[debug] Adds a "nop-picking" clutter debug option to NOP _clutter_do_pick()
I've found this is something I do quite often when debugging rendering problems since its a simple way to wipe out lots of geometry and removes a lot of unpredictable noise when logging geometry passing through the Cogl journal.
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@ -22,7 +22,8 @@ typedef enum {
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CLUTTER_DEBUG_SHADER = 1 << 12,
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CLUTTER_DEBUG_MULTISTAGE = 1 << 13,
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CLUTTER_DEBUG_ANIMATION = 1 << 14,
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CLUTTER_DEBUG_LAYOUT = 1 << 15
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CLUTTER_DEBUG_LAYOUT = 1 << 15,
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CLUTTER_DEBUG_NOP_PICKING = 1 << 16,
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} ClutterDebugFlag;
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#ifdef CLUTTER_ENABLE_DEBUG
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