cogl-buffer: Use TEXTURE as the only value for CoglBufferUsageHint
We should try to use more explicit defines than GL for our hints. For now we only support using a CoglBuffer to generate textures.
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@ -147,33 +147,13 @@ GLenum
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_cogl_buffer_hints_to_gl_enum (CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint)
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{
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if (usage_hint == COGL_BUFFER_USAGE_HINT_DRAW)
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{
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if (update_hint == COGL_BUFFER_UPDATE_HINT_STATIC)
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return GL_STATIC_DRAW;
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if (update_hint == COGL_BUFFER_UPDATE_HINT_DYNAMIC)
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return GL_DYNAMIC_DRAW;
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if (update_hint == COGL_BUFFER_UPDATE_HINT_STREAM)
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return GL_STREAM_DRAW;
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}
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if (usage_hint == COGL_BUFFER_USAGE_HINT_READ)
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{
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if (update_hint == COGL_BUFFER_UPDATE_HINT_STATIC)
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return GL_STATIC_READ;
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if (update_hint == COGL_BUFFER_UPDATE_HINT_DYNAMIC)
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return GL_DYNAMIC_READ;
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if (update_hint == COGL_BUFFER_UPDATE_HINT_STREAM)
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return GL_STREAM_READ;
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}
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if (usage_hint == COGL_BUFFER_USAGE_HINT_COPY)
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{
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if (update_hint == COGL_BUFFER_UPDATE_HINT_STATIC)
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return GL_STATIC_COPY;
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if (update_hint == COGL_BUFFER_UPDATE_HINT_DYNAMIC)
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return GL_DYNAMIC_COPY;
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if (update_hint == COGL_BUFFER_UPDATE_HINT_STREAM)
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return GL_STREAM_COPY;
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}
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/* usage hint is always TEXTURE for now */
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if (update_hint == COGL_BUFFER_UPDATE_HINT_STATIC)
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return GL_STATIC_DRAW;
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if (update_hint == COGL_BUFFER_UPDATE_HINT_DYNAMIC)
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return GL_DYNAMIC_DRAW;
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if (update_hint == COGL_BUFFER_UPDATE_HINT_STREAM)
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return GL_STREAM_DRAW;
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return GL_STATIC_DRAW;
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}
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@ -219,8 +199,8 @@ cogl_buffer_set_usage_hint_EXP (CoglHandle handle,
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if (!cogl_is_buffer (handle))
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return;
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if (G_UNLIKELY (hint > COGL_BUFFER_USAGE_HINT_COPY))
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hint = COGL_BUFFER_USAGE_HINT_DRAW;
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if (G_UNLIKELY (hint > COGL_BUFFER_USAGE_HINT_TEXTURE))
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hint = COGL_BUFFER_USAGE_HINT_TEXTURE;
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COGL_BUFFER (handle)->usage_hint = hint;
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}
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@ -75,12 +75,8 @@ cogl_buffer_get_size (CoglHandle handle);
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/**
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* CoglBufferUsageHint:
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* @COGL_BUFFER_USAGE_HINT_DRAW: the buffer will be used as a source for
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* drawing commands (e.g. texture), the data coming from the application
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* @COGL_BUFFER_USAGE_HINT_READ: the buffer will be read by the application,
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* the data store being modified by the GPU
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* @COGL_BUFFER_USAGE_HINT_COPY: the buffer will be used as a source for
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* drawing commands, the data coming from the GPU
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* @COGL_BUFFER_USAGE_HINT_TEXTURE: the buffer will be used as a source data
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* for a texture
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*
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* The usage hint on a buffer allows the user to give some clue on how the
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* buffer will be used.
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@ -89,9 +85,7 @@ cogl_buffer_get_size (CoglHandle handle);
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* Stability: Unstable
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*/
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typedef enum { /*< prefix=COGL_BUFFER_USAGE_HINT >*/
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COGL_BUFFER_USAGE_HINT_DRAW,
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COGL_BUFFER_USAGE_HINT_READ,
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COGL_BUFFER_USAGE_HINT_COPY,
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COGL_BUFFER_USAGE_HINT_TEXTURE,
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} CoglBufferUsageHint;
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/**
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@ -148,7 +148,7 @@ cogl_pixel_buffer_new_EXP (guint size)
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/* parent's constructor */
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_cogl_buffer_initialize (buffer,
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size,
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COGL_BUFFER_USAGE_HINT_DRAW,
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COGL_BUFFER_USAGE_HINT_TEXTURE,
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COGL_BUFFER_UPDATE_HINT_STATIC);
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/* malloc version only for GLES */
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