Revert unintentional merge from wip/surface-content to wayland
This reverts a lot of commits.
This commit is contained in:
@ -1,159 +0,0 @@
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* Copyright (C) 2013 Red Hat
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* Written by:
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* Jasper St. Pierre <jstpierre@mecheye.net>
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*/
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#include "config.h"
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#include "meta-surface-actor-wayland.h"
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#include <cogl/cogl-wayland-server.h>
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#include "meta-shaped-texture-private.h"
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struct _MetaSurfaceActorWaylandPrivate
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{
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MetaWaylandSurface *surface;
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MetaWaylandBuffer *buffer;
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};
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typedef struct _MetaSurfaceActorWaylandPrivate MetaSurfaceActorWaylandPrivate;
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G_DEFINE_TYPE_WITH_PRIVATE (MetaSurfaceActorWayland, meta_surface_actor_wayland, META_TYPE_SURFACE_ACTOR)
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static void
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meta_surface_actor_wayland_process_damage (MetaSurfaceActor *actor,
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int x, int y, int width, int height)
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{
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MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor);
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MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self);
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struct wl_resource *resource = priv->buffer->resource;
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struct wl_shm_buffer *shm_buffer = wl_shm_buffer_get (resource);
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if (shm_buffer)
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{
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CoglTexture2D *texture = COGL_TEXTURE_2D (priv->buffer->texture);
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cogl_wayland_texture_set_region_from_shm_buffer (texture, x, y, width, height, shm_buffer, x, y, 0, NULL);
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}
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meta_surface_actor_redraw_area (META_SURFACE_ACTOR (self), x, y, width, height);
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}
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static void
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meta_surface_actor_wayland_pre_paint (MetaSurfaceActor *actor)
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{
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}
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static gboolean
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meta_surface_actor_wayland_is_argb32 (MetaSurfaceActor *actor)
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{
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/* TODO: look at the SHM buffer pixel format */
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return TRUE;
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}
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static gboolean
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meta_surface_actor_wayland_is_visible (MetaSurfaceActor *actor)
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{
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/* TODO: ensure that the buffer isn't NULL, implement
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* wayland mapping semantics */
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return TRUE;
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}
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static void
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meta_surface_actor_wayland_freeze (MetaSurfaceActor *actor)
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{
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}
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static void
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meta_surface_actor_wayland_thaw (MetaSurfaceActor *actor)
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{
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}
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static gboolean
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meta_surface_actor_wayland_is_frozen (MetaSurfaceActor *actor)
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{
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return FALSE;
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}
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static gboolean
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meta_surface_actor_wayland_should_unredirect (MetaSurfaceActor *actor)
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{
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return FALSE;
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}
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static void
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meta_surface_actor_wayland_set_unredirected (MetaSurfaceActor *actor,
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gboolean unredirected)
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{
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/* Do nothing. In the future, we'll use KMS to set this
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* up as a hardware overlay or something. */
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}
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static void
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meta_surface_actor_wayland_class_init (MetaSurfaceActorWaylandClass *klass)
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{
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MetaSurfaceActorClass *surface_actor_class = META_SURFACE_ACTOR_CLASS (klass);
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surface_actor_class->process_damage = meta_surface_actor_wayland_process_damage;
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surface_actor_class->pre_paint = meta_surface_actor_wayland_pre_paint;
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surface_actor_class->is_argb32 = meta_surface_actor_wayland_is_argb32;
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surface_actor_class->is_visible = meta_surface_actor_wayland_is_visible;
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surface_actor_class->freeze = meta_surface_actor_wayland_freeze;
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surface_actor_class->thaw = meta_surface_actor_wayland_thaw;
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surface_actor_class->is_frozen = meta_surface_actor_wayland_is_frozen;
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surface_actor_class->should_unredirect = meta_surface_actor_wayland_should_unredirect;
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surface_actor_class->set_unredirected = meta_surface_actor_wayland_set_unredirected;
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}
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static void
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meta_surface_actor_wayland_init (MetaSurfaceActorWayland *self)
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{
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}
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MetaSurfaceActor *
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meta_surface_actor_wayland_new (MetaWaylandSurface *surface)
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{
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MetaSurfaceActorWayland *self = g_object_new (META_TYPE_SURFACE_ACTOR_WAYLAND, NULL);
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MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self);
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g_assert (meta_is_wayland_compositor ());
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priv->surface = surface;
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return META_SURFACE_ACTOR (self);
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}
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void
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meta_surface_actor_wayland_set_buffer (MetaSurfaceActorWayland *self,
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MetaWaylandBuffer *buffer)
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{
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MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self);
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MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
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priv->buffer = buffer;
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if (buffer)
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meta_shaped_texture_set_texture (stex, buffer->texture);
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else
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meta_shaped_texture_set_texture (stex, NULL);
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}
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