Integrate in Ebassi's workspace switching code from ui-hackfest branch.

This commit is contained in:
Matthew Allum 2008-10-23 15:36:33 +01:00
parent 4d441a6f7b
commit 273d213509

View File

@ -116,6 +116,7 @@ struct PluginPrivate
ClutterActor *desktop1;
ClutterActor *desktop2;
ClutterActor *d_overlay ; /* arrow indicator */
ClutterActor *panel;
gboolean debug_mode : 1;
@ -202,6 +203,7 @@ on_switch_workspace_effect_complete (ClutterActor *group, gpointer data)
clutter_actor_destroy (ppriv->desktop1);
clutter_actor_destroy (ppriv->desktop2);
clutter_actor_destroy (ppriv->d_overlay);
ppriv->actors = NULL;
ppriv->tml_switch_workspace1 = NULL;
@ -223,7 +225,11 @@ switch_workspace (const GList **actors, gint from, gint to,
gint n_workspaces;
ClutterActor *group1 = clutter_group_new ();
ClutterActor *group2 = clutter_group_new ();
ClutterActor *stage;
ClutterActor *group3 = clutter_group_new ();
ClutterActor *stage, *label, *rect;
gint to_x, to_y, from_x = 0, from_y = 0;
ClutterColor white = { 0xff, 0xff, 0xff, 0xff };
ClutterColor black = { 0x44, 0x44, 0x44, 0xff };
gint screen_width;
gint screen_height;
@ -231,19 +237,18 @@ switch_workspace (const GList **actors, gint from, gint to,
mutter_plugin_query_screen_size (plugin, &screen_width, &screen_height);
#if 1
clutter_actor_set_anchor_point (group2, screen_width, screen_height);
clutter_actor_set_position (group2, screen_width, screen_height);
#endif
clutter_actor_set_scale (group2, 0.0, 0.0);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group2);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group1);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group3);
if (from == to)
{
clutter_actor_destroy (group3);
clutter_actor_destroy (group2);
clutter_actor_destroy (group1);
mutter_plugin_effect_completed (plugin, NULL,
MUTTER_PLUGIN_SWITCH_WORKSPACE);
return;
@ -291,22 +296,111 @@ switch_workspace (const GList **actors, gint from, gint to,
l = l->prev;
}
rect = clutter_rectangle_new ();
clutter_rectangle_set_color (CLUTTER_RECTANGLE (rect), &black);
clutter_container_add_actor (CLUTTER_CONTAINER (group3), rect);
label = clutter_label_new ();
clutter_label_set_font_name (CLUTTER_LABEL (label), "Sans Bold 148");
clutter_label_set_color (CLUTTER_LABEL (label), &white);
clutter_container_add_actor (CLUTTER_CONTAINER (group3), label);
clutter_actor_set_size (rect,
clutter_actor_get_width (label),
clutter_actor_get_height (label));
clutter_actor_set_opacity (group3, 0);
ppriv->actors = (GList **)actors;
ppriv->desktop1 = group1;
ppriv->desktop2 = group2;
ppriv->d_overlay = group3;
ppriv->tml_switch_workspace2 = clutter_effect_scale (
ppriv->switch_workspace_effect,
group2, 1.0, 1.0,
on_switch_workspace_effect_complete,
(gpointer)actors);
ppriv->tml_switch_workspace1 = clutter_effect_scale (
ppriv->switch_workspace_effect,
group1, 0.0, 0.0,
clutter_effect_fade (ppriv->switch_workspace_effect, group3,
128,
NULL, NULL);
#if 0
ppriv->tml_switch_workspace2 =
clutter_effect_scale (ppriv->switch_workspace_effect, group2,
1.0, 1.0,
on_switch_workspace_effect_complete,
actors);
ppriv->tml_switch_workspace1 =
clutter_effect_scale (ppriv->switch_workspace_effect, group1,
0.0, 0.0,
NULL, NULL);
#endif
switch (direction)
{
case META_MOTION_UP:
clutter_label_set_text (CLUTTER_LABEL (label), "\342\206\221");
from_x = 0;
from_y = screen_height;
to_x = 0;
to_y = 0;
clutter_actor_set_position (group2, 0, screen_height);
break;
case META_MOTION_DOWN:
clutter_label_set_text (CLUTTER_LABEL (label), "\342\206\223");
from_x = 0;
from_y = screen_height;
to_x = 0;
to_y = 0;
clutter_actor_set_position (group2, 0, screen_height * -1);
break;
case META_MOTION_LEFT:
clutter_label_set_text (CLUTTER_LABEL (label), "\342\206\220");
from_x = screen_width * -1;
from_y = 0;
to_x = 0;
to_y = 0;
clutter_actor_set_position (group2, screen_width, 0);
break;
case META_MOTION_RIGHT:
clutter_label_set_text (CLUTTER_LABEL (label), "\342\206\222");
from_x = screen_width;
from_y = 0;
to_x = 0;
to_y = 0;
clutter_actor_set_position (group2, screen_width * -1, 0);
break;
default:
break;
}
clutter_actor_set_position (group3,
(screen_width - clutter_actor_get_width (group3)) / 2,
(screen_height - clutter_actor_get_height (group3)) / 2);
#if 1
ppriv->tml_switch_workspace2 =
clutter_effect_move (ppriv->switch_workspace_effect, group2,
to_x, to_y,
on_switch_workspace_effect_complete,
actors);
ppriv->tml_switch_workspace1 =
clutter_effect_move (ppriv->switch_workspace_effect, group1,
from_x, from_y,
NULL, NULL);
#endif
}
/*
* Minimize effect completion callback; this function restores actor state, and