Call glClientActiveTexture() through COGL context.
Fixes build issues on systems with OpenGL header older than 1.3.
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@ -48,6 +48,10 @@ typedef CoglFuncPtr (*GLXGetProcAddressProc) (const guint8 *procName);
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#include "cogl-gles2-wrapper.h"
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#include "cogl-gles2-wrapper.h"
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#endif
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#endif
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#ifdef HAVE_COGL_GL
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#define glClientActiveTexture ctx->pf_glClientActiveTexture
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#endif
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#ifdef COGL_GL_DEBUG
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#ifdef COGL_GL_DEBUG
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/* GL error to string conversion */
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/* GL error to string conversion */
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static const struct {
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static const struct {
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@ -37,6 +37,8 @@
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#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
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#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
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#define glClientActiveTexture ctx->pf_glClientActiveTexture
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void
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void
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_cogl_path_add_node (gboolean new_sub_path,
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_cogl_path_add_node (gboolean new_sub_path,
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float x,
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float x,
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