actor: Pack bitfields in ClutterActorPrivate

Bitfields should go at the end, to avoid holes in the middle of the
struct.
This commit is contained in:
Emmanuele Bassi 2011-09-12 11:33:18 +01:00
parent e5cd039b53
commit 27502af591

View File

@ -393,34 +393,6 @@ struct _ClutterActorPrivate
ClutterActorBox allocation;
ClutterAllocationFlags allocation_flags;
guint position_set : 1;
guint min_width_set : 1;
guint min_height_set : 1;
guint natural_width_set : 1;
guint natural_height_set : 1;
/* cached request is invalid (implies allocation is too) */
guint needs_width_request : 1;
/* cached request is invalid (implies allocation is too) */
guint needs_height_request : 1;
/* cached allocation is invalid (request has changed, probably) */
guint needs_allocation : 1;
guint show_on_set_parent : 1;
guint has_clip : 1;
guint clip_to_allocation : 1;
guint enable_model_view_transform : 1;
guint enable_paint_unmapped : 1;
guint has_pointer : 1;
guint propagated_one_redraw : 1;
guint paint_volume_valid : 1;
guint last_paint_volume_valid : 1;
guint in_clone_paint : 1;
guint transform_valid : 1;
/* This is TRUE if anything has queued a redraw since we were last
painted. In this case effect_to_redraw will point to an effect
the redraw was queued from or it will be NULL if the redraw was
queued without an effect. */
guint is_dirty : 1;
gfloat clip[4];
/* Rotation angles */
@ -508,6 +480,35 @@ struct _ClutterActorPrivate
ClutterPaintVolume last_paint_volume;
ClutterStageQueueRedrawEntry *queue_redraw_entry;
/* bitfields */
guint position_set : 1;
guint min_width_set : 1;
guint min_height_set : 1;
guint natural_width_set : 1;
guint natural_height_set : 1;
/* cached request is invalid (implies allocation is too) */
guint needs_width_request : 1;
/* cached request is invalid (implies allocation is too) */
guint needs_height_request : 1;
/* cached allocation is invalid (request has changed, probably) */
guint needs_allocation : 1;
guint show_on_set_parent : 1;
guint has_clip : 1;
guint clip_to_allocation : 1;
guint enable_model_view_transform : 1;
guint enable_paint_unmapped : 1;
guint has_pointer : 1;
guint propagated_one_redraw : 1;
guint paint_volume_valid : 1;
guint last_paint_volume_valid : 1;
guint in_clone_paint : 1;
guint transform_valid : 1;
/* This is TRUE if anything has queued a redraw since we were last
painted. In this case effect_to_redraw will point to an effect
the redraw was queued from or it will be NULL if the redraw was
queued without an effect. */
guint is_dirty : 1;
};
enum