clutter-actor: Add a debug flag for disabling offscreen redirect
This adds CLUTTER_PAINT=disable-offscreen-redirect to help diagnose problems with the correct opacity changes. This just makes it so that it never installs the flatten effect so it will never automatically redirect an actor offscreen.
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@ -2700,6 +2700,10 @@ needs_flatten_effect (ClutterActor *self)
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{
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{
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ClutterActorPrivate *priv = self->priv;
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ClutterActorPrivate *priv = self->priv;
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if (G_UNLIKELY (clutter_paint_debug_flags &
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CLUTTER_DEBUG_DISABLE_OFFSCREEN_REDIRECT))
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return FALSE;
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switch (priv->offscreen_redirect)
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switch (priv->offscreen_redirect)
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{
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{
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case CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY:
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case CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY:
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@ -39,7 +39,8 @@ typedef enum {
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CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS = 1 << 1,
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CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS = 1 << 1,
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CLUTTER_DEBUG_REDRAWS = 1 << 2,
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CLUTTER_DEBUG_REDRAWS = 1 << 2,
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CLUTTER_DEBUG_PAINT_VOLUMES = 1 << 3,
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CLUTTER_DEBUG_PAINT_VOLUMES = 1 << 3,
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CLUTTER_DEBUG_DISABLE_CULLING = 1 << 4
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CLUTTER_DEBUG_DISABLE_CULLING = 1 << 4,
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CLUTTER_DEBUG_DISABLE_OFFSCREEN_REDIRECT = 1 << 5
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} ClutterDrawDebugFlag;
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} ClutterDrawDebugFlag;
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#ifdef CLUTTER_ENABLE_DEBUG
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#ifdef CLUTTER_ENABLE_DEBUG
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@ -180,7 +180,8 @@ static const GDebugKey clutter_paint_debug_keys[] = {
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{ "disable-clipped-redraws", CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS },
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{ "disable-clipped-redraws", CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS },
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{ "redraws", CLUTTER_DEBUG_REDRAWS },
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{ "redraws", CLUTTER_DEBUG_REDRAWS },
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{ "paint-volumes", CLUTTER_DEBUG_PAINT_VOLUMES },
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{ "paint-volumes", CLUTTER_DEBUG_PAINT_VOLUMES },
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{ "disable-culling", CLUTTER_DEBUG_DISABLE_CULLING }
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{ "disable-culling", CLUTTER_DEBUG_DISABLE_CULLING },
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{ "disable-offscreen-redirect", CLUTTER_DEBUG_DISABLE_OFFSCREEN_REDIRECT }
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};
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};
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#ifdef CLUTTER_ENABLE_PROFILE
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#ifdef CLUTTER_ENABLE_PROFILE
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