stage: implicitly clip to stage window bounds

This implicitly intersects any clip for redrawing with the stage window
bounds. Without this we were sometimes trying to set huge off screen
scissors leading to undefined clipping results.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
This commit is contained in:
Robert Bragg 2011-09-19 12:54:31 +01:00
parent 662d12aeff
commit 239fc43c5f

View File

@ -529,24 +529,23 @@ _clutter_stage_do_paint (ClutterStage *stage, const ClutterGeometry *clip)
{
ClutterStagePrivate *priv = stage->priv;
float clip_poly[8];
ClutterGeometry geom;
_clutter_stage_window_get_geometry (priv->impl, &geom);
if (clip)
{
clip_poly[0] = clip->x;
clip_poly[1] = clip->y;
clip_poly[2] = clip->x + clip->width;
clip_poly[3] = clip->y;
clip_poly[4] = clip->x + clip->width;
clip_poly[5] = clip->y + clip->height;
clip_poly[6] = clip->x;
clip_poly[7] = clip->y + clip->height;
clip_poly[0] = MAX (clip->x, 0);
clip_poly[1] = MAX (clip->y, 0);
clip_poly[2] = MIN (clip->x + clip->width, geom.width);
clip_poly[3] = clip_poly[1];
clip_poly[4] = clip_poly[2];
clip_poly[5] = MIN (clip->y + clip->height, geom.height);
clip_poly[6] = clip_poly[0];
clip_poly[7] = clip_poly[5];
}
else
{
ClutterGeometry geom;
_clutter_stage_window_get_geometry (priv->impl, &geom);
clip_poly[0] = 0;
clip_poly[1] = 0;
clip_poly[2] = geom.width;
@ -1118,6 +1117,8 @@ clutter_stage_real_queue_redraw (ClutterActor *actor,
ClutterGeometry stage_clip;
ClutterPaintVolume *redraw_clip;
ClutterActorBox bounding_box;
ClutterActorBox intersection_box;
ClutterGeometry geom;
if (CLUTTER_ACTOR_IN_DESTRUCTION (actor))
return;
@ -1151,12 +1152,24 @@ clutter_stage_real_queue_redraw (ClutterActor *actor,
stage,
&bounding_box);
_clutter_stage_window_get_geometry (stage_window, &geom);
intersection_box.x1 = MAX (bounding_box.x1, 0);
intersection_box.y1 = MAX (bounding_box.y1, 0);
intersection_box.x2 = MIN (bounding_box.x2, geom.width);
intersection_box.y2 = MIN (bounding_box.y2, geom.height);
/* There is no need to track degenerate/empty redraw clips */
if (intersection_box.x2 <= intersection_box.x1 ||
intersection_box.y2 <= intersection_box.y1)
return;
/* when converting to integer coordinates make sure we round the edges of the
* clip rectangle outwards... */
stage_clip.x = bounding_box.x1;
stage_clip.y = bounding_box.y1;
stage_clip.width = bounding_box.x2 - stage_clip.x;
stage_clip.height = bounding_box.y2 - stage_clip.y;
stage_clip.x = intersection_box.x1;
stage_clip.y = intersection_box.y1;
stage_clip.width = intersection_box.x2 - stage_clip.x;
stage_clip.height = intersection_box.y2 - stage_clip.y;
_clutter_stage_window_add_redraw_clip (stage_window, &stage_clip);
}