[cogl matrix] Adds ability to dirty state cached by the client matrix apis
To be able to load matrices to GL manually within Cogl we need a way to dirty the state cached by the client matrix stack API.
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@ -354,6 +354,21 @@ _cogl_current_matrix_state_flush (void)
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}
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}
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void
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_cogl_current_matrix_state_dirty (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->matrix_mode != COGL_MATRIX_MODELVIEW)
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{
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g_warning ("matrix state must be dirtied in MODELVIEW mode");
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return;
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}
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if (ctx->modelview_stack)
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_cogl_matrix_stack_dirty (ctx->modelview_stack);
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}
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void
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cogl_push_matrix (void)
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{
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@ -88,5 +88,6 @@ void _cogl_get_matrix (CoglMatrixMode mode,
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void _cogl_current_matrix_state_init (void);
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void _cogl_current_matrix_state_destroy (void);
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void _cogl_current_matrix_state_flush (void);
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void _cogl_current_matrix_state_dirty (void);
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#endif /* __COGL_CURRENT_MATRIX_H */
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@ -360,3 +360,10 @@ _cogl_matrix_stack_flush_to_gl (CoglMatrixStack *stack,
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if (gl_mode != GL_MODELVIEW)
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GE (glMatrixMode (GL_MODELVIEW));
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}
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void
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_cogl_matrix_stack_dirty (CoglMatrixStack *stack)
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{
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stack->flushed_state = NULL;
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}
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@ -76,5 +76,6 @@ void _cogl_matrix_stack_set (CoglMatrixStack *stack,
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const CoglMatrix *matrix);
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void _cogl_matrix_stack_flush_to_gl (CoglMatrixStack *stack,
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GLenum gl_mode);
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void _cogl_matrix_stack_dirty (CoglMatrixStack *stack);
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#endif /* __COGL_MATRIX_STACK_H */
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