stage: Add sanity checks for get_pending_swaps()
The master clock might have a Stage during its destruction phase, without a StageWindow attached to it. If this happens and we try to dereference the StageWindow to get its class and call a virtual function we might experience some slight turbulence and... then... explode. http://bugzilla.openedhand.com/show_bug.cgi?id=1987
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@ -129,11 +129,14 @@ master_clock_is_running (ClutterMasterClock *master_clock)
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/* If all of the stages are busy waiting for a swap-buffers to complete
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* then we stop the master clock... */
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for (l = stages; l != NULL; l = l->next)
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if (_clutter_stage_get_pending_swaps (l->data) == 0)
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{
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stage_free = TRUE;
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break;
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}
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{
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if (_clutter_stage_get_pending_swaps (l->data) == 0)
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{
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stage_free = TRUE;
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break;
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}
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}
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if (!stage_free)
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return FALSE;
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@ -141,9 +144,11 @@ master_clock_is_running (ClutterMasterClock *master_clock)
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return TRUE;
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for (l = stages; l; l = l->next)
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if (_clutter_stage_has_queued_events (l->data) ||
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_clutter_stage_needs_update (l->data))
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return TRUE;
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{
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if (_clutter_stage_has_queued_events (l->data) ||
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_clutter_stage_needs_update (l->data))
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return TRUE;
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}
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if (master_clock->ensure_next_iteration)
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{
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@ -2393,7 +2393,15 @@ clutter_stage_get_minimum_size (ClutterStage *stage,
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int
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_clutter_stage_get_pending_swaps (ClutterStage *stage)
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{
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ClutterStageWindow *stage_window = _clutter_stage_get_window (stage);
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ClutterStageWindow *stage_window;
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if (CLUTTER_PRIVATE_FLAGS (stage) & CLUTTER_ACTOR_IN_DESTRUCTION)
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return 0;
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stage_window = _clutter_stage_get_window (stage);
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if (stage_window == NULL)
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return 0;
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return _clutter_stage_window_get_pending_swaps (stage_window);
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}
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