surface-actor-wayland: Make sure to clean up on dispose
We need to remove our destroy handler if the surface is destroyed before the buffer is, which is the case when we have no destroy effect.
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@ -136,10 +136,21 @@ meta_surface_actor_wayland_get_window (MetaSurfaceActor *actor)
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return priv->surface->window;
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}
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static void
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meta_surface_actor_wayland_dispose (GObject *object)
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{
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MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (object);
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meta_surface_actor_wayland_set_buffer (self, NULL);
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G_OBJECT_CLASS (meta_surface_actor_wayland_parent_class)->dispose (object);
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}
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static void
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meta_surface_actor_wayland_class_init (MetaSurfaceActorWaylandClass *klass)
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{
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MetaSurfaceActorClass *surface_actor_class = META_SURFACE_ACTOR_CLASS (klass);
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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surface_actor_class->process_damage = meta_surface_actor_wayland_process_damage;
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surface_actor_class->pre_paint = meta_surface_actor_wayland_pre_paint;
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@ -151,6 +162,8 @@ meta_surface_actor_wayland_class_init (MetaSurfaceActorWaylandClass *klass)
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surface_actor_class->is_unredirected = meta_surface_actor_wayland_is_unredirected;
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surface_actor_class->get_window = meta_surface_actor_wayland_get_window;
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object_class->dispose = meta_surface_actor_wayland_dispose;
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}
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static void
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