effect: Allow any effect to override the paint volume
An Effect implementation might override the paint volume of the actor to which it is applied to. The get_paint_volume() virtual function should be added to the Effect class vtable so that any effect can get the current paint volume and update it. The clutter_actor_get_paint_volume() function becomes context aware, and does the right thing if called from within a ClutterEffect pre_paint() or post_paint() implementation, by allowing all effects in the chain up to the caller to modify the paint volume.
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@ -493,6 +493,8 @@ struct _ClutterActorPrivate
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ClutterMetaGroup *actions;
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ClutterMetaGroup *constraints;
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ClutterMetaGroup *effects;
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ClutterActorMeta *current_effect;
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};
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enum
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@ -2338,14 +2340,20 @@ _clutter_actor_effects_pre_paint (ClutterActor *self)
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const GList *effects, *l;
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gboolean was_pre_painted = FALSE;
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priv->current_effect = NULL;
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effects = _clutter_meta_group_peek_metas (priv->effects);
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for (l = effects; l != NULL; l = l->next)
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{
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ClutterEffect *effect = l->data;
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priv->current_effect = l->data;
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was_pre_painted |= _clutter_effect_pre_paint (effect);
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}
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priv->current_effect = NULL;
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return was_pre_painted;
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}
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@ -2355,14 +2363,20 @@ _clutter_actor_effects_post_paint (ClutterActor *self)
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ClutterActorPrivate *priv = self->priv;
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const GList *effects, *l;
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priv->current_effect = NULL;
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/* we walk the list backwards, to unwind the post-paint order */
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effects = _clutter_meta_group_peek_metas (priv->effects);
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for (l = g_list_last ((GList *) effects); l != NULL; l = l->prev)
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{
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ClutterEffect *effect = l->data;
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priv->current_effect = l->data;
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_clutter_effect_post_paint (effect);
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}
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priv->current_effect = NULL;
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}
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/* Recursively applies the transforms associated with this actor and
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@ -3259,11 +3273,13 @@ clutter_actor_real_get_paint_volume (ClutterActor *self,
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ClutterPaintVolume *volume)
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{
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ClutterActorPrivate *priv = self->priv;
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gfloat width, height;
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/* the default origin is set to { 0, 0, 0 } */
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clutter_actor_box_get_size (&priv->allocation, &width, &height);
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clutter_paint_volume_set_width (volume, width);
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clutter_paint_volume_set_height (volume, height);
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clutter_paint_volume_set_width (volume, priv->allocation.x2 - priv->allocation.x1);
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clutter_paint_volume_set_height (volume, priv->allocation.y2 - priv->allocation.y1);
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clutter_paint_volume_set_depth (volume, priv->z);
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}
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@ -11682,6 +11698,7 @@ _clutter_paint_volume_get_box (ClutterPaintVolume *pv,
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ClutterPaintVolume *
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clutter_actor_get_paint_volume (ClutterActor *self)
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{
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ClutterActorPrivate *priv;
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ClutterPaintVolume *pv;
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), NULL);
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@ -11689,6 +11706,39 @@ clutter_actor_get_paint_volume (ClutterActor *self)
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pv = _clutter_paint_volume_new (self);
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CLUTTER_ACTOR_GET_CLASS (self)->get_paint_volume (self, pv);
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priv = self->priv;
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/* since effects can modify the paint volume, we allow them to actually
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* do this by making get_paint_volume() "context sensitive"
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*/
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if (priv->effects != NULL)
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{
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if (priv->current_effect != NULL)
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{
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const GList *effects, *l;
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/* if we are being called from within the paint sequence of
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* an actor, get the paint volume up to the current effect
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*/
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effects = _clutter_meta_group_peek_metas (priv->effects);
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for (l = effects;
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l != NULL || (l != NULL && l->data != priv->current_effect);
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l = l->next)
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{
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_clutter_effect_get_paint_volume (l->data, pv);
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}
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}
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else
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{
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const GList *effects, *l;
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/* otherwise, get the cumulative volume */
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effects = _clutter_meta_group_peek_metas (priv->effects);
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for (l = effects; l != NULL; l = l->next)
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_clutter_effect_get_paint_volume (l->data, pv);
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}
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}
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return pv;
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}
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@ -191,11 +191,18 @@ clutter_effect_real_post_paint (ClutterEffect *effect)
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{
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}
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static void
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clutter_effect_real_get_paint_volume (ClutterEffect *effect,
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ClutterPaintVolume *volume)
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{
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}
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static void
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clutter_effect_class_init (ClutterEffectClass *klass)
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{
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klass->pre_paint = clutter_effect_real_pre_paint;
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klass->post_paint = clutter_effect_real_post_paint;
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klass->get_paint_volume = clutter_effect_real_get_paint_volume;
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}
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static void
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@ -218,3 +225,13 @@ _clutter_effect_post_paint (ClutterEffect *effect)
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CLUTTER_EFFECT_GET_CLASS (effect)->post_paint (effect);
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}
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void
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_clutter_effect_get_paint_volume (ClutterEffect *effect,
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ClutterPaintVolume *volume)
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{
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g_return_if_fail (CLUTTER_IS_EFFECT (effect));
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g_return_if_fail (volume != NULL);
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CLUTTER_EFFECT_GET_CLASS (effect)->get_paint_volume (effect, volume);
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}
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@ -72,16 +72,21 @@ struct _ClutterEffectClass
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ClutterActorMetaClass parent_class;
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/*< public >*/
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gboolean (* pre_paint) (ClutterEffect *effect);
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void (* post_paint) (ClutterEffect *effect);
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gboolean (* pre_paint) (ClutterEffect *effect);
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void (* post_paint) (ClutterEffect *effect);
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void (* get_paint_volume) (ClutterEffect *effect,
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ClutterPaintVolume *volume);
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/*< private >*/
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void (* _clutter_effect0) (void);
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void (* _clutter_effect1) (void);
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void (* _clutter_effect2) (void);
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void (* _clutter_effect3) (void);
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void (* _clutter_effect4) (void);
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void (* _clutter_effect5) (void);
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void (* _clutter_effect6) (void);
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void (* _clutter_effect7) (void);
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};
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GType clutter_effect_get_type (void) G_GNUC_CONST;
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@ -384,8 +384,10 @@ void _clutter_run_repaint_functions (void);
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gint32 _clutter_backend_get_units_serial (ClutterBackend *backend);
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gboolean _clutter_effect_pre_paint (ClutterEffect *effect);
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void _clutter_effect_post_paint (ClutterEffect *effect);
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gboolean _clutter_effect_pre_paint (ClutterEffect *effect);
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void _clutter_effect_post_paint (ClutterEffect *effect);
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void _clutter_effect_get_paint_volume (ClutterEffect *effect,
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ClutterPaintVolume *volume);
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void _clutter_constraint_update_allocation (ClutterConstraint *constraint,
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ClutterActor *actor,
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