test-picking.c: Use G_PI rather than M_PI

M_PI is not universally available...
This commit is contained in:
Chun-wei Fan 2011-11-15 16:29:35 +08:00
parent 2a86ecc4b9
commit 2a54db4557

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@ -40,9 +40,9 @@ do_events (ClutterActor *stage)
for (i = 0; i < n_events; i++) for (i = 0; i < n_events; i++)
{ {
angle += (2.0 * M_PI) / (gdouble)n_actors; angle += (2.0 * G_PI) / (gdouble)n_actors;
while (angle > M_PI * 2.0) while (angle > G_PI * 2.0)
angle -= M_PI * 2.0; angle -= G_PI * 2.0;
/* If we synthesized events, they would be motion compressed; /* If we synthesized events, they would be motion compressed;
* calling get_actor_at_position() doesn't have that problem * calling get_actor_at_position() doesn't have that problem
@ -96,7 +96,7 @@ main (int argc, char **argv)
for (i = n_actors - 1; i >= 0; i--) for (i = n_actors - 1; i >= 0; i--)
{ {
angle = ((2.0 * M_PI) / (gdouble) n_actors) * i; angle = ((2.0 * G_PI) / (gdouble) n_actors) * i;
color.red = (1.0 - ABS ((MAX (0, MIN (n_actors/2.0 + 0, i))) / color.red = (1.0 - ABS ((MAX (0, MIN (n_actors/2.0 + 0, i))) /
(gdouble)(n_actors/4.0) - 1.0)) * 255.0; (gdouble)(n_actors/4.0) - 1.0)) * 255.0;