wayland/subsurface: Check ancestor instead of toplevel window for actor sync
The intention here was to check if the subsurface belongs to a window. Thus it didn't behave as expected for subsurfaces belonging to non-toplevel windows. After the previous commit we can use `get_window()` to check for what we actually want here. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2717>
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@ -242,10 +242,8 @@ meta_wayland_subsurface_sync_actor_state (MetaWaylandActorSurface *actor_surface
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meta_wayland_surface_role_get_surface (surface_role);
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MetaWaylandActorSurfaceClass *actor_surface_class =
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META_WAYLAND_ACTOR_SURFACE_CLASS (meta_wayland_subsurface_parent_class);
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MetaWaylandSurface *toplevel_surface;
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toplevel_surface = meta_wayland_surface_get_toplevel (surface);
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if (toplevel_surface && meta_wayland_surface_get_window (toplevel_surface))
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if (meta_wayland_surface_get_window (surface))
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actor_surface_class->sync_actor_state (actor_surface);
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sync_actor_subsurface_state (surface);
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