clutter-{clone-,}texture weren't updating their material opacity.

cogl_set_source_color4ub was previously used to set a transparent
white source color according to the actors opacity, but since
cogl_set_source_color now always implies you want a solid fill we
we use cogl_material_set_color4ub to achieve the same result.
This commit is contained in:
Robert Bragg 2009-01-26 15:25:55 +00:00
parent 4a7fa6d0fa
commit 28f9749e8e
2 changed files with 15 additions and 84 deletions

View File

@ -61,11 +61,11 @@ G_DEFINE_TYPE (ClutterCloneTexture,
#define CLUTTER_CLONE_TEXTURE_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTexturePrivate))
#define USE_COGL_MATERIAL 1
struct _ClutterCloneTexturePrivate
{
ClutterTexture *parent_texture;
CoglHandle material;
guint repeat_x : 1;
guint repeat_y : 1;
};
@ -147,10 +147,7 @@ clutter_clone_texture_paint (ClutterActor *self)
CoglHandle cogl_texture;
ClutterFixed t_w, t_h;
guint tex_width, tex_height;
#if USE_COGL_MATERIAL
CoglHandle cogl_material;
CoglFixed tex_coords[4];
#endif
priv = CLUTTER_CLONE_TEXTURE (self)->priv;
@ -183,7 +180,7 @@ clutter_clone_texture_paint (ClutterActor *self)
CLUTTER_TEXTURE_IN_CLONE_PAINT);
}
cogl_set_source_color4ub (255, 255, 255,
cogl_material_set_color4ub (priv->material, 0xff, 0xff, 0xff,
clutter_actor_get_paint_opacity (self));
clutter_actor_get_allocation_coords (self, &x_1, &y_1, &x_2, &y_2);
@ -193,14 +190,7 @@ clutter_clone_texture_paint (ClutterActor *self)
x_1, y_1, x_2, y_2,
clutter_actor_get_opacity (self));
#if USE_COGL_MATERIAL
cogl_material = clutter_texture_get_cogl_material (priv->parent_texture);
/* This is just a convenient way of extracting the cogl_texture for the
* the first layer of the above material... */
cogl_texture = clutter_texture_get_cogl_texture (priv->parent_texture);
#else
cogl_texture = clutter_texture_get_cogl_texture (priv->parent_texture);
#endif
if (cogl_texture == COGL_INVALID_HANDLE)
return;
@ -219,11 +209,8 @@ clutter_clone_texture_paint (ClutterActor *self)
else
t_h = 1.0;
#if USE_COGL_MATERIAL
cogl_set_source (cogl_material);
#else
cogl_set_source_texture (cogl_texture);
#endif
cogl_material_set_layer (priv->material, 0, cogl_texture);
cogl_set_source (priv->material);
/* Parent paint translated us into position */
cogl_rectangle_with_texture_coords (0, 0,
(float) (x_2 - x_1),
@ -406,6 +393,7 @@ clutter_clone_texture_init (ClutterCloneTexture *self)
self->priv = priv = CLUTTER_CLONE_TEXTURE_GET_PRIVATE (self);
priv->parent_texture = NULL;
priv->material = cogl_material_new ();
}
/**

View File

@ -79,11 +79,7 @@ struct _ClutterTexturePrivate
gint height;
gint max_tile_waste;
ClutterTextureQuality filter_quality;
#if USE_COGL_MATERIAL
CoglHandle material;
#else
CoglHandle texture;
#endif
CoglHandle fbo_texture;
gboolean no_slice;
@ -121,7 +117,7 @@ enum
PROP_REPEAT_X,
PROP_FILTER_QUALITY,
PROP_COGL_TEXTURE,
#if USE_COGL_MATERIAL
#if EXPOSE_COGL_MATERIAL_PROP
PROP_COGL_MATERIAL,
#endif
PROP_FILENAME,
@ -194,15 +190,7 @@ texture_free_gl_resources (ClutterTexture *texture)
CLUTTER_MARK();
#if USE_COGL_MATERIAL
cogl_material_remove_layer (priv->material, 0);
#else
if (priv->texture != COGL_INVALID_HANDLE)
{
cogl_texture_unref (priv->texture);
priv->texture = COGL_INVALID_HANDLE;
}
#endif
}
static void
@ -214,13 +202,8 @@ clutter_texture_unrealize (ClutterActor *actor)
texture = CLUTTER_TEXTURE(actor);
priv = texture->priv;
#if USE_COGL_MATERIAL
if (priv->material == COGL_INVALID_HANDLE)
return;
#else
if (priv->texture == COGL_INVALID_HANDLE)
return;
#endif
/* there's no need to read the pixels back when unrealizing inside
* a dispose run, and the dispose() call will release the GL
@ -516,9 +499,6 @@ clutter_texture_paint (ClutterActor *self)
gint x_1, y_1, x_2, y_2;
CoglColor transparent_col;
ClutterFixed t_w, t_h;
#if USE_COGL_MATERIAL
CoglFixed tex_coords[4];
#endif
if (!CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR(texture)))
clutter_actor_realize (CLUTTER_ACTOR(texture));
@ -610,7 +590,7 @@ clutter_texture_paint (ClutterActor *self)
clutter_actor_get_name (self) ? clutter_actor_get_name (self)
: "unknown");
cogl_set_source_color4ub (255, 255, 255,
cogl_material_set_color4ub (priv->material, 0xff, 0xff, 0xff,
clutter_actor_get_paint_opacity (self));
clutter_actor_get_allocation_coords (self, &x_1, &y_1, &x_2, &y_2);
@ -633,11 +613,7 @@ clutter_texture_paint (ClutterActor *self)
t_h = 1.0;
/* Paint will have translated us */
#if USE_COGL_MATERIAL
cogl_set_source (priv->material);
#else
cogl_set_source_texture (priv->texture);
#endif
cogl_rectangle_with_texture_coords (0, 0,
(float) (x_2 - x_1),
(float) (y_2 - y_1),
@ -759,7 +735,7 @@ clutter_texture_set_property (GObject *object,
clutter_texture_set_cogl_texture
(texture, (CoglHandle) g_value_get_boxed (value));
break;
#if USE_COGL_MATERIAL
#if EXPOSE_COGL_MATERIAL_PROP
case PROP_COGL_MATERIAL:
clutter_texture_set_cogl_material
(texture, (CoglHandle) g_value_get_boxed (value));
@ -825,7 +801,7 @@ clutter_texture_get_property (GObject *object,
case PROP_COGL_TEXTURE:
g_value_set_boxed (value, clutter_texture_get_cogl_texture (texture));
break;
#if USE_COGL_MATERIAL
#if EXPOSE_COGL_MATERIAL_PROP
case PROP_COGL_MATERIAL:
g_value_set_boxed (value, clutter_texture_get_cogl_material (texture));
break;
@ -947,7 +923,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
CLUTTER_TYPE_TEXTURE_HANDLE,
G_PARAM_READWRITE));
#if USE_COGL_MATERIAL
#if EXPOSE_COGL_MATERIAL_PROP
g_object_class_install_property
(gobject_class, PROP_COGL_MATERIAL,
g_param_spec_boxed ("cogl-material",
@ -1122,12 +1098,8 @@ clutter_texture_init (ClutterTexture *self)
priv->repeat_x = FALSE;
priv->repeat_y = FALSE;
priv->sync_actor_size = TRUE;
#if USE_COGL_MATERIAL
priv->material = cogl_material_new ();
priv->fbo_texture = COGL_INVALID_HANDLE;
#else
priv->texture = COGL_INVALID_HANDLE;
#endif
priv->fbo_handle = COGL_INVALID_HANDLE;
priv->local_data = NULL;
priv->keep_aspect_ratio = FALSE;
@ -1149,19 +1121,10 @@ clutter_texture_save_to_local_data (ClutterTexture *texture)
priv->local_data = NULL;
}
#if USE_COGL_MATERIAL
if (priv->material == COGL_INVALID_HANDLE)
return;
#else
if (priv->texture == COGL_INVALID_HANDLE)
return;
#endif
#if USE_COGL_MATERIAL
cogl_texture = clutter_texture_get_cogl_texture (texture);
#else
cogl_texture = priv->texture;
#endif
priv->local_data_width = cogl_texture_get_width (cogl_texture);
priv->local_data_height = cogl_texture_get_height (cogl_texture);
@ -1216,7 +1179,7 @@ clutter_texture_load_from_local_data (ClutterTexture *texture)
priv->local_data = NULL;
}
#if USE_COGL_MATERIAL
#if EXPOSE_COGL_MATERIAL_PROP
/**
* clutter_texture_get_cogl_material:
* @texture: A #ClutterTexture
@ -1283,7 +1246,6 @@ clutter_texture_set_cogl_material (ClutterTexture *texture,
CoglHandle
clutter_texture_get_cogl_texture (ClutterTexture *texture)
{
#if USE_COGL_MATERIAL
const GList *layers;
int n_layers;
@ -1293,15 +1255,8 @@ clutter_texture_get_cogl_texture (ClutterTexture *texture)
n_layers = g_list_length ((GList *)layers);
if (n_layers == 0)
return COGL_INVALID_HANDLE;
else if (n_layers != 1)
{
g_warning ("FIXME: Clutter texture only works with single layer"
" materials at the moment!\n");
}
return cogl_material_layer_get_texture (layers->data);
#else
return texture->priv->texture;
#endif
}
/**
@ -1342,11 +1297,7 @@ clutter_texture_set_cogl_texture (ClutterTexture *texture,
texture_free_gl_resources (texture);
/* Use the new texture */
#if USE_COGL_MATERIAL
cogl_material_set_layer (priv->material, 0, cogl_tex);
#else
priv->texture = cogl_tex;
#endif
size_change = width != priv->width || height != priv->height;
priv->width = width;
@ -1931,11 +1882,7 @@ clutter_texture_set_max_tile_waste (ClutterTexture *texture,
g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
priv = texture->priv;
#if USE_COGL_MATERIAL
cogl_texture = clutter_texture_get_cogl_texture (texture);
#else
cogl_texture = priv->texture;
#endif
/* There's no point in changing the max_tile_waste if the texture
has already been created because it will be overridden with the
@ -1965,11 +1912,7 @@ clutter_texture_get_max_tile_waste (ClutterTexture *texture)
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), 0);
priv = texture->priv;
#if USE_COGL_MATERIAL
cogl_texture = clutter_texture_get_cogl_texture (texture);
#else
cogl_texture = priv->texture;
#endif
if (cogl_texture == COGL_INVALID_HANDLE)
return texture->priv->max_tile_waste;
@ -2436,7 +2379,7 @@ clutter_texture_handle_get_type (void)
return our_type;
}
#if USE_COGL_MATERIAL
#if EXPOSE_COGL_MATERIAL_PROP
GType
clutter_material_handle_get_type (void)
{