Adds some debug code to _cogl_journal_flush_quad_batch
The code is #if 0 guarded, but when uncommented it outlines all drawn rectangles with an un-blended red, green or blue border. This may e.g. help with debugging texture slicing issues or blending issues, plus it looks quite cool.
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@ -2051,6 +2051,33 @@ _cogl_journal_flush_quad_batch (CoglJournalEntry *batch_start,
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6 * batch_len,
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6 * batch_len,
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GL_UNSIGNED_SHORT,
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GL_UNSIGNED_SHORT,
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ctx->static_indices->data));
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ctx->static_indices->data));
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/* DEBUGGING CODE XXX:
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* Uncommenting this will cause all rectangles to be drawn with a red, green
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* or blue outline with no blending. This may e.g. help with debugging
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* texture slicing issues or blending issues, plus it looks quite cool.
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*/
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#if 0
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{
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static CoglHandle outline = COGL_INVALID_HANDLE;
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static int color = 0;
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if (outline == COGL_INVALID_HANDLE)
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outline = cogl_material_new ();
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cogl_enable (COGL_ENABLE_VERTEX_ARRAY);
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for (i = 0; i < batch_len; i++, color = (++color) % 3)
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{
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cogl_material_set_color4ub (outline,
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color == 0 ? 0xff : 0x00,
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color == 1 ? 0xff : 0x00,
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color == 2 ? 0xff : 0x00,
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0xff);
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cogl_material_flush_gl_state (outline, NULL);
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GE( glDrawArrays (GL_LINE_LOOP, 4 * i, 4) );
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}
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}
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#endif
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}
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}
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static void
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static void
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