clutter/paint-volume: Don't over-enlarge 2D actorless paint volumes
A 2D actorless paint volume can't ever need `enlarge_for_effects` because it has no depth. Clamping to the pixel boundary is sufficient in this case and avoids extending volumes on the edge of the view into the next view. Which then avoids unnecessary secondary monitor updates. Paint volumes correctly become actorless where `clutter_actor_finish_layout` calls `_clutter_paint_volume_transform_relative`. Relates to: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6819 Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3112>
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@ -1061,8 +1061,8 @@ _clutter_paint_volume_get_stage_paint_box (const ClutterPaintVolume *pv,
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_clutter_paint_volume_get_bounding_box (&projected_pv, box);
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_clutter_paint_volume_get_bounding_box (&projected_pv, box);
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if (pv->is_2d && pv->actor &&
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if (pv->is_2d &&
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clutter_actor_get_z_position (pv->actor) == 0)
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(!pv->actor || clutter_actor_get_z_position (pv->actor) == 0))
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{
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{
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/* If the volume/actor are perfectly 2D, take the bounding box as
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/* If the volume/actor are perfectly 2D, take the bounding box as
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* good. We won't need to add any extra room for sub-pixel positioning
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* good. We won't need to add any extra room for sub-pixel positioning
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