cogl-buffer: make sure the code compiles on GL ES
OpenGL ES has no PBO extension, so we fallback to using a malloc'ed buffer. Make sure the OpenGL-only defines don't leak into the OpenGL ES compilation.
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@ -78,7 +78,9 @@
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static void _cogl_pixel_buffer_free (CoglPixelBuffer *buffer);
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#if !defined (COGL_HAS_GLES)
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static const CoglBufferVtable cogl_pixel_buffer_vtable;
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#endif
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static const CoglBufferVtable cogl_malloc_pixel_buffer_vtable;
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/* we don't want to use the stock COGL_HANDLE_DEFINE * for 2 reasons:
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@ -149,6 +151,8 @@ cogl_pixel_buffer_new_EXP (guint size)
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COGL_BUFFER_USAGE_HINT_DRAW,
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COGL_BUFFER_UPDATE_HINT_STATIC);
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/* malloc version only for GLES */
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#if !defined (COGL_HAS_GLES)
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if (cogl_features_available (COGL_FEATURE_PBOS))
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{
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/* PBOS */
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@ -158,6 +162,7 @@ cogl_pixel_buffer_new_EXP (guint size)
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COGL_BUFFER_SET_FLAG (buffer, BUFFER_OBJECT);
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}
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else
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#endif
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{
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/* malloc fallback subclass */
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buffer->vtable = &cogl_malloc_pixel_buffer_vtable;
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@ -219,6 +224,7 @@ _cogl_pixel_buffer_free (CoglPixelBuffer *buffer)
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g_slice_free (CoglPixelBuffer, buffer);
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}
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#if !defined (COGL_HAS_GLES)
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static guchar *
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_cogl_pixel_buffer_map (CoglBuffer *buffer,
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CoglBufferAccess access)
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@ -330,6 +336,7 @@ static const CoglBufferVtable cogl_pixel_buffer_vtable =
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_cogl_pixel_buffer_unmap,
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_cogl_pixel_buffer_set_data,
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};
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#endif
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/*
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* Fallback path, buffer->data points to a malloc'ed buffer.
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