move the have_xrender variable initialization up in the file since it can

2004-08-26  Havoc Pennington  <hp@redhat.com>

	* configure.in: move the have_xrender variable initialization up
	in the file since it can be set as part of composite check

2004-08-19  Havoc Pennington  <hp@redhat.com>

	Fixes from Rich Wareham

	* src/display.h (struct _MetaDisplay): add render extension check
	to the display

	* src/display.c: check for render

	* configure.in: don't build compositing manager by default, don't
	want any nasty surprises; check for render separately from
	compositing manager

	* src/frame.c: use an ARGB visual when available for the window
	frame, so we can be all cool-ass
This commit is contained in:
Havoc Pennington
2004-08-27 02:17:49 +00:00
committed by Havoc Pennington
parent 0b497e95ed
commit 1f7f29e059
8 changed files with 229 additions and 41 deletions

View File

@ -2,7 +2,7 @@
/*
* Copyright (C) 2001 Havoc Pennington
* Copyright (C) 2003 Red Hat, Inc.
* Copyright (C) 2003, 2004 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
@ -26,6 +26,12 @@
#include "errors.h"
#include "keybindings.h"
#include <X11/extensions/Xrender.h>
#ifdef HAVE_RENDER
#include <X11/extensions/Xrender.h>
#endif
#define EVENT_MASK (SubstructureRedirectMask | \
StructureNotifyMask | SubstructureNotifyMask | \
ExposureMask | \
@ -34,6 +40,60 @@
EnterWindowMask | LeaveWindowMask | \
FocusChangeMask | \
ColormapChangeMask)
static Visual*
find_argb_visual (MetaDisplay *display,
int scr)
{
#ifdef HAVE_RENDER
XVisualInfo *xvi;
XVisualInfo template;
int nvi;
int i;
XRenderPictFormat *format;
Visual *visual;
if (!META_DISPLAY_HAS_RENDER (display))
return NULL;
template.screen = scr;
template.depth = 32;
template.class = TrueColor;
xvi = XGetVisualInfo (display->xdisplay,
VisualScreenMask |
VisualDepthMask |
VisualClassMask,
&template,
&nvi);
if (!xvi)
return 0;
visual = NULL;
for (i = 0; i < nvi; i++)
{
format = XRenderFindVisualFormat (display->xdisplay, xvi[i].visual);
if (format->type == PictTypeDirect && format->direct.alphaMask)
{
visual = xvi[i].visual;
break;
}
}
XFree (xvi);
if (visual)
meta_topic (META_DEBUG_COMPOSITOR,
"Found ARGB visual 0x%lx\n",
(long) visual->visualid);
else
meta_topic (META_DEBUG_COMPOSITOR,
"No ARGB visual found\n");
return visual;
#else /* RENDER */
return NULL;
#endif /* !RENDER */
}
void
meta_window_ensure_frame (MetaWindow *window)
@ -77,13 +137,20 @@ meta_window_ensure_frame (MetaWindow *window)
/* Default depth/visual handles clients with weird visuals; they can
* always be children of the root depth/visual obviously, but
* e.g. DRI games can't be children of a parent that has the same
* visual as the client.
* visual as the client. NULL means default visual.
*
* We look for an ARGB visual if we can find one, otherwise use
* the default of NULL.
*/
/* Special case for depth 32 windows (assumed to be ARGB),
* we use the window's visual
*/
visual = 0;
/* XXX special case for depth 32 windows (assumed to be ARGB) */
if (window->depth == 32)
visual = window->xvisual;
visual = window->xvisual;
else
visual = find_argb_visual(window->display,
window->screen->number);
frame->xwindow = meta_ui_create_frame_window (window->screen->ui,
window->display->xdisplay,