cogl-pipeline: Use layer overrides as CoglHandles instead of GLuint
Since d5634e37
the sliced texture backend now works in terms of
CoglTexture2Ds so there's no need to have special casing for
overriding the texture of a pipeline layer with a GL handle. Instead
we can just use cogl_pipeline_set_layer_texture with the
CoglHandle. The special _cogl_pipeline_set_layer_gl_texture_slice
function has now been removed and parts of the code for comparing
materials have been simplified.
This commit is contained in:
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9302d146d1
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22c61c5315
@ -46,7 +46,7 @@ _cogl_journal_log_quad (const float *position,
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CoglPipeline *pipeline,
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int n_layers,
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guint32 fallback_layers,
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GLuint layer0_override_texture,
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CoglHandle layer0_override_texture,
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const CoglPipelineWrapModeOverrides *
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wrap_mode_overrides,
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const float *tex_coords,
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@ -765,7 +765,7 @@ _cogl_journal_log_quad (const float *position,
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CoglPipeline *pipeline,
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int n_layers,
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guint32 fallback_layers,
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GLuint layer0_override_texture,
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CoglHandle layer0_override_texture,
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const CoglPipelineWrapModeOverrides *
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wrap_mode_overrides,
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const float *tex_coords,
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@ -375,26 +375,6 @@ _cogl_get_max_texture_image_units (void)
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}
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#endif
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static void
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_cogl_pipeline_layer_get_texture_info (CoglPipelineLayer *layer,
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CoglHandle *texture,
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GLuint *gl_texture,
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GLuint *gl_target)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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*texture = layer->texture;
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if (G_UNLIKELY (*texture == COGL_INVALID_HANDLE))
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*texture = ctx->default_gl_texture_2d_tex;
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if (layer->texture_overridden)
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{
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*gl_texture = layer->slice_gl_texture;
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*gl_target = layer->slice_gl_target;
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}
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else
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cogl_texture_get_gl_texture (*texture, gl_texture, gl_target);
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}
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#ifndef HAVE_COGL_GLES
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static gboolean
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@ -638,6 +618,8 @@ flush_layers_common_gl_state_cb (CoglPipelineLayer *layer, void *user_data)
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unsigned long layers_difference =
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flush_state->layer_differences[unit_index];
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* There may not be enough texture units so we can bail out if
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* that's the case...
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*/
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@ -659,14 +641,17 @@ flush_layers_common_gl_state_cb (CoglPipelineLayer *layer, void *user_data)
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CoglPipelineLayer *authority =
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_cogl_pipeline_layer_get_authority (layer,
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COGL_PIPELINE_LAYER_STATE_TEXTURE);
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CoglHandle texture = NULL;
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CoglHandle texture;
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GLuint gl_texture;
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GLenum gl_target;
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_cogl_pipeline_layer_get_texture_info (authority,
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&texture,
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&gl_texture,
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&gl_target);
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texture = (authority->texture == COGL_INVALID_HANDLE ?
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ctx->default_gl_texture_2d_tex :
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authority->texture);
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cogl_texture_get_gl_texture (texture,
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&gl_texture,
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&gl_target);
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_cogl_set_active_texture_unit (unit_index);
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@ -230,11 +230,6 @@ struct _CoglPipelineLayer
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/* The texture for this layer, or COGL_INVALID_HANDLE for an empty
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* layer */
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CoglHandle texture;
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gboolean texture_overridden;
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/* If ->texture_overridden == TRUE then the texture is instead
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* defined by these... */
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GLuint slice_gl_texture;
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GLenum slice_gl_target;
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CoglPipelineFilter mag_filter;
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CoglPipelineFilter min_filter;
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@ -707,7 +702,7 @@ typedef struct _CoglPipelineFlushOptions
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guint32 fallback_layers;
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guint32 disable_layers;
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GLuint layer0_override_texture;
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CoglHandle layer0_override_texture;
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CoglPipelineWrapModeOverrides wrap_mode_overrides;
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} CoglPipelineFlushOptions;
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@ -2059,13 +2059,10 @@ _cogl_pipeline_prune_empty_layer_difference (CoglPipeline *layers_authority,
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}
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}
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static void
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_cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
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int layer_index,
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CoglHandle texture,
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gboolean overriden,
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GLuint slice_gl_texture,
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GLenum slice_gl_target)
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void
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cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
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int layer_index,
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CoglHandle texture)
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{
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CoglPipelineLayerState change = COGL_PIPELINE_LAYER_STATE_TEXTURE;
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CoglPipelineLayer *layer;
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@ -2084,11 +2081,7 @@ _cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
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* state we want to change */
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authority = _cogl_pipeline_layer_get_authority (layer, change);
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if (authority->texture_overridden == overriden &&
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authority->texture == texture &&
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(authority->texture_overridden == FALSE ||
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(authority->slice_gl_texture == slice_gl_texture &&
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authority->slice_gl_target == slice_gl_target)))
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if (authority->texture == texture)
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return;
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new = _cogl_pipeline_layer_pre_change_notify (pipeline, layer, change);
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@ -2107,11 +2100,7 @@ _cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
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CoglPipelineLayer *old_authority =
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_cogl_pipeline_layer_get_authority (parent, change);
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if (old_authority->texture_overridden == overriden &&
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old_authority->texture == texture &&
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(old_authority->texture_overridden == FALSE ||
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(old_authority->slice_gl_texture == slice_gl_texture &&
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old_authority->slice_gl_target == slice_gl_target)))
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if (old_authority->texture == texture)
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{
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layer->differences &= ~change;
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@ -2133,9 +2122,6 @@ _cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
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layer->texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (layer->texture);
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layer->texture = texture;
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layer->texture_overridden = overriden;
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layer->slice_gl_texture = slice_gl_texture;
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layer->slice_gl_target = slice_gl_target;
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/* If we weren't previously the authority on this state then we need
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* to extended our differences mask and so it's possible that some
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@ -2152,43 +2138,6 @@ changed:
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handle_automatic_blend_enable (pipeline, COGL_PIPELINE_STATE_LAYERS);
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}
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static void
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_cogl_pipeline_set_layer_gl_texture_slice (CoglPipeline *pipeline,
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int layer_index,
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CoglHandle texture,
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GLuint slice_gl_texture,
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GLenum slice_gl_target)
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{
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g_return_if_fail (cogl_is_pipeline (pipeline));
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/* GL texture overrides can only be set in association with a parent
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* CoglTexture */
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g_return_if_fail (cogl_is_texture (texture));
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_cogl_pipeline_set_layer_texture (pipeline,
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layer_index,
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texture,
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TRUE, /* slice override */
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slice_gl_texture,
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slice_gl_target);
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}
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void
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cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
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int layer_index,
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CoglHandle texture)
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{
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g_return_if_fail (cogl_is_pipeline (pipeline));
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g_return_if_fail (texture == COGL_INVALID_HANDLE ||
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cogl_is_texture (texture));
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_cogl_pipeline_set_layer_texture (pipeline,
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layer_index,
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texture,
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FALSE, /* slice override */
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0, /* slice_gl_texture */
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0); /* slice_gl_target */
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}
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typedef struct
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{
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int i;
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@ -2737,28 +2686,18 @@ apply_wrap_mode_overrides_cb (CoglPipelineLayer *layer,
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typedef struct
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{
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CoglPipeline *pipeline;
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GLuint gl_texture;
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CoglHandle texture;
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} CoglPipelineOverrideLayerState;
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static gboolean
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override_layer_texture_cb (CoglPipelineLayer *layer, void *user_data)
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{
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CoglPipelineOverrideLayerState *state = user_data;
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CoglHandle texture;
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GLenum gl_target;
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texture = _cogl_pipeline_layer_get_texture (layer);
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cogl_pipeline_set_layer_texture (state->pipeline,
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layer->index,
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state->texture);
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if (texture != COGL_INVALID_HANDLE)
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cogl_texture_get_gl_texture (texture, NULL, &gl_target);
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else
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gl_target = GL_TEXTURE_2D;
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_cogl_pipeline_set_layer_gl_texture_slice (state->pipeline,
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layer->index,
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texture,
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state->gl_texture,
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gl_target);
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return TRUE;
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}
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@ -2810,7 +2749,7 @@ _cogl_pipeline_apply_overrides (CoglPipeline *pipeline,
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* _cogl_pipeline_foreach_layer_internal() here even though we know
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* there's only one layer. */
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state.pipeline = pipeline;
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state.gl_texture = options->layer0_override_texture;
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state.texture = options->layer0_override_texture;
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_cogl_pipeline_foreach_layer_internal (pipeline,
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override_layer_texture_cb,
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&state);
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@ -2833,26 +2772,7 @@ static gboolean
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_cogl_pipeline_layer_texture_equal (CoglPipelineLayer *authority0,
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CoglPipelineLayer *authority1)
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{
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GLuint gl_handle0, gl_handle1;
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GLenum gl_target0, gl_target1;
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if (authority0->texture_overridden)
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{
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gl_handle0 = authority0->slice_gl_texture;
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gl_target0 = authority0->slice_gl_target;
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}
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else
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cogl_texture_get_gl_texture (authority0->texture, &gl_handle0, &gl_target0);
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if (authority1->texture_overridden)
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{
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gl_handle1 = authority1->slice_gl_texture;
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gl_target1 = authority1->slice_gl_target;
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}
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else
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cogl_texture_get_gl_texture (authority1->texture, &gl_handle1, &gl_target1);
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return gl_handle0 == gl_handle1 && gl_target0 == gl_target1;
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return authority0->texture == authority1->texture;
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}
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/* Determine the mask of differences between two layers.
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@ -4633,7 +4553,6 @@ _cogl_pipeline_init_default_layers (void)
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layer->unit_index = 0;
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layer->texture = COGL_INVALID_HANDLE;
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layer->texture_overridden = FALSE;
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layer->mag_filter = COGL_PIPELINE_FILTER_LINEAR;
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layer->min_filter = COGL_PIPELINE_FILTER_LINEAR;
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@ -50,6 +50,7 @@
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typedef struct _TextureSlicedQuadState
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{
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CoglPipeline *pipeline;
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CoglHandle main_texture;
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float tex_virtual_origin_x;
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float tex_virtual_origin_y;
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float quad_origin_x;
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@ -79,6 +80,7 @@ log_quad_sub_textures_cb (CoglHandle texture_handle,
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void *user_data)
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{
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TextureSlicedQuadState *state = user_data;
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CoglHandle texture_override;
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float quad_coords[4];
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#define TEX_VIRTUAL_TO_QUAD(V, Q, AXIS) \
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@ -113,11 +115,18 @@ log_quad_sub_textures_cb (CoglHandle texture_handle,
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subtexture_coords[0], subtexture_coords[1],
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subtexture_coords[2], subtexture_coords[3]);
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/* We only need to override the texture if it's different from the
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main texture */
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if (texture_handle == state->main_texture)
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texture_override = COGL_INVALID_HANDLE;
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else
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texture_override = texture_handle;
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_cogl_journal_log_quad (quad_coords,
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state->pipeline,
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1, /* one layer */
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0, /* don't need to use fallbacks */
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gl_handle, /* replace the layer0 texture */
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texture_override, /* replace the layer0 texture */
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NULL, /* we never use wrap mode overrides */
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subtexture_coords,
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4);
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@ -299,6 +308,8 @@ _cogl_texture_quad_multiple_primitives (CoglHandle tex_handle,
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validate_first_layer_cb,
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&validate_first_layer_state);
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state.main_texture = tex_handle;
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if (validate_first_layer_state.override_pipeline)
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state.pipeline = validate_first_layer_state.override_pipeline;
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else
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@ -537,7 +548,7 @@ _cogl_multitexture_quad_single_primitive (const float *position,
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pipeline,
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n_layers,
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0, /* we don't need fallback layers */
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0, /* don't replace the layer0 texture */
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COGL_INVALID_HANDLE, /* no texture override */
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NULL, /* we never use wrap mode overrides */
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final_tex_coords,
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n_layers * 4);
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