2008-02-07 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_set_property): Fixed handling of PROP_ROTATE_CENTER_Y, ROTATE_CENTER_Z * tests/test-actors.c: Adjusted to use anchor point for both group and hands.
This commit is contained in:
parent
384c7048e3
commit
1f5e879e2f
@ -1,3 +1,12 @@
|
|||||||
|
2008-02-07 Tomas Frydrych <tf@openedhand.com>
|
||||||
|
|
||||||
|
* clutter/clutter-actor.c:
|
||||||
|
(clutter_actor_set_property):
|
||||||
|
Fixed handling of PROP_ROTATE_CENTER_Y, ROTATE_CENTER_Z
|
||||||
|
|
||||||
|
* tests/test-actors.c:
|
||||||
|
Adjusted to use anchor point for both group and hands.
|
||||||
|
|
||||||
2008-02-07 Neil J. Patel <njp@o-hand.com>
|
2008-02-07 Neil J. Patel <njp@o-hand.com>
|
||||||
|
|
||||||
* tests/test-actors.c: (frame_cb), (main):
|
* tests/test-actors.c: (frame_cb), (main):
|
||||||
|
@ -1213,7 +1213,7 @@ clutter_actor_set_property (GObject *object,
|
|||||||
|
|
||||||
center = g_value_get_boxed (value);
|
center = g_value_get_boxed (value);
|
||||||
clutter_actor_set_rotationx (actor,
|
clutter_actor_set_rotationx (actor,
|
||||||
CLUTTER_X_AXIS,
|
CLUTTER_Y_AXIS,
|
||||||
priv->ryang,
|
priv->ryang,
|
||||||
CLUTTER_UNITS_TO_DEVICE (center->x),
|
CLUTTER_UNITS_TO_DEVICE (center->x),
|
||||||
0,
|
0,
|
||||||
@ -1226,7 +1226,7 @@ clutter_actor_set_property (GObject *object,
|
|||||||
|
|
||||||
center = g_value_get_boxed (value);
|
center = g_value_get_boxed (value);
|
||||||
clutter_actor_set_rotationx (actor,
|
clutter_actor_set_rotationx (actor,
|
||||||
CLUTTER_X_AXIS,
|
CLUTTER_Z_AXIS,
|
||||||
priv->rzang,
|
priv->rzang,
|
||||||
CLUTTER_UNITS_TO_DEVICE (center->x),
|
CLUTTER_UNITS_TO_DEVICE (center->x),
|
||||||
CLUTTER_UNITS_TO_DEVICE (center->y),
|
CLUTTER_UNITS_TO_DEVICE (center->y),
|
||||||
|
@ -93,12 +93,11 @@ frame_cb (ClutterTimeline *timeline,
|
|||||||
gint i;
|
gint i;
|
||||||
|
|
||||||
/* Rotate everything clockwise about stage center*/
|
/* Rotate everything clockwise about stage center*/
|
||||||
|
|
||||||
clutter_actor_set_rotation (CLUTTER_ACTOR (oh->group),
|
clutter_actor_set_rotation (CLUTTER_ACTOR (oh->group),
|
||||||
CLUTTER_Z_AXIS,
|
CLUTTER_Z_AXIS,
|
||||||
frame_num,
|
frame_num,
|
||||||
CLUTTER_STAGE_WIDTH() / 2,
|
0, 0, 0);
|
||||||
CLUTTER_STAGE_HEIGHT() / 2,
|
|
||||||
0);
|
|
||||||
|
|
||||||
for (i = 0; i < n_hands; i++)
|
for (i = 0; i < n_hands; i++)
|
||||||
{
|
{
|
||||||
@ -199,18 +198,15 @@ main (int argc, char *argv[])
|
|||||||
|
|
||||||
x = CLUTTER_STAGE_WIDTH () / 2
|
x = CLUTTER_STAGE_WIDTH () / 2
|
||||||
+ radius
|
+ radius
|
||||||
* cos (i * M_PI / (n_hands / 2))
|
* cos (i * M_PI / (n_hands / 2));
|
||||||
- w / 2;
|
|
||||||
y = CLUTTER_STAGE_HEIGHT () / 2
|
y = CLUTTER_STAGE_HEIGHT () / 2
|
||||||
+ radius
|
+ radius
|
||||||
* sin (i * M_PI / (n_hands / 2))
|
* sin (i * M_PI / (n_hands / 2));
|
||||||
- h / 2;
|
|
||||||
|
|
||||||
clutter_actor_set_position (oh->hand[i], x, y);
|
|
||||||
|
|
||||||
clutter_actor_move_anchor_point_from_gravity (oh->hand[i],
|
clutter_actor_move_anchor_point_from_gravity (oh->hand[i],
|
||||||
CLUTTER_GRAVITY_CENTER);
|
CLUTTER_GRAVITY_CENTER);
|
||||||
|
|
||||||
|
clutter_actor_set_position (oh->hand[i], x, y);
|
||||||
|
|
||||||
/* Add to our group group */
|
/* Add to our group group */
|
||||||
clutter_container_add_actor (CLUTTER_CONTAINER (oh->group), oh->hand[i]);
|
clutter_container_add_actor (CLUTTER_CONTAINER (oh->group), oh->hand[i]);
|
||||||
@ -225,6 +221,18 @@ main (int argc, char *argv[])
|
|||||||
|
|
||||||
clutter_actor_show_all (oh->group);
|
clutter_actor_show_all (oh->group);
|
||||||
|
|
||||||
|
clutter_actor_set_anchor_point_from_gravity (oh->group,
|
||||||
|
CLUTTER_GRAVITY_CENTER);
|
||||||
|
clutter_actor_set_position (oh->group,
|
||||||
|
CLUTTER_STAGE_WIDTH()/2,
|
||||||
|
CLUTTER_STAGE_HEIGHT()/2);
|
||||||
|
|
||||||
|
printf ("group %dx%d, stage %dx%d\n",
|
||||||
|
clutter_actor_get_width (oh->group),
|
||||||
|
clutter_actor_get_height (oh->group),
|
||||||
|
CLUTTER_STAGE_WIDTH(),
|
||||||
|
CLUTTER_STAGE_HEIGHT());
|
||||||
|
|
||||||
/* Add the group to the stage */
|
/* Add the group to the stage */
|
||||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage),
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage),
|
||||||
CLUTTER_ACTOR (oh->group));
|
CLUTTER_ACTOR (oh->group));
|
||||||
|
Loading…
Reference in New Issue
Block a user