apis">
<title>Drawing</title>
<xi:include href="xml/cogl-drawing.xml"/>
<xi:include href="xml/cogl-rectangle.xml"/>
</section>
<section id="cogl-textures">
<title>Textures</title>
<xi:include href="xml/cogl-texture.xml"/>
<xi:include href="xml/cogl-texture-3d.xml"/>
</section>
<xi:include href="xml/cogl-clipping.xml"/>
<section id="cogl-framebuffer-apis">
<title>Framebuffers</title>
<xi:include href="xml/cogl-framebuffer.xml"/>
<xi:include href="xml/cogl-offscreen.xml"/>
</section>
<section id="cogl-utilities">
<title>Utilities</title>
<xi:include href="xml/cogl-color.xml"/>
<xi:include href="xml/cogl-matrix.xml"/>
<xi:include href="xml/cogl-vector.xml"/>
<xi:include href="xml/cogl-types.xml"/>
</section>
<section id="cogl-integration">
<title>Binding and Integrating</title>
<xi:include href="xml/cogl-gtype.xml"/>
</section>
</chapter>
<chapter id="coglglossary">
<title>Glossaries</title>
<xi:include href="xml/annotation-glossary.xml"><xi:fallback /></xi:include>
</chapter>
<index>
<title>Index of all symbols</title>
<xi:include href="xml/api-index-full.xml"><xi:fallback /></xi:include>
</index>
<index role="deprecated">
<title>Index of deprecated symbols</title>
<xi:include href="xml/api-index-deprecated.xml"><xi:fallback /></xi:include>
</index>
<index role="0.8">
<title>Index of new symbols in 0.8</title>
<xi:include href="xml/api-index-0.8.xml"><xi:fallback /></xi:include>
</index>
<index role="1.0">
<title>Index of new symbols in 1.0</title>
<xi:include href="xml/api-index-1.0.xml"><xi:fallback /></xi:include>
</index>
<index role="1.2">
<title>Index of new symbols in 1.2</title>
<xi:include href="xml/api-index-1.2.xml"><xi:fallback /></xi:include>
</index>
<index role="1.4">
<title>Index of new symbols in 1.4</title>
<xi:include href="xml/api-index-1.4.xml"><xi:fallback /></xi:include>
</index>
<appendix id="license">
<title>License</title>
<para>
This library is free software; you can redistribute it and/or
modify it under the terms of the <citetitle>GNU Library General
Public License</citetitle> as published by the Free Software
Foundation; either version 2 of the License, or (at your option)
any later version.
</para>
<para>
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
<citetitle>GNU Library General Public License</citetitle> for
more details.
</para>
<para>
You may obtain a copy of the <citetitle>GNU Library General
Public License</citetitle> from the Free Software Foundation by
visiting <ulink type="http" url="http://www.fsf.org">their Web
site</ulink> or by writing to:
<address>
Free Software Foundation, Inc.
<street>59 Temple Place</street> - Suite 330
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
<country>USA</country>
</address>
</para>
</appendix>
</book>

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@ -1,484 +0,0 @@
<SECTION>
<FILE>cogl-object</FILE>
<TITLE>The Base Object</TITLE>
CoglObject
cogl_object_ref
cogl_object_unref
CoglUserDataKey
cogl_object_get_user_data
cogl_object_set_user_data
</SECTION>
<SECTION>
<FILE>cogl-context</FILE>
<TITLE>The Top-Level Context</TITLE>
<SUBSECTION>
CoglFeatureFlags
cogl_get_features
cogl_features_available
cogl_get_proc_address
cogl_get_option_group
<SUBSECTION>
cogl_push_matrix
cogl_pop_matrix
cogl_scale
cogl_translate
cogl_rotate
cogl_transform
cogl_frustum
cogl_perspective
cogl_ortho
<SUBSECTION>
cogl_get_modelview_matrix
cogl_set_modelview_matrix
cogl_get_projection_matrix
cogl_set_projection_matrix
cogl_set_viewport
cogl_get_viewport
<SUBSECTION>
cogl_clear
cogl_set_backface_culling_enabled
cogl_get_backface_culling_enabled
<SUBSECTION>
cogl_set_source
cogl_set_source_color
cogl_set_source_color4ub
cogl_set_source_color4f
cogl_set_source_texture
cogl_get_source
cogl_push_source
cogl_pop_source
<SUBSECTION>
CoglReadPixelsFlags
cogl_read_pixels
<SUBSECTION>
cogl_flush
cogl_begin_gl
cogl_end_gl
<SUBSECTION Standard>
COGL_TYPE_ATTRIBUTE_TYPE
COGL_TYPE_BLEND_STRING_ERROR
COGL_TYPE_BUFFER_ACCESS
COGL_TYPE_BUFFER_BIT
COGL_TYPE_BUFFER_TARGET
COGL_TYPE_BUFFER_UPDATE_HINT
COGL_TYPE_BUFFER_USAGE_HINT
COGL_TYPE_DEBUG_FLAGS
COGL_TYPE_DRIVER_ERROR
COGL_TYPE_FEATURE_FLAGS
COGL_TYPE_INDICES_TYPE
COGL_TYPE_PIXEL_FORMAT
COGL_TYPE_READ_PIXELS_FLAGS
COGL_TYPE_TEXTURE_FLAGS
COGL_TYPE_VERTICES_MODE
<SUBSECTION Private>
COGL_DRIVER_ERROR
CoglDriverError
cogl_attribute_type_get_type
cogl_buffer_bit_get_type
cogl_buffer_target_get_type
cogl_debug_flags_get_type
cogl_driver_error_get_type
cogl_feature_flags_get_type
cogl_fixed_get_type
cogl_fog_mode_get_type
cogl_indices_type_get_type
cogl_pixel_format_get_type
cogl_read_pixels_flags_get_type
cogl_shader_type_get_type
cogl_texture_flags_get_type
cogl_vertices_mode_get_type
COGL_AFIRST_BIT
COGL_A_BIT
COGL_BGR_BIT
COGL_PIXEL_FORMAT_24
COGL_PIXEL_FORMAT_32
COGL_PREMULT_BIT
COGL_UNORDERED_MASK
COGL_UNPREMULT_MASK
</SECTION>
<SECTION>
<FILE>cogl-clipping</FILE>
<TITLE>Clipping</TITLE>
cogl_clip_push_rectangle
cogl_clip_push_window_rectangle
cogl_clip_push_from_path
cogl_clip_push_from_path_preserve
cogl_clip_pop
</SECTION>
<SECTION>
<FILE>cogl-vertex-array</FILE>
<TITLE>Vertex Arrays</TITLE>
cogl_vertex_array_new
cogl_is_vertex_array
</SECTION>
<SECTION>
<FILE>cogl-index-array</FILE>
<TITLE>Index Arrays</TITLE>
cogl_index_array_new
cogl_is_index_array
</SECTION>
<SECTION>
<FILE>cogl-vertex-attribute</FILE>
<TITLE>Vertex Attributes</TITLE>
cogl_vertex_attribute_new
cogl_is_vertex_attribute
</SECTION>
<SECTION>
<FILE>cogl-indices</FILE>
<TITLE>Indices</TITLE>
cogl_indices_new
cogl_is_indices
</SECTION>
<SECTION>
<FILE>cogl-primitive</FILE>
<TITLE>Primitives</TITLE>
cogl_primitive_new
cogl_primitive_new_with_attributes_array
cogl_primitive_new_with_p3_attributes
cogl_primitive_new_with_p2c4_attributes
cogl_primitive_new_with_p3c4_attributes
cogl_primitive_new_with_p2t2_attributes
cogl_primitive_new_with_p3t2_attributes
cogl_primitive_new_with_p2t2c4_attributes
cogl_primitive_new_with_p3t2c4_attributes
cogl_is_primitive
cogl_primitive_get_first_vertex
cogl_primitive_set_first_vertex
cogl_primitive_get_n_vertices
cogl_primitive_set_n_vertices
cogl_primitive_get_mode
cogl_primitive_set_mode
cogl_primitive_set_attributes
cogl_primitive_set_indices
cogl_primitive_draw
</SECTION>
<SECTION>
<FILE>cogl-rectangle</FILE>
<TITLE>Rectangles</TITLE>
cogl_rectangle
cogl_rectangles
cogl_rectangle_with_texture_coords
cogl_rectangles_with_texture_coords
cogl_rectangle_with_multitexture_coords
</SECTION>
<SECTION>
<FILE>cogl-primitives-deprecated</FILE>
<TITLE>Primitives (Deprecated)</TITLE>
cogl_polygon
</SECTION>
<SECTION>
<FILE>cogl-paths</FILE>
<TITLE>Path Primitives</TITLE>
cogl_is_path
cogl_path_new
cogl_path_copy
cogl_path_move_to
cogl_path_close
cogl_path_line_to
cogl_path_curve_to
cogl_path_arc
cogl_path_rel_move_to
cogl_path_rel_line_to
cogl_path_rel_curve_to
cogl_path_line
cogl_path_polyline
cogl_path_polygon
cogl_path_rectangle
cogl_path_round_rectangle
cogl_path_ellipse
<SUBSECTION>
CoglPathFillRule
cogl_path_set_fill_rule
cogl_path_get_fill_rule
cogl_path_fill
cogl_path_stroke
</SECTION>
<SECTION>
<FILE>cogl-drawing</FILE>
<TITLE>Draw Vertex Attributes</TITLE>
cogl_draw_vertex_attributes
cogl_draw_vertex_attributes_array
cogl_draw_indexed_vertex_attributes
cogl_draw_indexed_vertex_attributes_array
</SECTION>
<SECTION>
<FILE>cogl-bitmap</FILE>
<TITLE>Bitmaps</TITLE>
cogl_bitmap_new_from_file
cogl_bitmap_get_size_from_file
cogl_is_bitmap
CoglBitmapError
COGL_BITMAP_ERROR
</SECTION>
<SECTION>
<FILE>cogl-texture</FILE>
<TITLE>The Base Texture</TITLE>
CoglTextureVertex
CoglTextureFlags
cogl_texture_new_with_size
cogl_texture_new_from_file
cogl_texture_new_from_data
cogl_texture_new_from_foreign
cogl_texture_new_from_bitmap
cogl_texture_new_from_sub_texture
cogl_is_texture
<SUBSECTION>
cogl_texture_get_width
cogl_texture_get_height
cogl_texture_get_format
cogl_texture_get_rowstride
cogl_texture_get_max_waste
cogl_texture_is_sliced
cogl_texture_get_gl_texture
cogl_texture_get_data
cogl_texture_set_region
<SUBSECTION Private>
COGL_TEXTURE_MAX_WASTE
</SECTION>
<SECTION>
<FILE>cogl-texture-3d</FILE>
<TITLE>3D textures</TITLE>
cogl_texture_3d_new_with_size
cogl_texture_3d_new_from_data
cogl_is_texture_3d
</SECTION>
<SECTION>
<FILE>cogl-framebuffer</FILE>
<TITLE>CoglFramebuffer: The Base Framebuffer Type</TITLE>
cogl_set_framebuffer
cogl_push_framebuffer
cogl_pop_framebuffer
</SECTION>
<SECTION>
<FILE>cogl-offscreen</FILE>
<TITLE>Offscreen Framebuffers</TITLE>
cogl_offscreen_new_to_texture
cogl_is_offscreen
</SECTION>
<SECTION>
<FILE>cogl-color</FILE>
<TITLE>Color Type</TITLE>
CoglColor
cogl_color_new
cogl_color_copy
cogl_color_free
cogl_color_set_from_4ub
cogl_color_set_from_4f
<SUBSECTION>
cogl_color_get_red
cogl_color_get_green
cogl_color_get_blue
cogl_color_get_alpha
<SUBSECTION>
cogl_color_get_red_byte
cogl_color_get_green_byte
cogl_color_get_blue_byte
cogl_color_get_alpha_byte
<SUBSECTION>
cogl_color_get_red_float
cogl_color_get_green_float
cogl_color_get_blue_float
cogl_color_get_alpha_float
<SUBSECTION>
cogl_color_set_red
cogl_color_set_green
cogl_color_set_blue
cogl_color_set_alpha
<SUBSECTION>
cogl_color_set_red_byte
cogl_color_set_green_byte
cogl_color_set_blue_byte
cogl_color_set_alpha_byte
<SUBSECTION>
cogl_color_set_red_float
cogl_color_set_green_float
cogl_color_set_blue_float
cogl_color_set_alpha_float
<SUBSECTION>
cogl_color_premultiply
cogl_color_unpremultiply
cogl_color_equal
</SECTION>
<SECTION>
<FILE>cogl-matrix</FILE>
<TITLE>Matrices</TITLE>
CoglMatrix
cogl_matrix_init_identity
cogl_matrix_frustum
cogl_matrix_ortho
cogl_matrix_perspective
cogl_matrix_transform_point
cogl_matrix_multiply
cogl_matrix_rotate
cogl_matrix_translate
cogl_matrix_scale
cogl_matrix_init_from_array
cogl_matrix_get_array
cogl_matrix_get_inverse
</SECTION>
<SECTION>
<FILE>cogl-pipeline</FILE>
<TITLE>Pipeline</TITLE>
cogl_pipeline_new
cogl_pipeline_copy
cogl_is_pipeline
cogl_pipeline_set_color
cogl_pipeline_set_color4ub
cogl_pipeline_set_color4f
cogl_pipeline_get_color
cogl_pipeline_set_ambient
cogl_pipeline_get_ambient
cogl_pipeline_set_diffuse
cogl_pipeline_get_diffuse
cogl_pipeline_set_ambient_and_diffuse
cogl_pipeline_set_emission
cogl_pipeline_get_emission
cogl_pipeline_set_specular
cogl_pipeline_get_specular
cogl_pipeline_set_shininess
cogl_pipeline_get_shininess
CoglMaterialAlphaFunc
cogl_pipeline_set_alpha_test_function
COGL_BLEND_STRING_ERROR
CoglBlendStringError
cogl_pipeline_set_blend
cogl_pipeline_set_blend_constant
cogl_pipeline_set_point_size
cogl_pipeline_get_point_size
cogl_pipeline_set_layer_texture
cogl_pipeline_get_layer_texture
CoglMaterialFilter
cogl_pipeline_set_layer_filters
cogl_pipeline_get_layer_min_filter
cogl_pipeline_get_layer_mag_filter
CoglMaterialWrapMode
cogl_pipeline_set_layer_wrap_mode
cogl_pipeline_set_layer_wrap_mode_s
cogl_pipeline_set_layer_wrap_mode_t
cogl_pipeline_set_layer_wrap_mode_p
cogl_pipeline_set_layer_combine
cogl_pipeline_set_layer_combine_constant
cogl_pipeline_set_layer_matrix
cogl_pipeline_set_layer_point_sprite_coords_enabled
cogl_pipeline_get_layer_point_sprite_coords_enabled
cogl_pipeline_remove_layer
cogl_pipeline_get_n_layers
cogl_pipeline_foreach_layer
<SUBSECTION Private>
cogl_blend_string_error_get_type
cogl_blend_string_error_quark
</SECTION>
<SECTION>
<FILE>cogl-buffer</FILE>
<TITLE>CoglBuffer: The Base Buffer Type</TITLE>
cogl_is_buffer
cogl_buffer_get_size
CoglBufferUsageHint
cogl_buffer_set_usage_hint
cogl_buffer_get_usage_hint
CoglBufferUpdateHint
cogl_buffer_set_update_hint
cogl_buffer_get_update_hint
CoglBufferAccess
cogl_buffer_map
cogl_buffer_unmap
cogl_buffer_set_data
<SUBSECTION>
cogl_pixel_buffer_new
cogl_pixel_buffer_new_for_size
cogl_is_pixel_buffer
<SUBSECTION>
cogl_texture_new_from_buffer
<SUBSECTION Private>
cogl_buffer_access_get_type
cogl_buffer_update_hint_get_type
cogl_buffer_usage_hint_get_type
</SECTION>
<SECTION>
<FILE>cogl-vector</FILE>
<TITLE>3 Component Vectors</TITLE>
cogl_vector3_init
cogl_vector3_init_zero
cogl_vector3_equal
cogl_vector3_equal_with_epsilon
cogl_vector3_copy
cogl_vector3_free
cogl_vector3_invert
cogl_vector3_add
cogl_vector3_subtract
cogl_vector3_multiply_scalar
cogl_vector3_divide_scalar
cogl_vector3_normalize
cogl_vector3_magnitude
cogl_vector3_cross_product
cogl_vector3_dot_product
cogl_vector3_distance
</SECTION>
<SECTION>
<FILE>cogl-types</FILE>
<TITLE>Common Types</TITLE>
CoglFuncPtr
CoglPixelFormat
CoglBufferTarget
CoglBufferBit
CoglAttributeType
</SECTION>
<SECTION>
<FILE>cogl-gtype</FILE>
<TITLE>GType Integration API</TITLE>
cogl_gtype_matrix_get_type
</SECTION>

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