cogl/tests/backface-culling: Port to non-deprecated API
Usage of cogl_polygon() was ported to CoglPrimitive, and implicit framebuffer stack API was ported to explicit framebuffer based API. https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
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@ -69,45 +69,47 @@ paint_test_backface_culling (TestState *state,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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COGL_PIPELINE_FILTER_NEAREST);
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cogl_push_framebuffer (framebuffer);
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/* Render the scene sixteen times to test all of the combinations of
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/* Render the scene sixteen times to test all of the combinations of
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cull face mode, legacy state and winding orders */
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cull face mode, legacy state and winding orders */
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for (draw_num = 0; draw_num < 16; draw_num++)
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for (draw_num = 0; draw_num < 8; draw_num++)
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{
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{
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float x1 = 0, x2, y1 = 0, y2 = (float)(TEXTURE_RENDER_SIZE);
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float x1 = 0, x2, y1 = 0, y2 = (float)(TEXTURE_RENDER_SIZE);
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CoglTextureVertex verts[4];
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CoglVertexP3T2 verts[4];
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CoglPrimitive *primitive;
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CoglPipeline *pipeline;
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CoglPipeline *pipeline;
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cogl_push_matrix ();
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cogl_framebuffer_push_matrix (framebuffer);
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cogl_translate (0, TEXTURE_RENDER_SIZE * draw_num, 0);
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cogl_framebuffer_translate (framebuffer,
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0,
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TEXTURE_RENDER_SIZE * draw_num,
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0);
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pipeline = cogl_pipeline_copy (base_pipeline);
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pipeline = cogl_pipeline_copy (base_pipeline);
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cogl_pipeline_set_front_face_winding (pipeline, FRONT_WINDING (draw_num));
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cogl_pipeline_set_front_face_winding (pipeline, FRONT_WINDING (draw_num));
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cogl_pipeline_set_cull_face_mode (pipeline, CULL_FACE_MODE (draw_num));
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cogl_pipeline_set_cull_face_mode (pipeline, CULL_FACE_MODE (draw_num));
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cogl_push_source (pipeline);
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memset (verts, 0, sizeof (verts));
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memset (verts, 0, sizeof (verts));
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x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
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x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
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/* Draw a front-facing texture */
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/* Draw a front-facing texture */
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cogl_rectangle (x1, y1, x2, y2);
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cogl_framebuffer_draw_rectangle (framebuffer, pipeline, x1, y1, x2, y2);
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x1 = x2;
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x1 = x2;
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x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
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x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
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/* Draw a front-facing texture with flipped texcoords */
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/* Draw a front-facing texture with flipped texcoords */
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cogl_rectangle_with_texture_coords (x1, y1, x2, y2,
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cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
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x1, y1, x2, y2,
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1.0, 0.0, 0.0, 1.0);
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1.0, 0.0, 0.0, 1.0);
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x1 = x2;
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x1 = x2;
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x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
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x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
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/* Draw a back-facing texture */
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/* Draw a back-facing texture */
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cogl_rectangle (x2, y1, x1, y2);
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cogl_framebuffer_draw_rectangle (framebuffer, pipeline,
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x2, y1, x1, y2);
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x1 = x2;
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x1 = x2;
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x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
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x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
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@ -115,18 +117,24 @@ paint_test_backface_culling (TestState *state,
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/* If the texture is sliced then cogl_polygon doesn't work so
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/* If the texture is sliced then cogl_polygon doesn't work so
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we'll just use a solid color instead */
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we'll just use a solid color instead */
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if (cogl_texture_is_sliced (state->texture))
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if (cogl_texture_is_sliced (state->texture))
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cogl_set_source_color4ub (255, 0, 0, 255);
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cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
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/* Draw a front-facing polygon */
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/* Draw a front-facing polygon */
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verts[0].x = x1; verts[0].y = y2;
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verts[0].x = x1; verts[0].y = y2;
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verts[1].x = x2; verts[1].y = y2;
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verts[1].x = x2; verts[1].y = y2;
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verts[2].x = x2; verts[2].y = y1;
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verts[2].x = x2; verts[2].y = y1;
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verts[3].x = x1; verts[3].y = y1;
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verts[3].x = x1; verts[3].y = y1;
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verts[0].tx = 0; verts[0].ty = 0;
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verts[0].s = 0; verts[0].t = 0;
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verts[1].tx = 1.0; verts[1].ty = 0;
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verts[1].s = 1.0; verts[1].t = 0;
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verts[2].tx = 1.0; verts[2].ty = 1.0;
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verts[2].s = 1.0; verts[2].t = 1.0;
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verts[3].tx = 0; verts[3].ty = 1.0;
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verts[3].s = 0; verts[3].t = 1.0;
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cogl_polygon (verts, 4, FALSE);
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primitive = cogl_primitive_new_p3t2 (test_ctx,
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COGL_VERTICES_MODE_TRIANGLE_FAN,
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4,
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verts);
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cogl_primitive_draw (primitive, framebuffer, pipeline);
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cogl_object_unref (primitive);
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x1 = x2;
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x1 = x2;
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x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
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x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
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@ -136,23 +144,26 @@ paint_test_backface_culling (TestState *state,
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verts[1].x = x2; verts[1].y = y1;
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verts[1].x = x2; verts[1].y = y1;
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verts[2].x = x2; verts[2].y = y2;
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verts[2].x = x2; verts[2].y = y2;
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verts[3].x = x1; verts[3].y = y2;
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verts[3].x = x1; verts[3].y = y2;
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verts[0].tx = 0; verts[0].ty = 0;
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verts[0].s = 0; verts[0].t = 0;
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verts[1].tx = 1.0; verts[1].ty = 0;
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verts[1].s = 1.0; verts[1].t = 0;
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verts[2].tx = 1.0; verts[2].ty = 1.0;
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verts[2].s = 1.0; verts[2].t = 1.0;
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verts[3].tx = 0; verts[3].ty = 1.0;
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verts[3].s = 0; verts[3].t = 1.0;
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cogl_polygon (verts, 4, FALSE);
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primitive = cogl_primitive_new_p3t2 (test_ctx,
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COGL_VERTICES_MODE_TRIANGLE_FAN,
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4,
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verts);
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cogl_primitive_draw (primitive, framebuffer, pipeline);
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cogl_object_unref (primitive);
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x1 = x2;
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x1 = x2;
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x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
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x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
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cogl_pop_matrix ();
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cogl_framebuffer_pop_matrix (framebuffer);
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cogl_pop_source ();
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cogl_object_unref (pipeline);
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cogl_object_unref (pipeline);
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}
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}
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cogl_pop_framebuffer ();
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cogl_object_unref (base_pipeline);
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cogl_object_unref (base_pipeline);
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}
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}
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