Integrate in Ebassi's workspace switching code from ui-hackfest branch.
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@ -116,6 +116,7 @@ struct PluginPrivate
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ClutterActor *desktop1;
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ClutterActor *desktop2;
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ClutterActor *d_overlay ; /* arrow indicator */
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ClutterActor *panel;
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gboolean debug_mode : 1;
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@ -202,6 +203,7 @@ on_switch_workspace_effect_complete (ClutterActor *group, gpointer data)
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clutter_actor_destroy (ppriv->desktop1);
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clutter_actor_destroy (ppriv->desktop2);
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clutter_actor_destroy (ppriv->d_overlay);
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ppriv->actors = NULL;
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ppriv->tml_switch_workspace1 = NULL;
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@ -223,7 +225,11 @@ switch_workspace (const GList **actors, gint from, gint to,
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gint n_workspaces;
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ClutterActor *group1 = clutter_group_new ();
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ClutterActor *group2 = clutter_group_new ();
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ClutterActor *stage;
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ClutterActor *group3 = clutter_group_new ();
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ClutterActor *stage, *label, *rect;
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gint to_x, to_y, from_x = 0, from_y = 0;
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ClutterColor white = { 0xff, 0xff, 0xff, 0xff };
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ClutterColor black = { 0x44, 0x44, 0x44, 0xff };
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gint screen_width;
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gint screen_height;
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@ -231,19 +237,18 @@ switch_workspace (const GList **actors, gint from, gint to,
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mutter_plugin_query_screen_size (plugin, &screen_width, &screen_height);
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#if 1
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clutter_actor_set_anchor_point (group2, screen_width, screen_height);
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clutter_actor_set_position (group2, screen_width, screen_height);
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#endif
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clutter_actor_set_scale (group2, 0.0, 0.0);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), group2);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), group1);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), group3);
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if (from == to)
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{
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clutter_actor_destroy (group3);
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clutter_actor_destroy (group2);
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clutter_actor_destroy (group1);
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mutter_plugin_effect_completed (plugin, NULL,
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MUTTER_PLUGIN_SWITCH_WORKSPACE);
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return;
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@ -291,22 +296,111 @@ switch_workspace (const GList **actors, gint from, gint to,
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l = l->prev;
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}
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rect = clutter_rectangle_new ();
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clutter_rectangle_set_color (CLUTTER_RECTANGLE (rect), &black);
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clutter_container_add_actor (CLUTTER_CONTAINER (group3), rect);
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label = clutter_label_new ();
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clutter_label_set_font_name (CLUTTER_LABEL (label), "Sans Bold 148");
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clutter_label_set_color (CLUTTER_LABEL (label), &white);
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clutter_container_add_actor (CLUTTER_CONTAINER (group3), label);
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clutter_actor_set_size (rect,
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clutter_actor_get_width (label),
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clutter_actor_get_height (label));
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clutter_actor_set_opacity (group3, 0);
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ppriv->actors = (GList **)actors;
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ppriv->desktop1 = group1;
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ppriv->desktop2 = group2;
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ppriv->d_overlay = group3;
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ppriv->tml_switch_workspace2 = clutter_effect_scale (
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ppriv->switch_workspace_effect,
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group2, 1.0, 1.0,
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on_switch_workspace_effect_complete,
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(gpointer)actors);
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ppriv->tml_switch_workspace1 = clutter_effect_scale (
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ppriv->switch_workspace_effect,
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group1, 0.0, 0.0,
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clutter_effect_fade (ppriv->switch_workspace_effect, group3,
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128,
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NULL, NULL);
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#if 0
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ppriv->tml_switch_workspace2 =
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clutter_effect_scale (ppriv->switch_workspace_effect, group2,
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1.0, 1.0,
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on_switch_workspace_effect_complete,
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actors);
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ppriv->tml_switch_workspace1 =
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clutter_effect_scale (ppriv->switch_workspace_effect, group1,
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0.0, 0.0,
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NULL, NULL);
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#endif
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switch (direction)
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{
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case META_MOTION_UP:
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clutter_label_set_text (CLUTTER_LABEL (label), "\342\206\221");
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from_x = 0;
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from_y = screen_height;
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to_x = 0;
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to_y = 0;
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clutter_actor_set_position (group2, 0, screen_height);
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break;
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case META_MOTION_DOWN:
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clutter_label_set_text (CLUTTER_LABEL (label), "\342\206\223");
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from_x = 0;
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from_y = screen_height;
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to_x = 0;
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to_y = 0;
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clutter_actor_set_position (group2, 0, screen_height * -1);
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break;
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case META_MOTION_LEFT:
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clutter_label_set_text (CLUTTER_LABEL (label), "\342\206\220");
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from_x = screen_width * -1;
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from_y = 0;
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to_x = 0;
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to_y = 0;
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clutter_actor_set_position (group2, screen_width, 0);
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break;
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case META_MOTION_RIGHT:
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clutter_label_set_text (CLUTTER_LABEL (label), "\342\206\222");
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from_x = screen_width;
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from_y = 0;
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to_x = 0;
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to_y = 0;
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clutter_actor_set_position (group2, screen_width * -1, 0);
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break;
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default:
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break;
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}
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clutter_actor_set_position (group3,
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(screen_width - clutter_actor_get_width (group3)) / 2,
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(screen_height - clutter_actor_get_height (group3)) / 2);
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#if 1
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ppriv->tml_switch_workspace2 =
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clutter_effect_move (ppriv->switch_workspace_effect, group2,
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to_x, to_y,
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on_switch_workspace_effect_complete,
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actors);
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ppriv->tml_switch_workspace1 =
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clutter_effect_move (ppriv->switch_workspace_effect, group1,
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from_x, from_y,
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NULL, NULL);
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#endif
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}
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/*
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* Minimize effect completion callback; this function restores actor state, and
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