clutter-stage: Don't override the user's perspective matrix
Since eef9078f
ClutterStage updates the aspect ratio of the
perspective matrix whenever the size of the stage changes. This meant
that if an application tries to set its own perspective matrix then
part of it would get overridden. It's not really clear what the
use-case of setting the perspective on the stage should be but it
seems like the safest bet is to always try to preserve the
application's request. The documentation for the function has been
tweaked to discourage its use.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2625
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@ -176,6 +176,7 @@ struct _ClutterStagePrivate
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guint have_valid_pick_buffer : 1;
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guint accept_focus : 1;
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guint motion_events_enabled : 1;
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guint has_custom_perspective : 1;
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};
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enum
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@ -2136,24 +2137,11 @@ clutter_stage_get_color (ClutterStage *stage,
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*color = priv->color;
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}
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/**
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* clutter_stage_set_perspective:
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* @stage: A #ClutterStage
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* @perspective: A #ClutterPerspective
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*
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* Sets the stage perspective.
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*/
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void
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clutter_stage_set_perspective (ClutterStage *stage,
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static void
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clutter_stage_set_perspective_internal (ClutterStage *stage,
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ClutterPerspective *perspective)
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{
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ClutterStagePrivate *priv;
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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g_return_if_fail (perspective != NULL);
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g_return_if_fail (perspective->z_far - perspective->z_near != 0);
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priv = stage->priv;
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ClutterStagePrivate *priv = stage->priv;
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if (priv->perspective.fovy == perspective->fovy &&
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priv->perspective.aspect == perspective->aspect &&
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@ -2176,6 +2164,35 @@ clutter_stage_set_perspective (ClutterStage *stage,
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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}
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/**
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* clutter_stage_set_perspective:
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* @stage: A #ClutterStage
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* @perspective: A #ClutterPerspective
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*
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* Sets the stage perspective. Using this function is not recommended
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* because it will disable Clutter's attempts to generate an
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* appropriate perspective based on the size of the stage.
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*/
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void
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clutter_stage_set_perspective (ClutterStage *stage,
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ClutterPerspective *perspective)
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{
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ClutterStagePrivate *priv;
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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g_return_if_fail (perspective != NULL);
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g_return_if_fail (perspective->z_far - perspective->z_near != 0);
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priv = stage->priv;
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/* If the application ever calls this function then we'll stop
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automatically updating the perspective when the stage changes
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size */
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priv->has_custom_perspective = TRUE;
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clutter_stage_set_perspective_internal (stage, perspective);
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}
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/**
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* clutter_stage_get_perspective:
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* @stage: A #ClutterStage
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@ -3134,8 +3151,15 @@ _clutter_stage_maybe_setup_viewport (ClutterStage *stage)
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priv->viewport[3]);
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perspective = priv->perspective;
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/* Ideally we want to regenerate the perspective matrix whenever
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the size changes but if the user has provided a custom matrix
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then we don't want to override it */
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if (!priv->has_custom_perspective)
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{
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perspective.aspect = priv->viewport[2] / priv->viewport[3];
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clutter_stage_set_perspective (stage, &perspective);
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clutter_stage_set_perspective_internal (stage, &perspective);
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}
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cogl_matrix_init_identity (&priv->view);
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cogl_matrix_view_2d_in_perspective (&priv->view,
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