Avoid referencing file scope context in _context_new()

cogl_context_new() had a mixture of references to the file scope context
variable (_context) and the local (context) variable. This renames the
file scope variable to _cogl_context to catch unnecessary references to
the old name and fixes the code accordingly to reference the local
variable instead.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 33a9397ee1ae1729200be2e5084cf43cebb64289)
This commit is contained in:
Robert Bragg 2012-09-10 10:42:03 +01:00
parent 66169276f4
commit 2942fd362d

View File

@ -77,7 +77,7 @@ COGL_OBJECT_DEFINE (Context, context);
extern void
_cogl_create_context_driver (CoglContext *context);
static CoglContext *_context = NULL;
static CoglContext *_cogl_context = NULL;
static void
_cogl_init_feature_overrides (CoglContext *ctx)
@ -174,7 +174,7 @@ cogl_context_new (CoglDisplay *display,
* has been updated to take an explicit context argument we have
* to immediately make our pointer the default context.
*/
_context = context;
_cogl_context = context;
/* Init default values */
memset (context->features, 0, sizeof (context->features));
@ -263,7 +263,7 @@ cogl_context_new (CoglDisplay *display,
/* Initialise the driver specific state */
_cogl_init_feature_overrides (context);
_context->sampler_cache = _cogl_sampler_cache_new (_context);
context->sampler_cache = _cogl_sampler_cache_new (context);
_cogl_pipeline_init_default_pipeline ();
_cogl_pipeline_init_default_layers ();
@ -396,14 +396,14 @@ cogl_context_new (CoglDisplay *display,
GE (context, glEnable (GL_ALPHA_TEST));
#endif
_context->current_modelview_entry = NULL;
_context->current_projection_entry = NULL;
_cogl_matrix_entry_identity_init (&_context->identity_entry);
_cogl_matrix_entry_cache_init (&_context->builtin_flushed_projection);
_cogl_matrix_entry_cache_init (&_context->builtin_flushed_modelview);
context->current_modelview_entry = NULL;
context->current_projection_entry = NULL;
_cogl_matrix_entry_identity_init (&context->identity_entry);
_cogl_matrix_entry_cache_init (&context->builtin_flushed_projection);
_cogl_matrix_entry_cache_init (&context->builtin_flushed_modelview);
default_texture_bitmap =
cogl_bitmap_new_for_data (_context,
cogl_bitmap_new_for_data (context,
1, 1, /* width/height */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
4, /* rowstride */
@ -435,8 +435,8 @@ cogl_context_new (CoglDisplay *display,
context->atlases = NULL;
g_hook_list_init (&context->atlas_reorganize_callbacks, sizeof (GHook));
_context->buffer_map_fallback_array = g_byte_array_new ();
_context->buffer_map_fallback_in_use = FALSE;
context->buffer_map_fallback_array = g_byte_array_new ();
context->buffer_map_fallback_in_use = FALSE;
/* As far as I can tell, GL_POINT_SPRITE doesn't have any effect
unless GL_COORD_REPLACE is enabled for an individual
@ -445,7 +445,7 @@ cogl_context_new (CoglDisplay *display,
each pipeline to track whether any layers have point sprite
coords enabled. We don't need to do this for GLES2 because point
sprites are handled using a builtin varying in the shader. */
if (_context->driver != COGL_DRIVER_GLES2 &&
if (context->driver != COGL_DRIVER_GLES2 &&
cogl_has_feature (context, COGL_FEATURE_ID_POINT_SPRITE))
GE (context, glEnable (GL_POINT_SPRITE));
@ -528,10 +528,10 @@ _cogl_context_free (CoglContext *context)
g_slist_free (context->texture_types);
g_slist_free (context->buffer_types);
if (_context->current_modelview_entry)
_cogl_matrix_entry_unref (_context->current_modelview_entry);
if (_context->current_projection_entry)
_cogl_matrix_entry_unref (_context->current_projection_entry);
if (context->current_modelview_entry)
_cogl_matrix_entry_unref (context->current_modelview_entry);
if (context->current_projection_entry)
_cogl_matrix_entry_unref (context->current_projection_entry);
_cogl_matrix_entry_cache_destroy (&context->builtin_flushed_projection);
_cogl_matrix_entry_cache_destroy (&context->builtin_flushed_modelview);
@ -559,10 +559,10 @@ _cogl_context_get_default (void)
{
GError *error = NULL;
/* Create if doesn't exist yet */
if (_context == NULL)
if (_cogl_context == NULL)
{
_context = cogl_context_new (NULL, &error);
if (!_context)
_cogl_context = cogl_context_new (NULL, &error);
if (!_cogl_context)
{
g_warning ("Failed to create default context: %s",
error->message);
@ -570,7 +570,7 @@ _cogl_context_get_default (void)
}
}
return _context;
return _cogl_context;
}
CoglDisplay *