Adds some debug code to _cogl_journal_flush_quad_batch

The code is #if 0 guarded, but when uncommented it outlines all drawn
rectangles with an un-blended red, green or blue border. This may e.g. help
with debugging texture slicing issues or blending issues, plus it looks quite
cool.
This commit is contained in:
Robert Bragg 2009-01-28 13:46:39 +00:00
parent 1f473c02e0
commit 1d86b04e06

View File

@ -2051,6 +2051,33 @@ _cogl_journal_flush_quad_batch (CoglJournalEntry *batch_start,
6 * batch_len, 6 * batch_len,
GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT,
ctx->static_indices->data)); ctx->static_indices->data));
/* DEBUGGING CODE XXX:
* Uncommenting this will cause all rectangles to be drawn with a red, green
* or blue outline with no blending. This may e.g. help with debugging
* texture slicing issues or blending issues, plus it looks quite cool.
*/
#if 0
{
static CoglHandle outline = COGL_INVALID_HANDLE;
static int color = 0;
if (outline == COGL_INVALID_HANDLE)
outline = cogl_material_new ();
cogl_enable (COGL_ENABLE_VERTEX_ARRAY);
for (i = 0; i < batch_len; i++, color = (++color) % 3)
{
cogl_material_set_color4ub (outline,
color == 0 ? 0xff : 0x00,
color == 1 ? 0xff : 0x00,
color == 2 ? 0xff : 0x00,
0xff);
cogl_material_flush_gl_state (outline, NULL);
GE( glDrawArrays (GL_LINE_LOOP, 4 * i, 4) );
}
}
#endif
} }
static void static void